Class EOpenGLOutOfMemoryError
Unit
CastleGLUtils
Declaration
type EOpenGLOutOfMemoryError = class(EOpenGLError)
Description
GPU memory is not sufficient.
When programming for platforms with limited GPU memory (Android, iOS...) you should prepare to handle EOpenGLOutOfMemoryError (corresponding to GL_OUT_OF_MEMORY). This can always happen for large GPU data, and you should be prepared to capture it (at least around TGameSceneManager.LoadLevel) and display some nice information for user. Alternatively, you can leave GLOutOfMemoryError = False , and then EOpenGLOutOfMemoryError will not happen, but you risk all kinds of rendering artifacts.
Hierarchy
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