.. wxPython Phoenix documentation

   This file was generated by Phoenix's sphinx generator and associated
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   Copyright: (c) 2011-2017 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc



.. _wx.RendererNative:

==========================================================================================================================================
|phoenix_title|  **wx.RendererNative**
==========================================================================================================================================

First, a brief introduction to :ref:`wx.RendererNative`  and why it is needed.          

Usually wxWidgets uses the underlying low level GUI system to draw all the controls - this is what we mean when we say that it is a "native" framework. However not all controls exist under all (or even any) platforms and in this case wxWidgets provides a default, generic, implementation of them written in wxWidgets itself. 

These controls don't have the native appearance if only the standard line drawing and other graphics primitives are used, because the native appearance is different under different platforms while the lines are always drawn in the same way. 

This is why we have renderers: :ref:`wx.RendererNative`  is a class which virtualizes the drawing, i.e. it abstracts the drawing operations and allows you to draw say, a button, without caring about exactly how this is done. Of course, as we can draw the button differently in different renderers, this also allows us to emulate the native look and feel. 

So the renderers work by exposing a large set of high-level drawing functions which are used by the generic controls. There is always a default global renderer but it may be changed or extended by the user, see :ref:`Render Sample <render sample>`. 

All drawing functions take some standard parameters: 



- `win`  - The window being drawn. It is normally not used and when it is it should only be used as a generic :ref:`wx.Window`  (in order to get its low level handle, for example), but you should not assume that it is of some given type as the same renderer function may be reused for drawing different kinds of control.  
- `dc`  - The :ref:`wx.DC`  to draw on. Only this device context should be used for drawing. It is not necessary to restore pens and brushes for it on function exit but, on the other hand, you shouldn't assume that it is in any specific state on function entry: the rendering functions should always prepare it.  
- `rect`  - The bounding rectangle for the element to be drawn.  
- `flags`  - The optional flags (none by default) which can be a combination of the ``CONTROL_FLAGS``. 

Note that each drawing function restores the
:ref:`wx.DC`  attributes if it changes them, so it is safe to assume that the same pen, brush and colours that were active before the call to this function are still in effect after it. 









|

|class_hierarchy| Class Hierarchy
=================================

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   <img id="toggleBlock-trigger" src="_static/images/closed.png"/>
   Inheritance diagram for class <strong>RendererNative</strong>:
   </div>
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   <div id="toggleBlock-content" style="display:none;">
   <p class="graphviz">
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|


