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26 #ifndef AVUTIL_STEREO3D_H
27 #define AVUTIL_STEREO3D_H
167 #define AV_STEREO3D_FLAG_INVERT (1 << 0)
Frame contains only the left view.
Views are next to each other, but when upscaling apply a checkerboard pattern.
This structure describes decoded (raw) audio or video data.
Frame contains only the right view.
Views are next to each other.
Frame contains two packed views.
Video is not stereoscopic (and metadata has to be there).
Views are alternated temporally.
Views are packed per line, as if interlaced.
int flags
Additional information about the frame packing.
Views are packed in a checkerboard-like structure per pixel.
Views are on top of each other.
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
Views are packed per column.
enum AVStereo3DType type
How views are packed within the video.
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
enum AVStereo3DView view
Determines which views are packed.
AVStereo3DView
List of possible view types.
AVStereo3DType
List of possible 3D Types.
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
Stereo 3D type: this structure describes how two videos are packed within a single video surface,...
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.