/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2005-2007 Blender Foundation
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Matt Ebb
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

/** \file blender/windowmanager/intern/wm_cursors.c
 *  \ingroup wm
 *
 * Cursor pixmap and cursor utility functions to change the cursor.
 */

#include <stdio.h>
#include <string.h>

#include "GHOST_C-api.h"

#include "BLI_utildefines.h"

#include "BLI_sys_types.h"

#include "DNA_listBase.h"
#include "DNA_userdef_types.h" 

#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"

#include "WM_types.h"
#include "WM_api.h"
#include "wm_cursors.h"
#include "wm_window.h"

/* XXX this still is mess from old code */



/* Some simple ghost <-> blender conversions */
static GHOST_TStandardCursor convert_cursor(int curs) 
{
	switch (curs) {
		default:
		case CURSOR_STD:        return GHOST_kStandardCursorDefault;
		case CURSOR_FACESEL:    return GHOST_kStandardCursorRightArrow;
		case CURSOR_WAIT:       return GHOST_kStandardCursorWait;
		case CURSOR_EDIT:       return GHOST_kStandardCursorCrosshair;
		case CURSOR_HELP:
#ifdef __APPLE__
			return GHOST_kStandardCursorLeftRight;
#else
			return GHOST_kStandardCursorHelp;
#endif
		case CURSOR_X_MOVE:     return GHOST_kStandardCursorLeftRight;
		case CURSOR_Y_MOVE:     return GHOST_kStandardCursorUpDown;
		case CURSOR_PENCIL:     return GHOST_kStandardCursorPencil;
		case CURSOR_COPY:       return GHOST_kStandardCursorCopy;
	}
}

static void window_set_custom_cursor(wmWindow *win, unsigned char mask[16][2], 
                                     unsigned char bitmap[16][2], int hotx, int hoty)
{
	GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty);
}

static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig) 
{
	if (useBig) {
		GHOST_SetCustomCursorShapeEx(win->ghostwin, 
		                             (GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask,
		                             cursor->big_sizex, cursor->big_sizey,
		                             cursor->big_hotx, cursor->big_hoty,
		                             cursor->fg_color, cursor->bg_color);
	}
	else {
		GHOST_SetCustomCursorShapeEx(win->ghostwin, 
		                             (GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask,
		                             cursor->small_sizex, cursor->small_sizey,
		                             cursor->small_hotx, cursor->small_hoty,
		                             cursor->fg_color, cursor->bg_color);
	}
}


/* Cursor Globals */
static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */

void WM_cursor_set(wmWindow *win, int curs)
{

	if (win == NULL || G.background) {
		return;  /* Can't set custom cursor before Window init */
	}

	if (curs == CURSOR_NONE) {
		GHOST_SetCursorVisibility(win->ghostwin, 0);
		return;
	}

#ifdef _WIN32
	/* the default win32 cross cursor is barely visible,
	 * only 1 pixel thick, use another one instead */
	if (curs == CURSOR_EDIT)
		curs = BC_CROSSCURSOR;
#else
	/* in case of large cursor, also use custom cursor because
	 * large cursors don't work for system cursors */
	if (U.curssize && curs == CURSOR_EDIT)
		curs = BC_CROSSCURSOR;
#endif

	GHOST_SetCursorVisibility(win->ghostwin, 1);
	
	if (curs == CURSOR_STD && win->modalcursor)
		curs = win->modalcursor;
	
	win->cursor = curs;
	
	/* detect if we use system cursor or Blender cursor */
	if (curs >= BC_GHOST_CURSORS) {
		GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
	}
	else {
		if ((curs < SYSCURSOR) || (curs >= BC_NUMCURSORS)) return;

		if (curs == SYSCURSOR) {  /* System default Cursor */
			GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD));
		}
		else if ((U.curssize == 0) || (BlenderCursor[curs]->big_bm == NULL)) {
			window_set_custom_cursor_ex(win, BlenderCursor[curs], 0);
		}
		else {
			window_set_custom_cursor_ex(win, BlenderCursor[curs], 1);
		}
	}
}

void WM_cursor_modal_set(wmWindow *win, int val)
{
	if (win->lastcursor == 0)
		win->lastcursor = win->cursor;
	win->modalcursor = val;
	WM_cursor_set(win, val);
}

void WM_cursor_modal_restore(wmWindow *win)
{
	win->modalcursor = 0;
	if (win->lastcursor)
		WM_cursor_set(win, win->lastcursor);
	win->lastcursor = 0;
}

/* to allow usage all over, we do entire WM */
void WM_cursor_wait(bool val)
{
	if (!G.background) {
		wmWindowManager *wm = G.main->wm.first;
		wmWindow *win = wm ? wm->windows.first : NULL;
		
		for (; win; win = win->next) {
			if (val) {
				WM_cursor_modal_set(win, BC_WAITCURSOR);
			}
			else {
				WM_cursor_modal_restore(win);
			}
		}
	}
}

