20 #ifndef vtkBillboardTextActor3D_h 21 #define vtkBillboardTextActor3D_h 23 #include "vtkRenderingCoreModule.h" 47 void SetInput(
const char *in);
56 vtkGetVector2Macro(DisplayOffset,
int)
57 vtkSetVector2Macro(DisplayOffset,
int)
71 int HasTranslucentPolygonalGeometry() VTK_OVERRIDE {
return 1; }
92 vtkGetVector3Macro(AnchorDC,
double)
118 int DisplayOffset[2];
141 #endif // vtkBillboardTextActor3D_h vtkTextProperty * TextProperty
vtkNew< vtkTexture > Texture
represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
record modification and/or execution time
abstract specification for renderers
represents an 3D object for placement in a rendered scene
concrete dataset represents vertices, lines, polygons, and triangle strips
vtkNew< vtkActor > QuadActor
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
virtual double * GetBounds()
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
window superclass for vtkRenderWindow
vtkNew< vtkImageData > Image
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
topologically and geometrically regular array of data
handles properties associated with a texture map
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.
represent text properties.
vtkNew< vtkPolyData > Quad
map vtkPolyData to graphics primitives
Interface for generating images and path data from string data, using multiple backends.
vtkNew< vtkTextRenderer > TextRenderer
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
virtual double * GetBounds()=0
Return a reference to the Prop3D's composite transform.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
vtkNew< vtkPolyDataMapper > QuadMapper