dune-grid
2.3.1
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Namespace
Dune
put vtk io intro here ...
Member
Dune::GmshReader< GridType >::read
(const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member
Dune::GmshReader< GridType >::read
(Dune::GridFactory< Grid > &factory, const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member
Dune::GmshReader< GridType >::read
(const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member
Dune::GmshReader< GridType >::read
(Dune::GridFactory< Grid > &factory, const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Class
Dune::GrapeDataDisplay< GridType >
Please doc me!
Class
Dune::GrapeGridDisplay< GridType >
Please doc me!
Member
Dune::GridView< ViewTraits >::contains
(const EntityType &e) const
Currently we call the implementation on the IndexSet. This may lead to suboptimal efficiency.
Member
Dune::Intersection< GridImp, IntersectionImp >::IntersectionIterator< GridImp, IntersectionImp, IntersectionImp >
cleanup this hack
Member
Dune::IntersectionIteratorWrapper< GridImp, IntersectionIteratorImpl >::boundary
() const
connection with boundary information, processor/outer boundary
Member
Dune::SEntity< 0, dim, GridImp >::subCompressedLeafIndex
(int codim, int i) const
add handling of not-leaf vertices
Member
DUNE_HASH_TYPE
(Dune::ALUGridId< MacroKeyImp >)) namespace
Dune
remove after next release
remove after next release
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