/**
 * \param bounds can be NULL
 */
void WM_cursor_grab_enable(wmWindow *win, bool wrap, bool hide, int bounds[4])
{
	/* Only grab cursor when not running debug.
	 * It helps not to get a stuck WM when hitting a breakpoint  
	 * */
	GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;

	if (bounds) {
		wm_cursor_position_to_ghost(win, &bounds[0], &bounds[1]);
		wm_cursor_position_to_ghost(win, &bounds[2], &bounds[3]);
	}
	
	if (hide) {
		mode = GHOST_kGrabHide;
	}
	else if (wrap) {
		mode = GHOST_kGrabWrap;
	}
	if ((G.debug & G_DEBUG) == 0) {
		if (win->ghostwin) {
			const GHOST_TabletData *tabletdata = GHOST_GetTabletData(win->ghostwin);
			
			/* Note: There is no tabletdata on Windows if no tablet device is connected. */
			if (!tabletdata)
				GHOST_SetCursorGrab(win->ghostwin, mode, bounds, NULL);
			else if (tabletdata->Active == GHOST_kTabletModeNone)
				GHOST_SetCursorGrab(win->ghostwin, mode, bounds, NULL);

			win->grabcursor = mode;
		}
	}
}

void WM_cursor_grab_disable(wmWindow *win, const int mouse_ungrab_xy[2])
{
	if ((G.debug & G_DEBUG) == 0) {
		if (win && win->ghostwin) {
			if (mouse_ungrab_xy) {
				int mouse_xy[2] = {mouse_ungrab_xy[0], mouse_ungrab_xy[1]};
				wm_cursor_position_to_ghost(win, &mouse_xy[0], &mouse_xy[1]);
				GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, mouse_xy);
			}
			else {
				GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, NULL);
			}

			win->grabcursor = GHOST_kGrabDisable;
		}
	}
}

static void wm_cursor_warp_relative(wmWindow *win, int x, int y)
{
	/* note: don't use wmEvent coords because of continuous grab [#36409] */
	int cx, cy;
	wm_get_cursor_position(win, &cx, &cy);
	WM_cursor_warp(win, cx + x, cy + y);
}

/* give it a modal keymap one day? */
bool wm_cursor_arrow_move(wmWindow *win, const wmEvent *event)
{
	if (win && event->val == KM_PRESS) {
		if (event->type == UPARROWKEY) {
			wm_cursor_warp_relative(win, 0, 1);
			return 1;
		}
		else if (event->type == DOWNARROWKEY) {
			wm_cursor_warp_relative(win, 0, -1);
			return 1;
		}
		else if (event->type == LEFTARROWKEY) {
			wm_cursor_warp_relative(win, -1, 0);
			return 1;
		}
		else if (event->type == RIGHTARROWKEY) {
			wm_cursor_warp_relative(win, 1, 0);
			return 1;
		}
	}
	return 0;
}


/* afer this you can call restore too */
void WM_cursor_time(wmWindow *win, int nr)
{
	/* 10 8x8 digits */
	const char number_bitmaps[10][8] = {
		{0,  56,  68,  68,  68,  68,  68,  56},
		{0,  24,  16,  16,  16,  16,  16,  56},
		{0,  60,  66,  32,  16,   8,   4, 126},
		{0, 124,  32,  16,  56,  64,  66,  60},
		{0,  32,  48,  40,  36, 126,  32,  32},
		{0, 124,   4,  60,  64,  64,  68,  56},
		{0,  56,   4,   4,  60,  68,  68,  56},
		{0, 124,  64,  32,  16,   8,   8,   8},
		{0,  60,  66,  66,  60,  66,  66,  60},
		{0,  56,  68,  68, 120,  64,  68,  56}
	};
	unsigned char mask[16][2];
	unsigned char bitmap[16][2] = {{0}};
	int i, idx;
	
	if (win->lastcursor == 0)
		win->lastcursor = win->cursor;
	
	memset(&mask, 0xFF, sizeof(mask));
	
	/* print number bottom right justified */
	for (idx = 3; nr && idx >= 0; idx--) {
		const char *digit = number_bitmaps[nr % 10];
		int x = idx % 2;
		int y = idx / 2;

		for (i = 0; i < 8; i++)
			bitmap[i + y * 8][x] = digit[i];
		nr /= 10;
	}
	
	window_set_custom_cursor(win, mask, bitmap, 7, 7);
}


/**
 * Custom Cursor Description
 * =========================
 *
 * Each bit represents a pixel, so 1 byte = 8 pixels,
 * the bytes go Left to Right. Top to bottom
 * the bits in a byte go right to left
 * (ie;  0x01, 0x80  represents a line of 16 pix with the first and last pix set.)
 *
 * - A 0 in the bitmap = bg_color, a 1 fg_color
 * - a 0 in the mask   = transparent pix.
 *
 * Until 32x32 cursors are supported on all platforms, the size of the
 * small cursors MUST be 16x16.
 *
 * Large cursors have a maximum size of 32x32.
 *
 * Other than that, the specified size of the cursors is just a guideline,
 * However, the char array that defines the BM and MASK must be byte aligned.
 * ie a 17x17 cursor needs 3 bytes (cols) * 17 bytes (rows)
 * (3 bytes = 17 bits rounded up to nearest whole byte).  Pad extra bits
 * in mask with 0's.
 *
 * Setting `big_bm = NULL` disables the large version of the cursor.
 *
 * ----
 *
 * There is a nice Python GUI utility that can be used for drawing cursors in
 * this format in the Blender source distribution, in
 * `./source/tools/utils/make_cursor_gui.py` .
 *
 * Start it with the command `python3 make_cursor_gui.py`
 * It will copy its output to the console when you press 'Do it'.
 */

