Assimp
v4.1. (December 2018)
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A single bone of a mesh. More...
Public Attributes | |
aiString | mName |
The name of the bone. More... | |
uint | mNumWeights |
The number of vertices affected by this bone. More... | |
aiMatrix4x4 | mOffsetMatrix |
Matrix that transforms from mesh space to bone space (in the bind pose). More... | |
aiVertexWeight * | mWeights |
The vertices affected by this bone. More... | |
A single bone of a mesh.
A bone has a name by which it can be found in the frame hierarchy and by which it can be addressed by animations. In addition it has a number of influences on vertices.
aiString assimp::mesh::aiBone::mName |
The name of the bone.
uint assimp::mesh::aiBone::mNumWeights |
The number of vertices affected by this bone.
The maximum value for this member is AI_MAX_BONE_WEIGHTS
.
aiMatrix4x4 assimp::mesh::aiBone::mOffsetMatrix |
Matrix that transforms from mesh space to bone space (in the bind pose).
aiVertexWeight* assimp::mesh::aiBone::mWeights |
The vertices affected by this bone.
This array is mNumWeights
entries in size.