|sub_classes| Known Subclasses
==============================

:ref:`wx.DelegateRendererNative`

|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.RendererNative.DrawCheckBox`                                          Draw a check box.
:meth:`~wx.RendererNative.DrawChoice`                                            Draw a native :ref:`wx.Choice`.
:meth:`~wx.RendererNative.DrawComboBox`                                          Draw a native :ref:`wx.ComboBox`.
:meth:`~wx.RendererNative.DrawComboBoxDropButton`                                Draw a button like the one used by :ref:`wx.ComboBox`  to show a drop down window.
:meth:`~wx.RendererNative.DrawDropArrow`                                         Draw a drop down arrow that is suitable for use outside a combo box.
:meth:`~wx.RendererNative.DrawFocusRect`                                         Draw a focus rectangle using the specified rectangle.
:meth:`~wx.RendererNative.DrawHeaderButton`                                      Draw the header control button (used, for example, by :ref:`wx.ListCtrl`).
:meth:`~wx.RendererNative.DrawHeaderButtonContents`                              Draw the contents of a header control button (label, sort arrows, etc.).
:meth:`~wx.RendererNative.DrawItemSelectionRect`                                 Draw a selection rectangle underneath the text as used e.g.
:meth:`~wx.RendererNative.DrawPushButton`                                        Draw a blank push button that looks very similar to :ref:`wx.Button`.
:meth:`~wx.RendererNative.DrawRadioBitmap`                                       Draw a native :ref:`wx.RadioButton`  bitmap.
:meth:`~wx.RendererNative.DrawSplitterBorder`                                    Draw the border for sash window: this border must be such that the sash drawn by :meth:`~RendererNative.DrawSplitterSash`   blends into it well.
:meth:`~wx.RendererNative.DrawSplitterSash`                                      Draw a sash.
:meth:`~wx.RendererNative.DrawTextCtrl`                                          Draw a native :ref:`wx.TextCtrl`  frame.
:meth:`~wx.RendererNative.DrawTitleBarBitmap`                                    Draw a title bar button in the given state.
:meth:`~wx.RendererNative.DrawTreeItemButton`                                    Draw the expanded/collapsed icon for a tree control item.
:meth:`~wx.RendererNative.Get`                                                   Return the currently used renderer.
:meth:`~wx.RendererNative.GetCheckBoxSize`                                       Returns the size of a check box.
:meth:`~wx.RendererNative.GetDefault`                                            Return the default (native) implementation for this platform :meth:`~RendererNative.Set`   in which case the return value of this method may be different from the return value of :meth:`~RendererNative.Get` .
:meth:`~wx.RendererNative.GetGeneric`                                            Return the generic implementation of the renderer.
:meth:`~wx.RendererNative.GetHeaderButtonHeight`                                 Returns the height of a header button, either a fixed platform height if available, or a generic height based on the `win`  window's font.
:meth:`~wx.RendererNative.GetHeaderButtonMargin`                                 Returns the horizontal margin on the left and right sides of header button's label.
:meth:`~wx.RendererNative.GetSplitterParams`                                     Get the splitter parameters, see :ref:`wx.SplitterRenderParams`.
:meth:`~wx.RendererNative.GetVersion`                                            This function is used for version checking: :meth:`~RendererNative.Load`   refuses to load any shared libraries implementing an older or incompatible version.
:meth:`~wx.RendererNative.Load`                                                  Load the renderer from the specified ``DLL``, the returned pointer must be deleted by caller if not ``None`` when it is not used any more.
:meth:`~wx.RendererNative.Set`                                                   Set the renderer to use, passing ``None`` reverts to using the default renderer (the global renderer must always exist).
================================================================================ ================================================================================


|


|property_summary| Properties Summary
=====================================

================================================================================ ================================================================================
:attr:`~wx.RendererNative.Version`                                               See :meth:`~wx.RendererNative.GetVersion`
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: wx.RendererNative(object)

   First, a brief introduction to RendererNative and why it is needed.



   .. method:: DrawCheckBox(self, win, dc, rect, flags=0)

      Draw a check box.                  

      `flags`  may have the  ``CONTROL_CHECKED`` ,   ``CONTROL_CURRENT``   or   ``CONTROL_UNDETERMINED``   bit set, see  ``CONTROL_FLAGS``.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawChoice(self, win, dc, rect, flags=0)

      Draw a native :ref:`wx.Choice`.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawComboBox(self, win, dc, rect, flags=0)

      Draw a native :ref:`wx.ComboBox`.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawComboBoxDropButton(self, win, dc, rect, flags=0)

      Draw a button like the one used by :ref:`wx.ComboBox`  to show a drop down window.                  

      The usual appearance is a downwards pointing arrow. 

      `flags`  may have the  ``CONTROL_PRESSED``   or   ``CONTROL_CURRENT``   bit set, see  ``CONTROL_FLAGS``.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawDropArrow(self, win, dc, rect, flags=0)

      Draw a drop down arrow that is suitable for use outside a combo box.                  

      Arrow will have transparent background. 

      `rect`  is not entirely filled by the arrow. Instead, you should use bounding rectangle of a drop down button which arrow matches the size you need. 

      `flags`  may have the  ``CONTROL_PRESSED``   or   ``CONTROL_CURRENT``   bit set, see  ``CONTROL_FLAGS``.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawFocusRect(self, win, dc, rect, flags=0)

      Draw a focus rectangle using the specified rectangle.                  

      :ref:`wx.ListCtrl`. 

      The only supported flags is  ``CONTROL_SELECTED``   for items which are selected. see  ``CONTROL_FLAGS``.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawHeaderButton(self, win, dc, rect, flags=0, sortArrow=HDR_SORT_ICON_NONE, params=None)

      Draw the header control button (used, for example, by :ref:`wx.ListCtrl`).                  

      Depending on platforms the `flags`  parameter may support the  ``CONTROL_SELECTED``       ``CONTROL_DISABLED``   and   ``CONTROL_CURRENT``   bits, see  ``CONTROL_FLAGS``. 

                


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int
      :param `sortArrow`: 
      :type `sortArrow`: wx.HeaderSortIconType
      :param `params`: 
      :type `params`: wx.HeaderButtonParams




      :rtype: `int`







      :returns: 

         The optimal width to contain the unabbreviated label text or bitmap, the sort arrow if present, and internal margins.   








   .. method:: DrawHeaderButtonContents(self, win, dc, rect, flags=0, sortArrow=HDR_SORT_ICON_NONE, params=None)

      Draw the contents of a header control button (label, sort arrows, etc.).                  

      This function is normally only called by :meth:`DrawHeaderButton` . 

      Depending on platforms the `flags`  parameter may support the  ``CONTROL_SELECTED``       ``CONTROL_DISABLED``   and   ``CONTROL_CURRENT``   bits, see  ``CONTROL_FLAGS``. 

                


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int
      :param `sortArrow`: 
      :type `sortArrow`: wx.HeaderSortIconType
      :param `params`: 
      :type `params`: wx.HeaderButtonParams




      :rtype: `int`







      :returns: 

         The optimal width to contain the unabbreviated label text or bitmap, the sort arrow if present, and internal margins.   








   .. method:: DrawItemSelectionRect(self, win, dc, rect, flags=0)

      Draw a selection rectangle underneath the text as used e.g.                  

      in a :ref:`wx.ListCtrl`. 

      The supported `flags`  are  ``CONTROL_SELECTED``   for items which are selected (e.g. often a blue rectangle) and   ``CONTROL_CURRENT``   for the item that has the focus (often a dotted line around the item's text).   ``CONTROL_FOCUSED``   may be used to indicate if the control has the focus (otherwise the selection rectangle is e.g. often grey and not blue). This may be ignored by the renderer or deduced by the code directly from the  `win`.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawPushButton(self, win, dc, rect, flags=0)

      Draw a blank push button that looks very similar to :ref:`wx.Button`.                  

      `flags`  may have the  ``CONTROL_PRESSED`` ,   ``CONTROL_CURRENT``   or   ``CONTROL_ISDEFAULT``   bit set, see  ``CONTROL_FLAGS``.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawRadioBitmap(self, win, dc, rect, flags=0)

      Draw a native :ref:`wx.RadioButton`  bitmap.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawSplitterBorder(self, win, dc, rect, flags=0)

      Draw the border for sash window: this border must be such that the sash drawn by :meth:`DrawSplitterSash`   blends into it well.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawSplitterSash(self, win, dc, size, position, orient, flags=0)

      Draw a sash.                  

      The `orient`  parameter defines whether the sash should be vertical or horizontal and how the `position`  should be interpreted.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `size`: 
      :type `size`: wx.Size
      :param `position`: 
      :type `position`: int
      :param `orient`: 
      :type `orient`: wx.Orientation
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawTextCtrl(self, win, dc, rect, flags=0)

      Draw a native :ref:`wx.TextCtrl`  frame.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. method:: DrawTitleBarBitmap(self, win, dc, rect, button, flags=0)

      Draw a title bar button in the given state.                  

      This function is currently only available under MSW and OS X (and only for ``wx.TITLEBAR_BUTTON_CLOSE`` under the latter), its best replacement for the other platforms is to use :ref:`wx.ArtProvider`  to retrieve the bitmaps for  ``ART_HELP``   and   ``ART_CLOSE``   (but not any other title bar buttons and not for any state but normal, i.e. not pressed and not current one). 

      The presence of this function is indicated by  ``HAS_DRAW_TITLE_BAR_BITMAP``   symbol being defined. 

