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Manage large 3D resources (scenes, precalculated animations and such) that need to be loaded and reference counted.
T3DResourceAnimation
T3DResourceAnimationList
T3DResource
T3DResourceList
function Resources: T3DResourceList;
procedure RegisterResourceClass(const AClass: T3DResourceClass; const TypeName: string);
T3DResourceClass = class of T3DResource;
All known resources. Usually you call Resources.LoadFromFiles to fill this list, based on resource.xml files present in your data.
Register a resource class, to allow creating resources (like a creature or item) of this class by using appropriate type="xxx" inside resource.xml file.