.. wxPython Phoenix documentation

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   Copyright: (c) 2011-2017 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc

.. currentmodule:: wx.lib.agw.aui.framemanager

.. highlight:: python



.. _wx.lib.agw.aui.framemanager.AuiManager_DCP:

==========================================================================================================================================
|phoenix_title|  **wx.lib.agw.aui.framemanager.AuiManager_DCP**
==========================================================================================================================================

A class similar to :class:`AuiManager` but with a Dummy Center Pane (**DCP**).
The code for this class is still flickery due to the call to :func:`CallAfter`
and the double-update call.



|

|class_hierarchy| Class Hierarchy
=================================

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|super_classes| Known Superclasses
==================================

:class:`wx.lib.agw.aui.framemanager.AuiManager`

|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.lib.agw.aui.framemanager.AuiManager_DCP.__init__`                     See :meth:`AuiManager.__init__` for the class construction.
:meth:`~wx.lib.agw.aui.framemanager.AuiManager_DCP.Update`                       This method is called after any number of changes are made to any of the
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: AuiManager_DCP(AuiManager)

   A class similar to :class:`AuiManager` but with a Dummy Center Pane (**DCP**).
   The code for this class is still flickery due to the call to :func:`CallAfter`
   and the double-update call.

   .. method:: __init__(self, \*args, \*\*keys)

      See :meth:`AuiManager.__init__` for the class construction. 


   .. method:: Update(self)

      This method is called after any number of changes are made to any of the
      managed panes. :meth:`Update` must be invoked after :meth:`AuiManager.AddPane` or
      :meth:`AuiManager.InsertPane` are called in order to "realize" or "commit" the changes.
      
      In addition, any number of changes may be made to :class:`AuiManager` structures
      (retrieved with :meth:`AuiManager.GetPane`), but to realize the changes,
      :meth:`Update` must be called. This construction allows pane flicker to
      be avoided by updating the whole layout at one time.


