dune-grid  2.3.1
Dune::YaspGrid< dim > Member List

This is the complete list of members for Dune::YaspGrid< dim >, including all inherited members.

adapt()Dune::YaspGrid< dim >inline
asImp()Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
begin() const Dune::YaspGrid< dim >inline
begin(int i) const Dune::YaspGrid< dim >inline
boundarysegmentssize()Dune::YaspGrid< dim >inlineprotected
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
comm() const Dune::YaspGrid< dim >inline
communicate(CommDataHandleIF< DataHandleImp, DataType > &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::YaspGrid< dim >inline
communicate(CommDataHandleIF< DataHandleImp, DataType > &data, InterfaceType iftype, CommunicationDirection dir) const Dune::YaspGrid< dim >inline
GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
communicateCodim(DataHandle &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::YaspGrid< dim >inline
ctype typedefDune::YaspGrid< dim >
defaultLoadbalancer()Dune::YaspGrid< dim >inlinestatic
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
Dune::YaspEntity< 0, dim, const Dune::YaspGrid< dim > > classDune::YaspGrid< dim >friend
Dune::YaspEntityPointer classDune::YaspGrid< dim >friend
Dune::YaspGlobalIdSet< const Dune::YaspGrid< dim > > classDune::YaspGrid< dim >friend
Dune::YaspIndexSet< const Dune::YaspGrid< dim >, false > classDune::YaspGrid< dim >friend
Dune::YaspIndexSet< const Dune::YaspGrid< dim >, true > classDune::YaspGrid< dim >friend
Dune::YaspIntersection< const Dune::YaspGrid< dim > > classDune::YaspGrid< dim >friend
Dune::YaspIntersectionIterator< const Dune::YaspGrid< dim > > classDune::YaspGrid< dim >friend
end() const Dune::YaspGrid< dim >inline
Entity classDune::YaspGrid< dim >friend
entityPointer(const Seed &seed) const Dune::YaspGrid< dim >inline
GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >::entityPointer(const EntitySeed &seed) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
fTupel typedefDune::YaspGrid< dim >
getMark(const typename Traits::template Codim< 0 >::Entity &e) const Dune::YaspGrid< dim >inline
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inlineprotectedstatic
ghostSize(int level, int codim) const Dune::YaspGrid< dim >inline
ghostSize(int codim) const Dune::YaspGrid< dim >inline
globalIdSet() const Dune::YaspGrid< dim >inline
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
GlobalIdSetType typedefDune::YaspGrid< dim >
globalRefine(int refCount)Dune::YaspGrid< dim >inline
GridFamily typedefDune::YaspGrid< dim >
GridImp typedefDune::YaspGrid< dim >protected
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
init()Dune::YaspGrid< dim >inlineprotected
intersections(const SubYGrid< dim, ctype > &sendgrid, const SubYGrid< dim, ctype > &recvgrid, const iTupel &size, std::deque< Intersection > &sendlist, std::deque< Intersection > &recvlist)Dune::YaspGrid< dim >inlineprotected
ISIT typedefDune::YaspGrid< dim >
iTupel typedefDune::YaspGrid< dim >
lbegin(int level) const Dune::YaspGrid< dim >inline
lbegin(int level) const Dune::YaspGrid< dim >inline
leafbegin() const Dune::YaspGrid< dim >inline
leafbegin() const Dune::YaspGrid< dim >inline
leafend() const Dune::YaspGrid< dim >inline
leafend() const Dune::YaspGrid< dim >inline
leafGridView() constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
leafGridView() constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::YaspGrid< dim >inline
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIndexSetType typedefDune::YaspGrid< dim >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafView() constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
leafView() constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
lend(int level) const Dune::YaspGrid< dim >inline
lend(int level) const Dune::YaspGrid< dim >inline
levelGridView(int level) constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
levelGridView(int level) constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) const Dune::YaspGrid< dim >inline
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSetType typedefDune::YaspGrid< dim >
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelView(int level) constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
levelView(int level) constDune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
loadBalance()Dune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
loadBalance(DataHandle &data)Dune::GridDefaultImplementation< dim, dim, yaspgrid_ctype, YaspGridFamily< dim > >inline
LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
localIdSet() const Dune::YaspGrid< dim >inline
makelevel(int level, fTupel L, iTupel s, std::bitset< dim > periodic, iTupel o_interior, iTupel s_interior, int overlap)Dune::YaspGrid< dim >inlineprotected
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::YaspGrid< dim >inline
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily >inline
maxLevel() const Dune::YaspGrid< dim >inline
MultiYGridSetup(fTupel L, iTupel s, std::bitset< dim > periodic, int overlap, const YLoadBalance< dim > *lb=defaultLoadbalancer())Dune::YaspGrid< dim >inline
MultiYGridSetup(fTupel L, Dune::array< int, dim > s, std::bitset< dim > periodic, int overlap, const YLoadBalance< dim > *lb=defaultLoadbalancer())Dune::YaspGrid< dim >inline
numBoundarySegments() const Dune::YaspGrid< dim >inline
overlapSize(int level, int codim) const Dune::YaspGrid< dim >inline
overlapSize(int codim) const Dune::YaspGrid< dim >inline
PersistentIndexType typedefDune::YaspGrid< dim >
postAdapt()Dune::YaspGrid< dim >inline
preAdapt()Dune::YaspGrid< dim >inline
refineOptions(bool keepPhysicalOverlap)Dune::YaspGrid< dim >inline
size(int level, int codim) const Dune::YaspGrid< dim >inline
size(int codim) const Dune::YaspGrid< dim >inline
size(int level, GeometryType type) const Dune::YaspGrid< dim >inline
size(GeometryType type) const Dune::YaspGrid< dim >inline
tag enum valueDune::YaspGrid< dim >
torus() const Dune::YaspGrid< dim >inline
Traits typedefDune::YaspGrid< dim >
TSI typedefDune::YaspGrid< dim >
YaspGrid(Dune::MPIHelper::MPICommunicator comm, Dune::FieldVector< ctype, dim > L, Dune::FieldVector< int, dim > s, Dune::FieldVector< bool, dim > periodic, int overlap, const YLoadBalance< dim > *lb=defaultLoadbalancer())Dune::YaspGrid< dim >inline
YaspGrid(Dune::FieldVector< ctype, dim > L, Dune::FieldVector< int, dim > s, Dune::FieldVector< bool, dim > periodic, int overlap, const YLoadBalance< dim > *lb=defaultLoadbalancer())Dune::YaspGrid< dim >inline
YaspGrid(Dune::MPIHelper::MPICommunicator comm, Dune::FieldVector< ctype, dim > L, Dune::array< int, dim > s, std::bitset< dim > periodic, int overlap, const YLoadBalance< dim > *lb=defaultLoadbalancer())Dune::YaspGrid< dim >inline
YaspGrid(Dune::FieldVector< ctype, dim > L, Dune::array< int, dim > s, std::bitset< dim > periodic, int overlap, const YLoadBalance< dim > *lb=defaultLoadbalancer())Dune::YaspGrid< dim >inline
YaspGrid(Dune::FieldVector< ctype, dim > L, Dune::array< int, dim > elements)Dune::YaspGrid< dim >inline
YGridLevelIterator typedefDune::YaspGrid< dim >