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const gchar * ianjuta_editor_language_get_language (IAnjutaEditorLanguage *obj
,GError **err
);
Return the name of the currently used language
const gchar * ianjuta_editor_language_get_language_name (IAnjutaEditorLanguage *obj
,const gchar *language
,GError **err
);
const GList * ianjuta_editor_language_get_supported_languages (IAnjutaEditorLanguage *obj
,GError **err
);
Return a list of languages supported by the editor Note: These list contains the names in the form the editor implementation knows them
void ianjuta_editor_language_set_language (IAnjutaEditorLanguage *obj
,const gchar *language
,GError **err
);
Force the editor to use a given language
“language-changed”
signalvoid user_function (IAnjutaEditorLanguage *obj, gchar *language, gpointer user_data)
the language of the editor changed to language
obj |
self |
|
language |
new language |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last