23 #ifndef MSTransportableControl_h 24 #define MSTransportableControl_h 65 typedef std::map<std::string, MSTransportable*>::const_iterator
constVehIt;
void addWaiting(const MSEdge *edge, MSTransportable *person)
adds a transportable to the list of transportables waiting for a vehicle on the specified edge ...
bool hasNonWaiting() const
checks whether any transportable is still engaged in walking / stopping
Representation of a vehicle in the micro simulation.
std::map< std::string, MSTransportable * >::const_iterator constVehIt
Definition of the internal transportables map iterator.
virtual MSTransportable * buildPerson(const SUMOVehicleParameter *pars, const MSVehicleType *vtype, MSTransportable::MSTransportablePlan *plan) const
Builds a new person.
int getLoadedNumber() const
Returns the number of build transportables.
std::map< SUMOTime, TransportableVector > myWaiting4Departure
Transportables waiting for departure.
void setWaitEnd(SUMOTime time, MSTransportable *transportable)
sets the arrival time for a waiting transportable
void registerJammed()
register a jammed transportable
virtual ~MSTransportableControl()
Destructor.
int size() const
Returns the number of known transportables.
std::map< std::string, MSTransportable * > myTransportables
all currently created transportables by id
Definition of vehicle stop (position and duration)
std::map< const MSEdge *, TransportableVector > myWaiting4Vehicle
the lists of waiting transportables
int myLoadedNumber
The number of build transportables.
The simulated network and simulation perfomer.
The car-following model and parameter.
virtual void erase(MSTransportable *transportable)
removes a single transportable
A road/street connecting two junctions.
std::vector< MSTransportable::Stage * > MSTransportablePlan
the structure holding the plan of a transportable
bool myHaveNewWaiting
whether a new transportable waiting for a vehicle has been added in the last step ...
constVehIt loadedBegin() const
Returns the begin of the internal transportables map.
bool loadAnyWaiting(MSEdge *edge, MSVehicle *vehicle, MSVehicle::Stop *stop)
load any applicable containers Loads any container that is waiting on that edge for the given vehicle...
bool hasTransportables() const
checks whether any transportable waits to finish her plan
virtual MSTransportable * buildContainer(const SUMOVehicleParameter *pars, const MSVehicleType *vtype, MSTransportable::MSTransportablePlan *plan) const
Builds a new container.
int myJammedNumber
The number of jammed transportables.
int myWaitingForVehicleNumber
The number of transportables waiting for vehicles.
bool boardAnyWaiting(MSEdge *edge, MSVehicle *vehicle, MSVehicle::Stop *stop)
board any applicable persons Boards any people who wait on that edge for the given vehicle and remove...
Structure representing possible vehicle parameter.
void abortWaiting()
aborts the plan for any transportable that is still waiting for a ride
MSTransportableControl()
Constructor.
bool add(MSTransportable *transportable)
Adds a single transportable, returns false if an id clash occured.
constVehIt loadedEnd() const
Returns the end of the internal transportables map.
void checkWaiting(MSNet *net, const SUMOTime time)
checks whether any transportables waiting time is over
std::vector< MSTransportable * > TransportableVector
Definition of a list of transportables.
int myRunningNumber
The number of transportables within the network (build and inserted but not removed) ...
int getRunningNumber() const
Returns the number of build and inserted, but not yet deleted transportables.
std::map< SUMOTime, TransportableVector > myWaitingUntil
the lists of walking / stopping transportables
int getJammedNumber() const
Returns the number of times a transportables was jammed.