Actually do the attack indicated by AttackAnimation and AttackTime and other AttackXxx properties. This happens in the middle of AttackAnimation, at the time see AttackTime.
This can happen only if you defined AttackAnimation for this creature.
Actually do the attack indicated by FireMissileAnimation and FireMissileTime and other FireMissileXxx properties. This happens in the middle of FireMissileAnimation, at the time see FireMissileTime.
This can happen only if you defined FireMissileAnimation for this creature.
The default implementation here creates a new creature with resource defined by FireMissileName, if FireMissileName is not empty.