Castle Game EngineIntroduction Units Class Hierarchy Classes, Interfaces, Objects and Records Types Variables Constants Functions and Procedures Identifiers
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Record TData
Hierarchy Methods Properties
Unit
CastleTiledMap
Declaration
type TData = record
Description
Binary data definition.
Overview
Fields
Description
Fields
Encoding: TEncodingType; |
The encoding used to encode the tile layer data. When used, it can be "base64" and "csv" at the moment.
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Compression: TCompressionType; |
The compression used to compress the tile layer data. Tiled Qt supports "gzip" and "zlib".
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Data: array of Cardinal; |
Binary data. Uncompressed and decoded.
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