procedure EnableAll(const TextureUnitsCount: Cardinal; out TexCoordsNeeded: Cardinal; Shader: TShader); override;
Description
Fields
TextureRGB: boolean;
Determines should texture mode be suited for RGB and grayscale texture. Default false, you should set this in descendant (latest possibility is to set this is a successfull Enable call, but usually you want to do it in a Prepare call). You can set it by SetTextureRGBFromImage.