#include <dune/grid/yaspgrid/yaspgridentity.hh>
§ ctype
template<int dim, class GridImp >
§ Entity
template<int dim, class GridImp >
§ EntitySeed
template<int dim, class GridImp >
§ Geometry
template<int dim, class GridImp >
§ HierarchicIterator
template<int dim, class GridImp >
template<int dim, class GridImp >
§ IntersectionIterator
template<int dim, class GridImp >
§ iTupel
template<int dim, class GridImp >
define type used for coordinates in grid module
§ LeafIntersectionIterator
template<int dim, class GridImp >
§ LevelIntersectionIterator
template<int dim, class GridImp >
§ LocalGeometry
template<int dim, class GridImp >
§ PersistentIndexType
template<int dim, class GridImp >
define the type used for persistent indices
§ YGLI
template<int dim, class GridImp >
§ anonymous enum
know your own codimension
§ anonymous enum
§ anonymous enum
Know dimension of the entity.
§ YaspEntity() [1/4]
template<int dim, class GridImp >
§ YaspEntity() [2/4]
template<int dim, class GridImp >
§ YaspEntity() [3/4]
template<int dim, class GridImp >
§ YaspEntity() [4/4]
template<int dim, class GridImp >
§ count()
template<int dim, class GridImp >
template<int cc>
Return number of subentities with codimension cc.
That number is (dim over (dim-codim)) times 2^codim
§ equals()
template<int dim, class GridImp >
Return true when two iterators over the same grid are equal (!).
§ father()
template<int dim, class GridImp >
Inter-level access to father element on coarser grid. Assumes that meshes are nested.
§ geometry()
template<int dim, class GridImp >
§ geometryInFather()
template<int dim, class GridImp >
Location of this element relative to the reference element of its father
§ gridlevel() [1/2]
template<int dim, class GridImp >
§ gridlevel() [2/2]
template<int dim, class GridImp >
§ hasFather()
template<int dim, class GridImp >
returns true if father entity exists
§ hbegin()
template<int dim, class GridImp >
Inter-level access to son elements on higher levels<=maxlevel. This is provided for sparsely stored nested unstructured meshes. Returns iterator to first son.
§ hend()
template<int dim, class GridImp >
Returns iterator to one past the last son.
§ ibegin()
template<int dim, class GridImp >
returns intersection iterator for first intersection
§ iend()
template<int dim, class GridImp >
Reference to one past the last neighbor.
§ ileafbegin()
template<int dim, class GridImp >
returns intersection iterator for first intersection
§ ileafend()
template<int dim, class GridImp >
Reference to one past the last neighbor.
§ ilevelbegin()
template<int dim, class GridImp >
returns intersection iterator for first intersection
§ ilevelend()
template<int dim, class GridImp >
Reference to one past the last neighbor.
§ isLeaf()
template<int dim, class GridImp >
§ isNew()
template<int dim, class GridImp >
Returns true, if the entity has been created during the last call to adapt()
§ level()
template<int dim, class GridImp >
§ mightVanish()
template<int dim, class GridImp >
Returns true, if entity might disappear during the next call to adapt()
§ partitionType()
template<int dim, class GridImp >
return partition type attribute
§ seed()
template<int dim, class GridImp >
Return the entity seed which contains sufficient information to generate the entity again and uses as little memory as possible.
§ subEntities()
template<int dim, class GridImp >
unsigned int Dune::YaspEntity< 0, dim, GridImp >::subEntities |
( |
unsigned int |
codim | ) |
const |
|
inline |
Return number of subentities with codimension cc.
That number is (dim over (dim-codim)) times 2^codim
§ subEntity()
template<int dim, class GridImp >
template<int cc>
Intra-element access to subentities of codimension cc > codim.
§ transformingsubiterator() [1/2]
template<int dim, class GridImp >
§ transformingsubiterator() [2/2]
template<int dim, class GridImp >
§ type()
Return the name of the reference element. The type can be used to access the Dune::ReferenceElement.
§ yaspgrid()
template<int dim, class GridImp >
The documentation for this class was generated from the following file: