Attach multiple bodies together to interact in unique ways.
Functions
Supertypes
Object
Subtypes
DistanceJoint |
Keeps two bodies at the same distance. |
FrictionJoint |
A FrictionJoint applies friction to a body. |
GearJoint |
Keeps bodies together in such a way that they act like gears. |
MouseJoint |
For controlling objects with the mouse. |
PrismaticJoint |
Restricts relative motion between Bodies to one shared axis. |
PulleyJoint |
Allows you to simulate bodies connected through pulleys. |
RevoluteJoint |
Allow two Bodies to revolve around a shared point. |
RopeJoint |
Enforces a maximum distance between two points on two bodies. |
WeldJoint |
A WeldJoint essentially glues two bodies together. |
WheelJoint |
Restricts a point on the second body to a line on the first body. |
Enums
See Also
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