/**
 * Because defining a cursor mixes declarations and executable code
 * each cursor needs it's own scoping block or it would be split up
 * over several hundred lines of code.  To enforce/document this better
 * I define 2 pretty brain-dead macros so it's obvious what the extra "[]"
 * are for */

#define BEGIN_CURSOR_BLOCK {
#define END_CURSOR_BLOCK   }

void wm_init_cursor_data(void)
{
	/********************** NW_ARROW Cursor **************************/
BEGIN_CURSOR_BLOCK
	static char nw_sbm[] = {
		0x03,  0x00,  0x05,  0x00,  0x09,  0x00,  0x11,  0x00,
		0x21,  0x00,  0x41,  0x00,  0x81,  0x00,  0x01,  0x01,
		0x01,  0x02,  0xc1,  0x03,  0x49,  0x00,  0x8d,  0x00,
		0x8b,  0x00,  0x10,  0x01,  0x90,  0x01,  0x60,  0x00,
	};

	static char nw_smsk[] = {
		0x03,  0x00,  0x07,  0x00,  0x0f,  0x00,  0x1f,  0x00,
		0x3f,  0x00,  0x7f,  0x00,  0xff,  0x00,  0xff,  0x01,
		0xff,  0x03,  0xff,  0x03,  0x7f,  0x00,  0xff,  0x00,
		0xfb,  0x00,  0xf0,  0x01,  0xf0,  0x01,  0x60,  0x00,
	};

	static BCursor NWArrowCursor = {
		/*small*/
		nw_sbm, nw_smsk,
		16, 16,
		6,  7,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_NW_ARROWCURSOR] = &NWArrowCursor;
END_CURSOR_BLOCK

	///********************** NS_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK
	static char ns_sbm[] = {
		0x40,  0x01,  0x20,  0x02,  0x10,  0x04,  0x08,  0x08,
		0x04,  0x10,  0x3c,  0x1e,  0x20,  0x02,  0x20,  0x02,
		0x20,  0x02,  0x20,  0x02,  0x3c,  0x1e,  0x04,  0x10,
		0x08,  0x08,  0x10,  0x04,  0x20,  0x02,  0x40,  0x01
	};

	static char ns_smsk[] = {
		0xc0,  0x01,  0xe0,  0x03,  0xf0,  0x07,  0xf8,  0x0f,
		0xfc,  0x1f,  0xfc,  0x1f,  0xe0,  0x03,  0xe0,  0x03,
		0xe0,  0x03,  0xe0,  0x03,  0xfc,  0x1f,  0xfc,  0x1f,
		0xf8,  0x0f,  0xf0,  0x07,  0xe0,  0x03,  0xc0,  0x01
	};

	static BCursor NSArrowCursor = {
		/*small*/
		ns_sbm, ns_smsk,
		16, 16,
		6,  7,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_NS_ARROWCURSOR] = &NSArrowCursor;
		
END_CURSOR_BLOCK
	/********************** EW_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK
	static char ew_sbm[] = {
		0x00,  0x00,  0x00,  0x00,  0x10,  0x08,  0x38,  0x1c,
		0x2c,  0x34,  0xe6,  0x67,  0x03,  0xc0,  0x01,  0x80,
		0x03,  0xc0,  0xe6,  0x67,  0x2c,  0x34,  0x38,  0x1c,
		0x10,  0x08,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
	};

	static char ew_smsk[] = {
		0x00,  0x00,  0x00,  0x00,  0x10,  0x08,  0x38,  0x1c,
		0x3c,  0x3c,  0xfe,  0x7f,  0xff,  0xff,  0xff,  0xff,
		0xff,  0xff,  0xfe,  0x7f,  0x3c,  0x3c,  0x38,  0x1c,
		0x10,  0x08,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
	};

	static BCursor EWArrowCursor = {
		/*small*/
		ew_sbm, ew_smsk,
		16, 16, 
		7,  6,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_EW_ARROWCURSOR] = &EWArrowCursor;
END_CURSOR_BLOCK

	/********************** Wait Cursor *****************************/
BEGIN_CURSOR_BLOCK
	static char wait_sbm[] = {
		0xfe,  0x7f,  0x02,  0x40,  0x02,  0x40,  0x84,  0x21,
		0xc8,  0x13,  0xd0,  0x0b,  0xa0,  0x04,  0x20,  0x05,
		0xa0,  0x04,  0x10,  0x09,  0x88,  0x11,  0xc4,  0x23,
		0xe2,  0x47,  0xfa,  0x5f,  0x02,  0x40,  0xfe,  0x7f,
	};

	static char wait_smsk[] = {
		0xfe,  0x7f,  0xfe,  0x7f,  0x06,  0x60,  0x8c,  0x31,
		0xd8,  0x1b,  0xf0,  0x0f,  0xe0,  0x06,  0x60,  0x07,
		0xe0,  0x06,  0x30,  0x0d,  0x98,  0x19,  0xcc,  0x33,
		0xe6,  0x67,  0xfe,  0x7f,  0xfe,  0x7f,  0xfe,  0x7f,
	};

