void drawAction_drawVehicleBlinker(double length) const
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own parameter window.
Representation of a vehicle in the micro simulation.
double getAngle() const
Returns the vehicle's direction in radians.
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
A lane area vehicles can halt at.
double getRightSideOnEdge2() const
return right vehicle side on current edge (without argument)
std::string getLCStateRight() const
return the lanechange state
Stores the information about how to visualize structures.
std::string getShadowLaneID() const
double getLeftSideOnEdge() const
return left vehicle side on current edge
void drawOutsideNetwork(bool add)
register vehicle for drawing while outside the network
std::string getTargetLaneID() const
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
void drawBestLanes() const
Draws the vehicle's best lanes.
void rerouteDRTStop(MSStoppingPlace *busStop)
handle route to accomodate to given stop
int getLeftSublaneOnEdge() const
void drawAction_drawVehicleBrakeLight(double length, bool onlyOne=false) const
std::string getStopInfo() const
retrieve information about the current stop state
The car-following model and parameter.
bool isSelected() const
whether this vehicle is selected in the GUI
A point in 2D or 3D with translation and scaling methods.
GUIVehicle(SUMOVehicleParameter *pars, const MSRoute *route, MSVehicleType *type, const double speedFactor)
Constructor.
double getColorValue(const GUIVisualizationSettings &s, int activeScheme) const
gets the color value according to the current scheme index
A MSVehicle extended by some values for usage within the gui.
void drawAction_drawLinkItems(const GUIVisualizationSettings &s) const
void selectBlockingFoes() const
adds the blocking foes to the current selection
GUIParameterTableWindow * getTypeParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own type parameter window.
MSLane * getPreviousLane(MSLane *current, int &routeIndex) const
void drawAction_drawCarriageClass(const GUIVisualizationSettings &s, bool asImage) const
draws the given guiShape with distinct carriages/modules
std::string getLaneID() const
return vehicle lane id
double getManeuverDist() const
return the lane-change maneuver distance
int getRightSublaneOnEdge() const
return the righmost sublane on the edge occupied by the vehicle
double getWidth() const
Get the width which vehicles of this class shall have when being drawn.
Structure representing possible vehicle parameter.
const MSVehicleType & getVehicleType() const
Returns the vehicle's type definition.
std::string getLCStateLeft() const
double getRightSideOnEdge(const MSLane *lane=0) const
Get the vehicle's lateral position on the edge of the given lane (or its current edge if lane == 0) ...
void drawAction_drawVehicleBlueLight() const
void drawRouteHelper(const GUIVisualizationSettings &s, const MSRoute &r, bool future) const
Draws the route.
Representation of a lane in the micro simulation.
A window containing a gl-object's parameter.
double getLastLaneChangeOffset() const
Returns the time since the last lane change in seconds.
double getAngle() const
Return current angle.
A MSVehicle extended by some values for usage within the gui.