.. wxPython Phoenix documentation

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   Copyright: (c) 2011-2017 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc



.. _wx.ClientDC:

==========================================================================================================================================
|phoenix_title|  **wx.ClientDC**
==========================================================================================================================================

A :ref:`wx.ClientDC`  must be constructed if an application wishes to paint on the client area of a window from outside an EVT_PAINT() handler.          

This should normally be constructed as a temporary stack object; don't store a :ref:`wx.ClientDC`  object. 

To draw on a window from within an EVT_PAINT() handler, construct a :ref:`wx.PaintDC`  object instead. 

To draw on the whole window including decorations, construct a :ref:`wx.WindowDC`  object (Windows only). 

A :ref:`wx.ClientDC`  object is initialized to use the same font and colours as the window it is associated with. 







         



.. seealso:: :ref:`wx.DC`, :ref:`wx.MemoryDC`, :ref:`wx.PaintDC`, :ref:`wx.WindowDC`, :ref:`wx.ScreenDC`    







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|class_hierarchy| Class Hierarchy
=================================

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   Inheritance diagram for class <strong>ClientDC</strong>:
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|sub_classes| Known Subclasses
==============================

:ref:`wx.PaintDC`

|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.ClientDC.__init__`                                                    Constructor.
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: wx.ClientDC(WindowDC)

   **Possible constructors**::

       ClientDC(window)
       
   
   A ClientDC must be constructed if an application wishes to paint on
   the client area of a window from outside an EVT_PAINT() handler.



   .. method:: __init__(self, window)

      Constructor.                  

      Pass a pointer to the window on which you wish to paint.                  


      :param `window`: 
      :type `window`: wx.Window






