SimGrid  3.21
Versatile Simulation of Distributed Systems
Engine.hpp File Reference
#include <string>
#include <utility>
#include <vector>
#include <xbt/base.h>
#include <xbt/functional.hpp>
#include <simgrid/forward.h>
#include <simgrid/simix.hpp>
#include <simgrid/s4u/NetZone.hpp>

Classes

class  simgrid::s4u::Engine
 Simulation engine. More...
 

Namespaces

 simgrid
 
 simgrid::s4u
 

Functions

template<class T >
void simgrid::s4u::get_filtered_netzones_recursive (s4u::NetZone *current, std::vector< T *> *whereto)
 

Variables

xbt::signal< void()> simgrid::s4u::on_platform_created
 Callback fired when the platform is created (ie, the xml file parsed), right before the actual simulation starts. More...
 
xbt::signal< void()> simgrid::s4u::on_platform_creation
 Callback fired when the platform is about to be created (ie, after any configuration change and just before the resource creation) More...
 
xbt::signal< void()> simgrid::s4u::on_simulation_end
 Callback fired when the main simulation loop ends, just before the end of Engine::run() More...
 
xbt::signal< void(double)> simgrid::s4u::on_time_advance
 Callback fired when the time jumps into the future. More...
 
xbt::signal< void(void)> simgrid::s4u::on_deadlock
 Callback fired when the time cannot advance because of inter-actors deadlock. More...