Class TGLMultiTextureNode
Unit
CastleRenderer
Declaration
type TGLMultiTextureNode = class(TGLTextureNode )
Description
Handler for TMultiTextureNode .
This is somewhat special, in that it will use other TGLTextureNode handlers to handle single textures inside — but this is completely hidden from the interface.
Hierarchy
Overview
Methods
Description
Methods
destructor Destroy ; override;
procedure Unprepare ; override;
function Bind (const TextureUnit: Cardinal): boolean; override;
function Enable (const TextureUnit: Cardinal; Shader: TShader; const Env: TTextureEnv): boolean; override;
procedure EnableAll (const TextureUnitsCount: Cardinal; out TexCoordsNeeded: Cardinal; Shader: TShader); override;
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