	static char wait_lbm[] = {
		0xfc,  0xff,  0xff,  0x3f,  0xfc,  0xff,  0xff,  0x3f,
		0x0c,  0x00,  0x00,  0x30,  0x0c,  0x00,  0x00,  0x30,
		0x0c,  0x00,  0x00,  0x30,  0x0c,  0x00,  0x00,  0x18,
		0x18,  0xc0,  0x03,  0x0c,  0x30,  0x20,  0x07,  0x06,
		0x60,  0xf0,  0x0f,  0x03,  0xc0,  0xd0,  0x8d,  0x01,
		0x80,  0x79,  0xcf,  0x00,  0x00,  0xf3,  0x67,  0x00,
		0x00,  0x66,  0x37,  0x00,  0x00,  0x8c,  0x33,  0x00,
		0x00,  0x0c,  0x32,  0x00,  0x00,  0xcc,  0x33,  0x00,
		0x00,  0x8c,  0x30,  0x00,  0x00,  0x46,  0x61,  0x00,
		0x00,  0x03,  0xc3,  0x00,  0x80,  0x01,  0x83,  0x01,
		0xc0,  0xc0,  0x03,  0x03,  0x60,  0xa0,  0x05,  0x06,
		0x30,  0xf0,  0x0f,  0x0c,  0x18,  0xf8,  0x1d,  0x18,
		0x0c,  0x5c,  0x3f,  0x30,  0x0c,  0xff,  0x5f,  0x30,
		0x0c,  0xf7,  0xfe,  0x31,  0xcc,  0xfb,  0x9f,  0x33,
		0x0c,  0x00,  0x00,  0x30,  0x0c,  0x00,  0x00,  0x30,
		0xfc,  0xff,  0xff,  0x3f,  0xfc,  0xff,  0xff,  0x3f,
	};

	static char wait_lmsk[] = {
		0xfc,  0xff,  0xff,  0x3f,  0xfc,  0xff,  0xff,  0x3f,
		0xfc,  0xff,  0xff,  0x3f,  0xfc,  0xff,  0xff,  0x3f,
		0x3c,  0x00,  0x00,  0x3c,  0x3c,  0x00,  0x00,  0x1e,
		0x78,  0xc0,  0x03,  0x0f,  0xf0,  0xa0,  0x87,  0x07,
		0xe0,  0xf1,  0xcf,  0x03,  0xc0,  0xf3,  0xef,  0x01,
		0x80,  0xff,  0xff,  0x00,  0x00,  0xff,  0x7f,  0x00,
		0x00,  0xfe,  0x3f,  0x00,  0x00,  0xfc,  0x3f,  0x00,
		0x00,  0x3c,  0x3f,  0x00,  0x00,  0xfc,  0x3f,  0x00,
		0x00,  0xbc,  0x3c,  0x00,  0x00,  0xde,  0x79,  0x00,
		0x00,  0x0f,  0xf3,  0x00,  0x80,  0x07,  0xe3,  0x01,
		0xc0,  0xc3,  0xc3,  0x03,  0xe0,  0xe1,  0x87,  0x07,
		0xf0,  0xf0,  0x0f,  0x0f,  0x78,  0xf8,  0x1f,  0x1e,
		0x3c,  0x7c,  0x3f,  0x3c,  0x3c,  0xff,  0x7f,  0x3c,
		0xbc,  0xff,  0xff,  0x3d,  0xfc,  0xfb,  0xbf,  0x3f,
		0xfc,  0xff,  0xff,  0x3f,  0xfc,  0xff,  0xff,  0x3f,
		0xfc,  0xff,  0xff,  0x3f,  0xfc,  0xff,  0xff,  0x3f,
	};

	static BCursor WaitCursor = {
		/*small*/
		wait_sbm, wait_smsk,
		16, 16, 
		7,  7,
		/*big*/
		wait_lbm, wait_lmsk,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_WAITCURSOR] = &WaitCursor;
END_CURSOR_BLOCK

	/********************** Cross Cursor ***************************/
BEGIN_CURSOR_BLOCK
	static char cross_sbm[] = {
		0x00,  0x00,  0x80,  0x01,  0x80,  0x01,  0x80,  0x01,
		0x80,  0x01,  0x80,  0x01,  0x80,  0x01,  0x7e,  0x7e,
		0x7e,  0x7e,  0x80,  0x01,  0x80,  0x01,  0x80,  0x01,
		0x80,  0x01,  0x80,  0x01,  0x80,  0x01,  0x00,  0x00,
	};

	static char cross_smsk[] = {
		0x80,  0x01,  0x80,  0x01,  0x80,  0x01,  0x80,  0x01,
		0x80,  0x01,  0x80,  0x01,  0xc0,  0x03,  0x7f,  0xfe,
		0x7f,  0xfe,  0xc0,  0x03,  0x80,  0x01,  0x80,  0x01,
		0x80,  0x01,  0x80,  0x01,  0x80,  0x01,  0x80,  0x01,
	};
	static char cross_lbm[] = {
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0xc0,  0x03,  0x00,
		0x00,  0xc0,  0x03,  0x00,  0x00,  0x40,  0x02,  0x00,
		0x00,  0x78,  0x1e,  0x00,  0xfc,  0x1f,  0xf8,  0x3f,
		0xfc,  0x1f,  0xf8,  0x3f,  0x00,  0x78,  0x1e,  0x00,
		0x00,  0x40,  0x02,  0x00,  0x00,  0xc0,  0x03,  0x00,
		0x00,  0xc0,  0x03,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
	};

