no description available, TInventoryItem description follows
An item that can be used, kept in the inventory, or (using PutOnWorld that wraps it in TItemOnWorld) dropped on 3D world. Thanks to the Quantity property, this may actually represent many "stacked" items, all having the same properties.
Make real attack, immediate (short-range/shoot) or firing missile. Called during weapon TItemWeaponResource.AttackAnimation, at the time TItemWeaponResource.AttackTime. The default implementation in TItemWeapon does a short-range/shoot attack (if AttackDamageConst or AttackDamageRandom or AttackKnockbackDistance non-zero) and fires a missile (if FireMissileName not empty).