Unit CastleRenderingCamera
Functions and Procedures Constants
Description
Current rendering camera (TRenderingCamera).
This is mostly an internal unit, normal applications should not access camera this way (instead use TCastleAbstractViewport.Camera). However, there are some valid uses for it (like querying TRenderingCamera.Target to selectively hide some stuff).
Uses
Overview
Classes, Interfaces, Objects and Records
Types
Variables
Description
Types
TRenderTarget = (...); |
Values
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rtScreen: Normal rendering.
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rfOffScreen: Rendering color buffer contents to normal single 2D texture.
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rtCubeMapEnvironment: Rendering color buffer contents to cube map texture.
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rtShadowMap: Rendering depth buffer contents to shadow map texture.
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rtVarianceShadowMap: Rendering with a special VSM shader to capture shadow map texture (in the normal color buffer).
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Variables
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