Assimp
v4.1. (December 2018)
|
Inherits glTF2::Object.
Public Member Functions | |
void | Read (Value &obj, Asset &r) |
Skin () | |
![]() | |
virtual bool | IsSpecial () const |
Objects marked as special are not exported (used to emulate the binary body buffer) More... | |
virtual | ~Object () |
Public Attributes | |
Nullable< mat4 > | bindShapeMatrix |
Floating-point 4x4 transformation matrix stored in column-major order. More... | |
Ref< Accessor > | inverseBindMatrices |
The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. More... | |
std::vector< Ref< Node > > | jointNames |
Joint names of the joints (nodes with a jointName property) in this skin. More... | |
std::string | name |
The user-defined name of this object. More... | |
![]() | |
std::string | id |
The globally unique ID used to reference this object. More... | |
int | index |
The index of this object within its property container. More... | |
std::string | name |
The user-defined name of this object. More... | |
int | oIndex |
The original index of this object defined in the JSON. More... | |
Additional Inherited Members | |
![]() | |
static const char * | TranslateId (Asset &, const char *id) |
Maps special IDs to another ID, where needed. Subclasses may override it (statically) More... | |
|
inline |
Nullable<mat4> glTF2::Skin::bindShapeMatrix |
Floating-point 4x4 transformation matrix stored in column-major order.
The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
Joint names of the joints (nodes with a jointName property) in this skin.
std::string glTF2::Skin::name |
The user-defined name of this object.