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CastleUtils
type TBooleanList = class(specialize TFPGList<boolean>)
procedure SetFalse(Index: Integer);
procedure SetTrue(Index: Integer);
function ToLongInt: TLongIntList;
procedure AddList(Source: TBooleanList);
procedure AddArray(const A: array of boolean);
function L: PBoolean;
Set appropriate item to given value. These are useful methods to pass as callback in some situations (e.g. TCastleScene.RenderFrustumOctree passes RenderFrustumOctree_Visible.SetTrue method as callback that should mark visible items.)