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X3DFields
type TX3DFieldsManager = class(TObject)
Stores information about available VRML/X3D field classes. The only use for now is to make a mapping from VRML/X3D field name to actual class (needed by VRML/X3D interface declarations).
constructor Create;
destructor Destroy; override;
procedure RegisterClass(AClass: TX3DFieldClass);
procedure RegisterClasses(const Classes: array of TX3DFieldClass);
function FieldTypeNameToClass(const TypeName: string): TX3DFieldClass;
Return field class for given name. Returns Nil if not found.
Nil