      Also notice that ``PNG`` handler must be enabled using :meth:`wx.Image.AddHandler`   to use this function under OS X currently as the bitmaps are embedded in the library itself in ``PNG`` format. 

                


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `button`: 
      :type `button`: wx.TitleBarButton
      :param `flags`: 
      :type `flags`: int






      .. versionadded:: 2.9.1 
     








   .. method:: DrawTreeItemButton(self, win, dc, rect, flags=0)

      Draw the expanded/collapsed icon for a tree control item.                  

      To draw an expanded button the `flags`  parameter must contain  ``CONTROL_EXPANDED``   bit, see  ``CONTROL_FLAGS``.                  


      :param `win`: 
      :type `win`: wx.Window
      :param `dc`: 
      :type `dc`: wx.DC
      :param `rect`: 
      :type `rect`: wx.Rect
      :param `flags`: 
      :type `flags`: int







   .. staticmethod:: Get()

      Return the currently used renderer.                  

      :rtype: :ref:`wx.RendererNative`








   .. method:: GetCheckBoxSize(self, win)

      Returns the size of a check box.                  

      The `win`  parameter is not used currently and can be ``None``.                  


      :param `win`: 
      :type `win`: wx.Window




      :rtype: :ref:`wx.Size`








   .. staticmethod:: GetDefault()

      Return the default (native) implementation for this platform :meth:`Set`   in which case the return value of this method may be different from the return value of :meth:`Get` .                  

      :rtype: :ref:`wx.RendererNative`








   .. staticmethod:: GetGeneric()

      Return the generic implementation of the renderer.                  

      Under some platforms, this is the default renderer implementation, others have platform-specific default renderer which can be retrieved by calling :meth:`GetDefault` .                  

      :rtype: :ref:`wx.RendererNative`








   .. method:: GetHeaderButtonHeight(self, win)

      Returns the height of a header button, either a fixed platform height if available, or a generic height based on the `win`  window's font.                  


      :param `win`: 
      :type `win`: wx.Window




      :rtype: `int`








   .. method:: GetHeaderButtonMargin(self, win)

      Returns the horizontal margin on the left and right sides of header button's label.                  

                


      :param `win`: 
      :type `win`: wx.Window




      :rtype: `int`







      .. versionadded:: 2.9.2 
     








   .. method:: GetSplitterParams(self, win)

      Get the splitter parameters, see :ref:`wx.SplitterRenderParams`.                  

      The `win`  parameter should be a :ref:`wx.SplitterWindow`.                  


      :param `win`: 
      :type `win`: wx.Window




      :rtype: :ref:`wx.SplitterRenderParams`








   .. method:: GetVersion(self)

      This function is used for version checking: :meth:`Load`   refuses to load any shared libraries implementing an older or incompatible version.                  

                

      :rtype: :ref:`wx.RendererVersion`







      .. note:: 

         The implementation of this method is always the same in all renderers (simply construct :ref:`wx.RendererVersion`  using the  ``RendererVersion::Current_XXX``   values), but it has to be in the derived, not base, class, to detect mismatches between the renderers versions and so you have to implement it anew in all renderers.    








   .. staticmethod:: Load(name)

      Load the renderer from the specified ``DLL``, the returned pointer must be deleted by caller if not ``None`` when it is not used any more.                  

      The `name`  should be just the base name of the renderer and not the full name of the ``DLL`` file which is constructed differently (using :meth:`DynamicLibrary.CanonicalizePluginName` ) on different systems.                  


      :param `name`: 
      :type `name`: string




      :rtype: :ref:`wx.RendererNative`








   .. staticmethod:: Set(renderer)

      Set the renderer to use, passing ``None`` reverts to using the default renderer (the global renderer must always exist).                  

      Return the previous renderer used with :meth:`Set`   or ``None`` if none.                  


      :param `renderer`: 
      :type `renderer`: wx.RendererNative




      :rtype: :ref:`wx.RendererNative`








   .. attribute:: Version

      See :meth:`~wx.RendererNative.GetVersion`

