Public Member Functions |
| ConnectedParticleSystem () |
| ConnectedParticleSystem (const ConnectedParticleSystem ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| META_Object (osgParticle, ConnectedParticleSystem) |
virtual Particle * | createParticle (const Particle *ptemplate) |
| Create a new particle from the specified template (or the default one if ptemplate is null).
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virtual void | reuseParticle (int i) |
| Reuse the i-th particle.
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virtual void | drawImplementation (osg::RenderInfo &renderInfo) const |
| Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .
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const osgParticle::Particle * | getStartParticle () const |
| Get the (const) particle from where the line or quadstrip starts to be drawn.
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osgParticle::Particle * | getStartParticle () |
| Get the particle from where the line or quadstrip starts to be drawn.
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void | setMaxNumberOfParticlesToSkip (unsigned int maxNumberofParticlesToSkip) |
| Set the maximum numbers of particles to be skipped during the predraw filtering.
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unsigned int | getMaxNumberOfParticlesToSkip () |
| Get the maximum numbers of particles to be skipped during the predraw filtering.
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Public Member Functions inherited from osgParticle::ParticleSystem |
| ParticleSystem () |
| ParticleSystem (const ParticleSystem ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| META_Object (osgParticle, ParticleSystem) |
Alignment | getParticleAlignment () const |
| Get the alignment type of particles.
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void | setParticleAlignment (Alignment a) |
| Set the alignment type of particles.
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const osg::Vec3 & | getAlignVectorX () const |
| Get the X-axis alignment vector.
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void | setAlignVectorX (const osg::Vec3 &v) |
| Set the X-axis alignment vector.
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const osg::Vec3 & | getAlignVectorY () const |
| Get the Y-axis alignment vector.
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void | setAlignVectorY (const osg::Vec3 &v) |
| Set the Y-axis alignment vector.
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void | setAlignVectors (const osg::Vec3 &X, const osg::Vec3 &Y) |
| Set the alignment vectors.
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void | setParticleScaleReferenceFrame (ParticleScaleReferenceFrame rf) |
ParticleScaleReferenceFrame | getParticleScaleReferenceFrame () const |
const osg::BoundingBox & | getDefaultBoundingBox () const |
| Get the default bounding box.
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void | setDefaultBoundingBox (const osg::BoundingBox &bbox) |
bool | getUseVertexArray () const |
| Return true if we use vertex arrays for rendering particles.
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void | setUseVertexArray (bool v) |
bool | getUseShaders () const |
| Return true if shaders are required.
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void | setUseShaders (bool v) |
bool | getDoublePassRendering () const |
| Get the double pass rendering flag.
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void | setDoublePassRendering (bool v) |
bool | getFrozen () const |
| Return true if the particle system is frozen.
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bool | isFrozen () const |
void | setFrozen (bool v) |
int | numParticles () const |
| Get the number of allocated particles (alive + dead).
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int | numDeadParticles () const |
| Get the number of dead particles.
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bool | areAllParticlesDead () const |
| Get whether all particles are dead.
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Particle * | getParticle (int i) |
| Get a pointer to the i-th particle.
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const Particle * | getParticle (int i) const |
| Get a const pointer to the i-th particle.
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virtual void | destroyParticle (int i) |
| Destroy the i-th particle.
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unsigned int | getLastFrameNumber () const |
| Get the last frame number.
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double & | getDeltaTime (double currentTime) |
| Get the unique delta time for emitters and updaters to use.
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Particle & | getDefaultParticleTemplate () |
| Get a reference to the default particle template.
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const Particle & | getDefaultParticleTemplate () const |
| Get a const reference to the default particle template.
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void | setDefaultParticleTemplate (const Particle &p) |
| Set the default particle template (particle is copied).
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bool | getFreezeOnCull () const |
| Get whether the particle system can freeze when culled.
