constructor Create(AParentNode: TX3DFileItem; const AName: string; const AFlagNames: array of string; const ANoneString, AAllString: string; const AFlags: array of boolean);
Constructor.
Remember that arrays AFlagNames and AFlags (AFlags is initial value of Flags) must have equal length. Eventually, AFlags may be longer (excessive items will be ignored).
destructor Destroy; override;
function Equals(SecondValue: TX3DField; const EqualityEpsilon: Double): boolean; override;
Special strings that will be understood by parser as ALL or NONE bit values. AllString selects all flags, NoneString selects none. AllString may be '' is there's no such string, NoneString should never be '' (otherwise, user could not be able to specify some SFBitMask values — NoneString is the only way to specify 0).
There is usually little sense in using them like "ALL | something" (because it means just "ALL") or "NONE | something" (because it means just "something"). But it's allowed syntactically.