28 #ifndef OPENSHOT_POINT_H 29 #define OPENSHOT_POINT_H 96 Point(
float x,
float y);
112 void Initialize_Handles();
115 void Initialize_LeftHandle(
float x,
float y);
118 void Initialize_RightHandle(
float x,
float y);
122 Json::Value JsonValue();
123 void SetJson(
string value);
124 void SetJsonValue(Json::Value root);
This class represents a Cartesian coordinate (X, Y) used in the Keyframe animation system...
Bezier curves are quadratic curves, which create a smooth curve.
InterpolationType interpolation
This is the interpolation mode.
Coordinate handle_right
This is the right handle coordinate (in percentages from 0 to 1)
Coordinate handle_left
This is the left handle coordinate (in percentages from 0 to 1)
A Point is the basic building block of a key-frame curve.
HandleType handle_type
This is the handle mode.
Do not automatically adjust handles (set them manually)
Header file for all Exception classes.
Header file for JSON class.
HandleType
When BEZIER interpolation is used, the point's left and right handles are used to influence the direc...
Automatically adjust the handles to achieve the smoothest curve.
InterpolationType
This controls how a Keyframe uses this point to interpolate between two points.
This namespace is the default namespace for all code in the openshot library.
Linear curves are angular, straight lines between two points.
Coordinate co
This is the primary coordinate.
Header file for Coordinate class.
Constant curves jump from their previous position to a new one (with no interpolation).