Window routines to manage on-screen windows
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class
sdl2.ext.
Window
(title : string, size : iterable[, position=None[, flags=None]]) The Window class represents a visible on-screen object with an optional border and title text. It represents an area on the screen that can be accessed by the application for displaying graphics and receive and process user input.
The position to show the Window at is undefined by default, letting the operating system or window manager pick the best location. The behaviour can be adjusted through the
DEFAULTPOS
class variable.Window.DEFAULTPOS = (10, 10)
The created Window is hidden by default, which can be overridden at the time of creation by providing other SDL window flags through the flags parameter. The default flags for creating Window instances can be adjusted through the
DEFAULTFLAGS
class variable.Window.DEFAULTFLAGS = sdl2.SDL_WINDOW_SHOWN
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window
The used
sdl2.SDL_Window
.
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title
The title of the
Window
.
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size
The size of the
Window
.
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show
() → None Show the
Window
on the display.
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hide
() → None Hide the
Window
.
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maximize
() → None Maximizes the
Window
to the display’s dimensions.
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minimize
() → None Minimizes the
Window
to an iconified state in the system tray.
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refresh
() → None Refreshes the entire
Window
surface.Note
This only needs to be called, if a SDL_Surface was acquired via
get_surface()
and is used to display contents.
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get_surface
() → SDL_Surface Gets the
sdl2.SDL_Surface
used by theWindow
to display 2D pixel data.Note
Using this method will make the usage of GL operations, such as texture handling or the usage of SDL renderers impossible.
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