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17 #ifndef __RIPLEY_DEFAULTASSEMBLER3D_H__
18 #define __RIPLEY_DEFAULTASSEMBLER3D_H__
20 #include <ripley/Brick.h>
24 template<
class Scalar =
double>
25 class DefaultAssembler3D :
public AbstractAssembler
30 : AbstractAssembler(),
35 domain = REFCOUNTNS::static_pointer_cast<const Brick>(dom);
131 #endif // __RIPLEY_DEFAULTASSEMBLER3D_H__
const double all_lagrange_derivs[][11][11]
Definition: speckley/src/DefaultAssembler3D.cpp:33
bool isNotEmpty(const std::string target, const DataMap &mapping)
Definition: ripley/src/domainhelpers.h:52
Definition: ripley/src/AbstractAssembler.h:25
virtual void assembleComplexPDESystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:609
virtual void assemblePDEBoundarySingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: ripley/src/DefaultAssembler3D.cpp:2232
const double all_weights[][11]
Definition: speckley/src/DefaultAssembler3D.cpp:21
std::map< std::string, escript::Data > DataMap
Definition: ripley/src/domainhelpers.h:37
Definition: ripley/src/DefaultAssembler3D.h:37
void requireWrite()
Ensures data is ready for write access. This means that the data will be resolved if lazy and will be...
Definition: Data.cpp:1243
#define INDEX4(_X1_, _X2_, _X3_, _X4_, _N1_, _N2_, _N3_)
Definition: index.h:26
virtual void assemblePDEBoundarySingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: ripley/src/DefaultAssembler3D.cpp:3273
#define INDEX2(_X1_, _X2_, _N1_)
Definition: index.h:22
const DataTypes::real_t * getSampleDataRO(DataTypes::RealVectorType::size_type sampleNo, DataTypes::real_t dummy=0) const
Return the sample data for the given sample no. Please do not use this unless you NEED to access samp...
Definition: Data.h:1988
virtual void assembleComplexPDEBoundarySystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:671
virtual void assemblePDESystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: ripley/src/DefaultAssembler3D.cpp:6465
virtual void assemblePDEBoundarySystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: ripley/src/DefaultAssembler3D.cpp:5752
virtual void assemblePDEBoundarySingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:633
virtual void assemblePDESystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:599
virtual void assemblePDEBoundarySystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:649
virtual void assembleComplexPDESystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:422
virtual void assemblePDESingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:679
virtual void assemblePDESystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:254
#define INDEX5(_X1_, _X2_, _X3_, _X4_, _X5_, _N1_, _N2_, _N3_, _N4_)
Definition: index.h:28
const double * m_dx
Definition: speckley/src/DefaultAssembler3D.h:188
int getDataPointSize() const
Return the size of the data point. It is the product of the data point shape dimensions.
Definition: Data.cpp:1364
virtual void assembleComplexPDEBoundarySingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:641
const escript::Data unpackData(const std::string target, const DataMap &mapping)
Definition: ripley/src/domainhelpers.h:41
void complicate()
Definition: Data.cpp:6061
Definition: AbstractAssembler.cpp:18
const double * m_dx
Definition: ripley/src/DefaultAssembler3D.h:149
Data represents a collection of datapoints.
Definition: Data.h:63
#define INDEX3(_X1_, _X2_, _X3_, _N1_, _N2_)
Definition: index.h:24
index_t dim_t
Definition: DataTypes.h:90
Base class for escript system matrices.
Definition: AbstractSystemMatrix.h:55
virtual void assemblePDESingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:955
DataTypes::real_t * getSampleDataRW(DataTypes::RealVectorType::size_type sampleNo, DataTypes::real_t dummy=0)
Return the sample data for the given sample no. Please do not use this unless you NEED to access samp...
Definition: Data.h:1953
const dim_t * m_NE
Definition: speckley/src/DefaultAssembler3D.h:189
virtual void assembleComplexPDESingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:811
escript::Data unpackData(std::string target, std::map< std::string, escript::Data > mapping)
Definition: AbstractAssembler.cpp:33
virtual void assemblePDESystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: ripley/src/DefaultAssembler3D.cpp:3630
void collateFunctionSpaceTypes(std::vector< int > &fsTypes, const DataMap &coefs) const
Definition: ripley/src/DefaultAssembler3D.cpp:30
~DefaultAssembler3D()
Definition: ripley/src/DefaultAssembler3D.h:63
bool isEmpty() const
Definition: Data.cpp:1136
virtual void assembleComplexPDEBoundarySingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:626
virtual void assemblePDESingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: ripley/src/DefaultAssembler3D.cpp:2890
virtual void assembleComplexPDEBoundarySystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:656
virtual void assemblePDEBoundarySingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:619
void collateFunctionSpaceTypes(std::vector< int > &fsTypes, const DataMap &coefs) const
Definition: speckley/src/DefaultAssembler3D.cpp:114
virtual void assemblePDEBoundarySystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:663
Brick is the 3-dimensional implementation of a RipleyDomain.
Definition: ripley/src/Brick.h:41
int index_t
type for array/matrix indices used both globally and on each rank
Definition: DataTypes.h:85
POINTER_WRAPPER_CLASS(const Brick) domain
virtual void assembleComplexPDESingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:964
bool actsExpanded() const
Return true if this Data is expanded or resolves to expanded. That is, if it has a separate value for...
Definition: Data.cpp:1122
const dim_t * m_NN
Definition: speckley/src/DefaultAssembler3D.h:190
const dim_t * m_NE
Definition: ripley/src/DefaultAssembler3D.h:150
std::complex< real_t > cplx_t
complex data type
Definition: DataTypes.h:79
int getRowBlockSize() const
returns the row block size
Definition: AbstractSystemMatrix.h:126
Data Scalar(double value, const FunctionSpace &what, bool expanded)
A collection of factory functions for creating Data objects which contain data points of various shap...
Definition: DataFactory.cpp:62
std::map< std::string, escript::Data > DataMap
Definition: speckley/src/domainhelpers.h:37
int getColumnBlockSize() const
returns the column block size
Definition: AbstractSystemMatrix.h:137
boost::shared_ptr< const AbstractDomain > const_Domain_ptr
Definition: AbstractDomain.h:56
bool isNotEmpty(const std::string target, const DataMap &mapping)
Definition: speckley/src/domainhelpers.h:52
SpeckleyException exception class.
Definition: SpeckleyException.h:42
virtual void assemblePDEBoundarySystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: ripley/src/DefaultAssembler3D.cpp:6877
const dim_t * m_NN
Definition: ripley/src/DefaultAssembler3D.h:151
virtual void assemblePDESingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: ripley/src/DefaultAssembler3D.cpp:152