	static char cross_lmsk[] = {
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0xc0,  0x03,  0x00,
		0x00,  0xe0,  0x07,  0x00,  0x00,  0x70,  0x0e,  0x00,
		0x00,  0x78,  0x1e,  0x00,  0xff,  0x1f,  0xf8,  0xff,
		0xff,  0x1f,  0xf8,  0xff,  0x00,  0x78,  0x1e,  0x00,
		0x00,  0x70,  0x0e,  0x00,  0x00,  0xe0,  0x07,  0x00,
		0x00,  0xc0,  0x03,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
		0x00,  0x80,  0x01,  0x00,  0x00,  0x80,  0x01,  0x00,
	};

	static BCursor CrossCursor = {
		/*small*/
		cross_sbm, cross_smsk,
		16, 16, 
		7,  7,
		/*big*/
		cross_lbm, cross_lmsk,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_CROSSCURSOR] = &CrossCursor;
END_CURSOR_BLOCK

	/********************** EditCross Cursor ***********************/
BEGIN_CURSOR_BLOCK
	static char editcross_sbm[] = {
		0x0e,  0x00,  0x11,  0x00,  0x1d,  0x00,  0x19,  0x03,
		0x1d,  0x03,  0x11,  0x03,  0x0e,  0x03,  0x00,  0x03,
		0xf8,  0x7c,  0xf8,  0x7c,  0x00,  0x03,  0x00,  0x03,
		0x00,  0x03,  0x00,  0x03,  0x00,  0x03,  0x00,  0x00,
	};

	static char editcross_smsk[] = {
		0x0e,  0x00,  0x1f,  0x00,  0x1f,  0x03,  0x1f,  0x03,
		0x1f,  0x03,  0x1f,  0x03,  0x0e,  0x03,  0x80,  0x07,
		0xfc,  0xfc,  0xfc,  0xfc,  0x80,  0x07,  0x00,  0x03,
		0x00,  0x03,  0x00,  0x03,  0x00,  0x03,  0x00,  0x03,
	};

	static BCursor EditCrossCursor = {
		/*small*/
		editcross_sbm, editcross_smsk,
		16, 16, 
		9,  8,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_EDITCROSSCURSOR] = &EditCrossCursor;
END_CURSOR_BLOCK

	/********************** Box Select *************************/
BEGIN_CURSOR_BLOCK
	static char box_sbm[32] = {
		0x7f,  0x00,  0x41,  0x00,  0x41,  0x00,  0x41,  0x06,
		0x41,  0x06,  0x41,  0x06,  0x7f,  0x06,  0x00,  0x06,
		0xe0,  0x79,  0xe0,  0x79,  0x00,  0x06,  0x00,  0x06,
		0x00,  0x06,  0x00,  0x06,  0x00,  0x06,  0x00,  0x00,
	};

	static char box_smsk[32] = {
		0x7f,  0x00,  0x7f,  0x00,  0x63,  0x06,  0x63,  0x06,
		0x63,  0x06,  0x7f,  0x06,  0x7f,  0x06,  0x00,  0x0f,
		0xf0,  0xf9,  0xf0,  0xf9,  0x00,  0x0f,  0x00,  0x06,
		0x00,  0x06,  0x00,  0x06,  0x00,  0x06,  0x00,  0x06,

	};

	static BCursor BoxSelCursor = {
		/*small*/
		box_sbm, box_smsk,
		16, 16, 
		9,  8,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_BOXSELCURSOR] = &BoxSelCursor;

END_CURSOR_BLOCK
	/********************** Knife Cursor ***********************/
BEGIN_CURSOR_BLOCK
	static char knife_sbm[] = {
		0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c,
		0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17,
		0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01,
		0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00
	};

	static char knife_smsk[] = {
		0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe,
		0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f,
		0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03,
		0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00
	};

	static char knife_lbm[] = {
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x08,  0x00,  0x00,  0x00,  0x1c,
		0x00,  0x00,  0x00,  0x3e,  0x00,  0x00,  0x00,  0x7f,
		0x00,  0x00,  0x80,  0xbf,  0x00,  0x00,  0xc0,  0x5f,
		0x00,  0x00,  0xc0,  0x6f,  0x00,  0x00,  0xc0,  0x37,
		0x00,  0x00,  0xa8,  0x1b,  0x00,  0x00,  0x54,  0x0d,
		0x00,  0x00,  0xa8,  0x00,  0x00,  0x00,  0x54,  0x00,
		0x00,  0x00,  0xa8,  0x00,  0x00,  0x00,  0x53,  0x00,
		0x00,  0xc0,  0x07,  0x00,  0x00,  0xe0,  0x0f,  0x00,
		0x00,  0xd0,  0x0f,  0x00,  0x00,  0xe8,  0x07,  0x00,
		0x00,  0xf4,  0x07,  0x00,  0x00,  0xfa,  0x00,  0x00,
		0x00,  0x3d,  0x00,  0x00,  0x80,  0x0e,  0x00,  0x00,
		0xc0,  0x03,  0x00,  0x00,  0xe0,  0x00,  0x00,  0x00,
		0x30,  0x00,  0x00,  0x00,  0x08,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,

