function FindTextureBaseName(const TextureBaseName: string): TMaterialProperty;
Find material properties for given texture basename. Returns Nil if no material properties are found (in particular, if URL was not set yet).
Properties
property URL: string read FURL write SetURL;
Load material properties from given XML file. Set this to empty string to unload previously loaded properties. See Castle1 and fps_game data for examples how this looks like, in material_properties.xml.