Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
CastleSectors
type TWaypoint = class(TObject)
Position: TVector3Single;
Box: TBox3D;
constructor Create;
destructor Destroy; override;
property Sectors: TSectorList read FSectors;
Box of the waypoint is only used by TSectorList.LinkToWaypoints, to detect which sectors contain ths waypoint (presumably, on their border). This box is not used by actual AI using waypoints/sectors (only Position matters then).
Sectors that contain this waypoint.