	};

	static char knife_lmsk[] = {
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x18,
		0x00,  0x00,  0x00,  0x3c,  0x00,  0x00,  0x00,  0x7e,
		0x00,  0x00,  0x00,  0xff,  0x00,  0x00,  0x80,  0xff,
		0x00,  0x00,  0xc0,  0xbf,  0x00,  0x00,  0xe0,  0xdf,
		0x00,  0x00,  0xe0,  0xef,  0x00,  0x00,  0xf8,  0x77,
		0x00,  0x00,  0xfc,  0x3b,  0x00,  0x00,  0xfe,  0x1d,
		0x00,  0x00,  0xfe,  0x0f,  0x00,  0x00,  0xfe,  0x01,
		0x00,  0x00,  0xff,  0x01,  0x00,  0xc0,  0xff,  0x00,
		0x00,  0xe0,  0x7f,  0x00,  0x00,  0xf0,  0x1f,  0x00,
		0x00,  0xd8,  0x1f,  0x00,  0x00,  0xec,  0x0f,  0x00,
		0x00,  0xf6,  0x0f,  0x00,  0x00,  0xfb,  0x06,  0x00,
		0x80,  0xbd,  0x01,  0x00,  0xc0,  0x6e,  0x00,  0x00,
		0xe0,  0x1b,  0x00,  0x00,  0xf0,  0x06,  0x00,  0x00,
		0xb8,  0x01,  0x00,  0x00,  0x6c,  0x00,  0x00,  0x00,
		0x1c,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,

	};

	static BCursor KnifeCursor = {
		/*small*/
		knife_sbm, knife_smsk,
		16, 16, 
		0,  15,
		/*big*/
		knife_lbm, knife_lmsk,
		32, 32,
		0, 31,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_KNIFECURSOR] = &KnifeCursor;

END_CURSOR_BLOCK
	
	/********************** Loop Select Cursor ***********************/
BEGIN_CURSOR_BLOCK

	static char vloop_sbm[] = {
		0x00,  0x00,  0x7e,  0x00,  0x3e,  0x00,  0x1e,  0x00,
		0x0e,  0x00,  0x66,  0x60,  0x62,  0x6f,  0x00,  0x00,
		0x20,  0x20,  0x20,  0x20,  0x20,  0x20,  0x20,  0x20,
		0x00,  0x00,  0x60,  0x60,  0x60,  0x6f,  0x00,  0x00,
	};

	static char vloop_smsk[] = {
		0xff,  0x01,  0xff,  0x00,  0x7f,  0x00,  0x3f,  0x00,
		0xff,  0xf0,  0xff,  0xff,  0xf7,  0xff,  0xf3,  0xf0,
		0x61,  0x60,  0x60,  0x60,  0x60,  0x60,  0x60,  0x60,
		0xf0,  0xf0,  0xf0,  0xff,  0xf0,  0xff,  0xf0,  0xf0,
	};



	static char vloop_lbm[] = {
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0xfc,  0x3f,  0x00,  0x00,  0xfc,  0x3f,  0x00,  0x00,
		0xfc,  0x0f,  0x00,  0x00,  0xfc,  0x0f,  0x00,  0x00,
		0xfc,  0x03,  0x00,  0x00,  0xfc,  0x03,  0x00,  0x00,
		0xfc,  0x00,  0x00,  0x00,  0xfc,  0x00,  0x00,  0x00,
		0x3c,  0x3c,  0x00,  0x3c,  0x3c,  0x3c,  0x00,  0x3c,
		0x0c,  0x3c,  0xff,  0x3c,  0x0c,  0x3c,  0xff,  0x3c,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x0c,  0x00,  0x0c,  0x00,  0x0c,  0x00,  0x0c,
		0x00,  0x0c,  0x00,  0x0c,  0x00,  0x0c,  0x00,  0x0c,
		0x00,  0x0c,  0x00,  0x0c,  0x00,  0x0c,  0x00,  0x0c,
		0x00,  0x0c,  0x00,  0x0c,  0x00,  0x0c,  0x00,  0x0c,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x3c,  0x00,  0x3c,  0x00,  0x3c,  0x00,  0x3c,
		0x00,  0x3c,  0xff,  0x3c,  0x00,  0x3c,  0xff,  0x3c,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
	};

	static char vloop_lmsk[] = {
		0xff,  0xff,  0x03,  0x00,  0xff,  0xff,  0x03,  0x00,
		0xff,  0xff,  0x00,  0x00,  0xff,  0xff,  0x00,  0x00,
		0xff,  0x3f,  0x00,  0x00,  0xff,  0x3f,  0x00,  0x00,
		0xff,  0x0f,  0x00,  0x00,  0xff,  0x0f,  0x00,  0x00,
		0xff,  0xff,  0x00,  0xff,  0xff,  0xff,  0x00,  0xff,
		0xff,  0xff,  0xff,  0xff,  0xff,  0xff,  0xff,  0xff,
		0x3f,  0xff,  0xff,  0xff,  0x3f,  0xff,  0xff,  0xff,
		0x0f,  0xff,  0x00,  0xff,  0x0f,  0xff,  0x00,  0xff,
		0x03,  0x3c,  0x00,  0x3c,  0x03,  0x3c,  0x00,  0x3c,
		0x00,  0x3c,  0x00,  0x3c,  0x00,  0x3c,  0x00,  0x3c,
		0x00,  0x3c,  0x00,  0x3c,  0x00,  0x3c,  0x00,  0x3c,
		0x00,  0x3c,  0x00,  0x3c,  0x00,  0x3c,  0x00,  0x3c,
		0x00,  0xff,  0x00,  0xff,  0x00,  0xff,  0x00,  0xff,
		0x00,  0xff,  0xff,  0xff,  0x00,  0xff,  0xff,  0xff,
		0x00,  0xff,  0xff,  0xff,  0x00,  0xff,  0xff,  0xff,
		0x00,  0xff,  0x00,  0xff,  0x00,  0xff,  0x00,  0xff,
	};



