17 #ifndef _RENDERING_MATERIAL_HH_
18 #define _RENDERING_MATERIAL_HH_
22 #include <ignition/math/Color.hh>
34 class GZ_RENDERING_VISIBLE Material
37 public:
static void CreateMaterials();
50 public:
static bool MaterialAsColor(
const std::string &_materialName,
51 ignition::math::Color &_ambient, ignition::math::Color &_diffuse,
52 ignition::math::Color &_specular, ignition::math::Color &_emissive);