29 #ifndef OPENSHOT_AUDIO_PLAYBACK_THREAD_H 30 #define OPENSHOT_AUDIO_PLAYBACK_THREAD_H 32 #include "../../include/ReaderBase.h" 33 #include "../../include/RendererBase.h" 34 #include "../../include/AudioReaderSource.h" 39 using juce::WaitableEvent;
47 TimeSliceThread::run();
73 void CloseAudioDevice();
81 AudioSourcePlayer player;
82 AudioTransportSource transport;
83 MixerAudioSource mixer;
102 std::shared_ptr<Frame> getFrame();
105 int64_t getCurrentFramePosition();
111 void Seek(int64_t new_position);
120 void setSpeed(
int new_speed) {
if (source) source->
setSpeed(new_speed); }
123 int getSpeed()
const {
if (source)
return source->
getSpeed();
else return 1; }
131 #endif // OPENSHOT_AUDIO_PLAYBACK_THREAD_H This class is used to playback a video from a reader.
AudioDeviceManager audioDeviceManager
Public device manager property.
int getSpeed() const
Get Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
The audio playback thread.
This abstract class is the base class, used by all readers in libopenshot.
The private part of QtPlayer class, which contains an audio thread and video thread, and controls the video timing and audio synchronization code.
This class is used to expose any ReaderBase derived class as an AudioSource in JUCE.
This namespace is the default namespace for all code in the openshot library.
Singleton wrapper for AudioDeviceManager (to prevent multiple instances).
SafeTimeSliceThread(const String &s)
void setSpeed(int new_speed)
Set Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
Exception when too many seek attempts happen.