	static BCursor VLoopCursor = {
		/*small*/
		vloop_sbm, vloop_smsk,
		16, 16, 
		0,  0,
		/*big*/
		vloop_lbm, vloop_lmsk,
		32, 32,
		0, 0,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_VLOOPCURSOR] = &VLoopCursor;

END_CURSOR_BLOCK
	

	/********************** TextEdit Cursor ***********************/
BEGIN_CURSOR_BLOCK
	static char textedit_sbm[] = {
		0xe0,  0x03,  0x10,  0x04,  0x60,  0x03,  0x40,  0x01,
		0x40,  0x01,  0x40,  0x01,  0x40,  0x01,  0x40,  0x01,
		0x40,  0x01,  0x40,  0x01,  0x40,  0x01,  0x40,  0x01,
		0x40,  0x01,  0x60,  0x03,  0x10,  0x04,  0xe0,  0x03,
	};

	static char textedit_smsk[] = {
		0xe0,  0x03,  0xf0,  0x07,  0xe0,  0x03,  0xc0,  0x01,
		0xc0,  0x01,  0xc0,  0x01,  0xc0,  0x01,  0xc0,  0x01,
		0xc0,  0x01,  0xc0,  0x01,  0xc0,  0x01,  0xc0,  0x01,
		0xc0,  0x01,  0xe0,  0x03,  0xf0,  0x07,  0xe0,  0x03,
	};

	static BCursor TextEditCursor = {
		/*small*/
		textedit_sbm, textedit_smsk,
		16, 16, 
		9,  8,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_TEXTEDITCURSOR] = &TextEditCursor;
END_CURSOR_BLOCK


	/********************** Paintbrush Cursor ***********************/
BEGIN_CURSOR_BLOCK
	static char paintbrush_sbm[] = {

		0x00,  0xe0,  0x00,  0x98,  0x00,  0x44,  0x00,  0x42,
		0x00,  0x21,  0x80,  0x20,  0x40,  0x13,  0x40,  0x17,
		0xa0,  0x0b,  0x98,  0x05,  0x04,  0x02,  0x02,  0x01,
		0x02,  0x01,  0x02,  0x01,  0x81,  0x00,  0x7f,  0x00,



	};

	static char paintbrush_smsk[] = {
		0x00,  0xe0,  0x00,  0xf8,  0x00,  0x7c,  0x00,  0x7e,
		0x00,  0x3f,  0x80,  0x3f,  0xc0,  0x1f,  0xc0,  0x1f,
		0xe0,  0x0f,  0xf8,  0x07,  0xfc,  0x03,  0xfe,  0x01,
		0xfe,  0x01,  0xfe,  0x01,  0xff,  0x00,  0x7f,  0x00,


	};

	static BCursor PaintBrushCursor = {
		/*small*/
		paintbrush_sbm, paintbrush_smsk,
		16, 16, 
		0,  15,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_PAINTBRUSHCURSOR] = &PaintBrushCursor;
END_CURSOR_BLOCK


/********************** Hand Cursor ***********************/
BEGIN_CURSOR_BLOCK

	static char hand_sbm[] = {
		0x00,  0x00,  0x00,  0x00,  0x80,  0x01,  0x80,  0x0d,
		0x98,  0x6d,  0x98,  0x6d,  0xb0,  0x6d,  0xb0,  0x6d,
		0xe0,  0x6f,  0xe6,  0x7f,  0xee,  0x7f,  0xfc,  0x3f,
		0xf8,  0x3f,  0xf0,  0x1f,  0xc0,  0x1f,  0xc0,  0x1f,
	};

	static char hand_smsk[] = {
		0x00,  0x00,  0x80,  0x01,  0xc0,  0x0f,  0xd8,  0x7f,
		0xfc,  0xff,  0xfc,  0xff,  0xf8,  0xff,  0xf8,  0xff,
		0xf6,  0xff,  0xff,  0xff,  0xff,  0xff,  0xfe,  0x7f,
		0xfc,  0x7f,  0xf8,  0x3f,  0xf0,  0x3f,  0xe0,  0x3f,
	};


	static BCursor HandCursor = {
		/*small*/
		hand_sbm, hand_smsk,
		16, 16,
		8,  8,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_HANDCURSOR] = &HandCursor;

