MachineComponent.cc Source File

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MachineComponent.cc
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1 /*
2  * Copyright (C) 2008-2019 Anders Gavare. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * 1. Redistributions of source code must retain the above copyright
8  * notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  * 3. The name of the author may not be used to endorse or promote products
13  * derived from this software without specific prior written permission.
14  *
15  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
16  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18  * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
19  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
21  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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23  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
24  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
25  * SUCH DAMAGE.
26  */
27 
29 
30 
32  : Component("machine", "machine")
33 {
34 }
35 
36 
38 {
39  return new MachineComponent();
40 }
41 
42 
43 string MachineComponent::GetAttribute(const string& attributeName)
44 {
45  if (attributeName == "machine")
46  return "yes";
47 
48  if (attributeName == "description")
49  return "A generic machine container.";
50 
51  return Component::GetAttribute(attributeName);
52 }
53 
54 
55 /*****************************************************************************/
56 
57 
58 #ifdef WITHUNITTESTS
59 
60 #include "ComponentFactory.h"
61 
62 static void Test_MachineComponent_IsMachine()
63 {
64  UnitTest::Assert("the MachineComponent should be a machine",
65  ComponentFactory::HasAttribute("machine", "machine"));
66 }
67 
69 {
70  UNITTEST(Test_MachineComponent_IsMachine);
71 }
72 
73 #endif
74 
ComponentFactory.h
refcount_ptr< Component >
UNITTESTS
#define UNITTESTS(class)
Helper for unit test case execution.
Definition: UnitTest.h:184
MachineComponent::MachineComponent
MachineComponent()
Constructs a MachineComponent.
Definition: MachineComponent.cc:31
UNITTEST
#define UNITTEST(functionname)
Helper for unit test case execution.
Definition: UnitTest.h:217
UnitTest::Assert
static void Assert(const string &strFailMessage, bool condition)
Asserts that a boolean condition is correct.
Definition: UnitTest.cc:40
MachineComponent::GetAttribute
static string GetAttribute(const string &attributeName)
Get attribute information about the MachineComponent class.
Definition: MachineComponent.cc:43
MachineComponent::Create
static refcount_ptr< Component > Create(const ComponentCreateArgs &args)
Creates a MachineComponent.
Definition: MachineComponent.cc:37
MachineComponent.h
MachineComponent
A Component representing a machine.
Definition: MachineComponent.h:56
Component
A Component is a node in the configuration tree that makes up an emulation setup.
Definition: Component.h:64
ComponentFactory::HasAttribute
static bool HasAttribute(const string &name, const string &attributeName)
Checks if a component has a specific attribute.
Definition: ComponentFactory.cc:205
Component::GetAttribute
static string GetAttribute(const string &attributeName)
Creates a Component.
Definition: Component.cc:66
ComponentCreateArgs
Definition: Component.h:49

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