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void | setFreezeOnCull (bool v) |
| Set whether the particle system can freeze when culled (default is true)
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void | setDefaultAttributes (const std::string &texturefile="", bool emissive_particles=true, bool lighting=false, int texture_unit=0) |
void | setDefaultAttributesUsingShaders (const std::string &texturefile="", bool emissive_particles=true, int texture_unit=0) |
int | getLevelOfDetail () const |
| (EXPERIMENTAL) Get the level of detail.
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void | setLevelOfDetail (int v) |
SortMode | getSortMode () const |
| Get the sort mode.
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void | setSortMode (SortMode mode) |
double | getVisibilityDistance () const |
| Get the visibility distance.
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void | setVisibilityDistance (double distance) |
virtual void | update (double dt, osg::NodeVisitor &nv) |
| Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.
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virtual osg::BoundingBox | computeBound () const |
ReadWriterMutex * | getReadWriteMutex () const |
| Drawable () |
| Drawable (const Drawable &drawable, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
virtual bool | isSameKindAs (const Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual Geometry * | asGeometry () |
virtual const Geometry * | asGeometry () const |
virtual void | computeDataVariance () |
const ParentList & | getParents () const |
ParentList | getParents () |
Node * | getParent (unsigned int i) |
const Node * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
MatrixList | getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const |
void | setStateSet (StateSet *stateset) |
StateSet * | getStateSet () |
const StateSet * | getStateSet () const |
StateSet * | getOrCreateStateSet () |
void | setInitialBound (const osg::BoundingBox &bbox) |
const BoundingBox & | getInitialBound () const |
void | dirtyBound () |
const BoundingBox & | getBound () const |
void | setComputeBoundingBoxCallback (ComputeBoundingBoxCallback *callback) |
ComputeBoundingBoxCallback * | getComputeBoundingBoxCallback () |
const ComputeBoundingBoxCallback * | getComputeBoundingBoxCallback () const |
void | setShape (Shape *shape) |
Shape * | getShape () |
const Shape * | getShape () const |
void | setSupportsDisplayList (bool flag) |
bool | getSupportsDisplayList () const |
void | setUseDisplayList (bool flag) |
bool | getUseDisplayList () const |
GLuint & | getDisplayList (unsigned int contextID) const |
virtual void | setUseVertexBufferObjects (bool flag) |
bool | getUseVertexBufferObjects () const |
virtual void | dirtyDisplayList () |
virtual unsigned int | getGLObjectSizeHint () const |
void | draw (RenderInfo &renderInfo) const |
virtual void | compileGLObjects (RenderInfo &renderInfo) const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (State *state=0) const |
virtual void | setUpdateCallback (UpdateCallback *ac) |
UpdateCallback * | getUpdateCallback () |
const UpdateCallback * | getUpdateCallback () const |
bool | requiresUpdateTraversal () const |
virtual void | setEventCallback (EventCallback *ac) |
EventCallback * | getEventCallback () |
const EventCallback * | getEventCallback () const |
bool | requiresEventTraversal () const |
virtual void | setCullCallback (CullCallback *cc) |
CullCallback * | getCullCallback () |
const CullCallback * | getCullCallback () const |
virtual void | setDrawCallback (DrawCallback *dc) |
DrawCallback * | getDrawCallback () |
const DrawCallback * | getDrawCallback () const |
virtual bool | supports (const AttributeFunctor &) const |
virtual void | accept (AttributeFunctor &) |
virtual bool | supports (const ConstAttributeFunctor &) const |
virtual void | accept (ConstAttributeFunctor &) const |
virtual bool | supports (const PrimitiveFunctor &) const |
virtual void | accept (PrimitiveFunctor &) const |
virtual bool | supports (const PrimitiveIndexFunctor &) const |
virtual void | accept (PrimitiveIndexFunctor &) const |
| Object () |
| Object (bool threadSafeRefUnref) |
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
virtual Object * | cloneType () const =0 |
virtual Object * | clone (const CopyOp &) const =0 |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Referenced () |
| Referenced (bool threadSafeRefUnref) |
| Referenced (const Referenced &) |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects like missle trails, where the individual particles are rendered as single ribbon.