Class TScreenEffectNode
Unit
X3DNodes
Declaration
type TScreenEffectNode = class(TAbstractChildNode )
Description
no description available, TAbstractChildNode description follows
no description available, TAbstractNode description follows
Base X3D node.
Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)
Hierarchy
Overview
Methods
Properties
Description
Methods
procedure CreateNode ; override;
destructor Destroy ; override;
class function ClassNodeTypeName : string; override;
class function URNMatching (const URN: string): boolean; override;
Properties
property FdNeedsDepth : TSFBool read FFdNeedsDepth;
property FdEnabled : TSFBool read FFdEnabled;
property Enabled : boolean read GetEnabled write SetEnabled;
property Shader : TObject read FShader write FShader;
Shader and ShaderLoaded properties are internally manager by the renderer. Right now, this means TCastleScene . Always when ShaderLoaded = False
then Shader is Nil
. When ShaderLoaded = True
, the Shader may be non-nil (if was enabled and loaded successfully) or not.
property ShaderLoaded : boolean read FShaderLoaded write FShaderLoaded;
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