END_CURSOR_BLOCK

/********************** NSEW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK

	static char nsewscroll_sbm[] = {
		0x00,  0x00,  0x80,  0x01,  0xc0,  0x03,  0xc0,  0x03,
		0x00,  0x00,  0x00,  0x00,  0x0c,  0x30,  0x0e,  0x70,
		0x0e,  0x70,  0x0c,  0x30,  0x00,  0x00,  0x00,  0x00,
		0xc0,  0x03,  0xc0,  0x03,  0x80,  0x01,  0x00,  0x00,
	};

	static char nsewscroll_smsk[] = {
		0x80,  0x01,  0xc0,  0x03,  0xe0,  0x07,  0xe0,  0x07,
		0xc0,  0x03,  0x0c,  0x30,  0x1e,  0x78,  0x1f,  0xf8,
		0x1f,  0xf8,  0x1e,  0x78,  0x0c,  0x30,  0xc0,  0x03,
		0xe0,  0x07,  0xe0,  0x07,  0xc0,  0x03,  0x80,  0x01,
	};


	static BCursor NSEWScrollCursor = {
		/*small*/
		nsewscroll_sbm, nsewscroll_smsk,
		16, 16,
		8, 8,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_NSEW_SCROLLCURSOR] = &NSEWScrollCursor;

END_CURSOR_BLOCK


/********************** NS Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK

	static char nsscroll_sbm[] = {
		0x00,  0x00,  0x80,  0x01,  0xc0,  0x03,  0xc0,  0x03,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0xc0,  0x03,  0xc0,  0x03,  0x80,  0x01,  0x00,  0x00,
	};

	static char nsscroll_smsk[] = {
		0x80,  0x01,  0xc0,  0x03,  0xe0,  0x07,  0xe0,  0x07,
		0xc0,  0x03,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0xc0,  0x03,
		0xe0,  0x07,  0xe0,  0x07,  0xc0,  0x03,  0x80,  0x01,
	};


	static BCursor NSScrollCursor = {
		/*small*/
		nsscroll_sbm, nsscroll_smsk,
		16, 16,
		8, 8,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_NS_SCROLLCURSOR] = &NSScrollCursor;

END_CURSOR_BLOCK


/********************** EW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK

	static char ewscroll_sbm[] = {
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x0c,  0x30,  0x0e,  0x70,
		0x0e,  0x70,  0x0c,  0x30,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
	};

	static char ewscroll_smsk[] = {
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
		0x00,  0x00,  0x0c,  0x30,  0x1e,  0x78,  0x1f,  0xf8,
		0x1f,  0xf8,  0x1e,  0x78,  0x0c,  0x30,  0x00,  0x00,
		0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,
	};


	static BCursor EWScrollCursor = {
		/*small*/
		ewscroll_sbm, ewscroll_smsk,
		16, 16,
		8, 8,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_EW_SCROLLCURSOR] = &EWScrollCursor;

END_CURSOR_BLOCK

/********************** Eyedropper Cursor ***********************/
BEGIN_CURSOR_BLOCK

	static char eyedropper_sbm[] = {
		0x00,  0x30,  0x00,  0x48,  0x00,  0x85,  0x80,  0x82,
		0x40,  0x40,  0x80,  0x20,  0x40,  0x11,  0xa0,  0x23,
		0xd0,  0x15,  0xe8,  0x0a,  0x74,  0x01,  0xb4,  0x00,
		0x4a,  0x00,  0x35,  0x00,  0x08,  0x00,  0x04,  0x00,
	};

	static char eyedropper_smsk[] = {
		0x00,  0x30,  0x00,  0x78,  0x00,  0xfd,  0x80,  0xff,
		0xc0,  0x7f,  0x80,  0x3f,  0xc0,  0x1f,  0xe0,  0x3f,
		0xf0,  0x1f,  0xf8,  0x0b,  0xfc,  0x01,  0xfc,  0x00,
		0x7e,  0x00,  0x3f,  0x00,  0x0c,  0x00,  0x04,  0x00,
	};

	
	static BCursor EyedropperCursor = {
		/*small*/
		eyedropper_sbm, eyedropper_smsk,
		16, 16,
		1, 15,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_BLACK, BC_WHITE
	};

	BlenderCursor[BC_EYEDROPPER_CURSOR] = &EyedropperCursor;

END_CURSOR_BLOCK

/********************** Swap Area Cursor ***********************/
BEGIN_CURSOR_BLOCK
	static char swap_sbm[] = {
		0xc0,  0xff,  0x40,  0x80,  0x40,  0x80,  0x40,  0x9c,
		0x40,  0x98,  0x40,  0x94,  0x00,  0x82,  0xfe,  0x80,
		0x7e,  0xfd,  0xbe,  0x01,  0xda,  0x01,  0xe2,  0x01,
		0xe2,  0x01,  0xc2,  0x01,  0xfe,  0x01,  0x00,  0x00,
	};

	static char swap_smsk[] = {
		0xc0,  0xff,  0xc0,  0xff,  0xc0,  0xff,  0xc0,  0xff,
		0xc0,  0xff,  0xc0,  0xff,  0xff,  0xff,  0xff,  0xff,
		0xff,  0xff,  0xff,  0x03,  0xff,  0x03,  0xff,  0x03,
		0xff,  0x03,  0xff,  0x03,  0xff,  0x03,  0xff,  0x03,
	};

	static BCursor SwapCursor = {
		/*small*/
		swap_sbm, swap_smsk,
		16, 16,
		8,  8,
		/*big*/
		NULL, NULL,
		32, 32,
		15, 15,
		/*color*/
		BC_YELLOW, BC_BLUE
	};

	BlenderCursor[BC_SWAPAREA_CURSOR] = &SwapCursor;

END_CURSOR_BLOCK
/********************** Put the cursors in the array ***********************/

}
