openscenegraph
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class | BufferData |
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enum | FilterType { GAUSSIAN, SMOOTH, SHARPEN } |
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virtual | ~GeometryTechnique () |
virtual osg::Vec3d | computeCenterModel (BufferData &buffer, Locator *masterLocator) |
virtual void | generateGeometry (BufferData &buffer, Locator *masterLocator, const osg::Vec3d ¢erModel) |
virtual void | applyColorLayers (BufferData &buffer) |
virtual void | applyTransparency (BufferData &buffer) |
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virtual | ~TerrainTechnique () |
void | setTerrainTile (TerrainTile *tile) |
void | setDirty (bool dirty) |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
OpenThreads::Mutex | _writeBufferMutex |
osg::ref_ptr< BufferData > | _currentBufferData |
osg::ref_ptr< BufferData > | _newBufferData |
float | _filterBias |
osg::ref_ptr< osg::Uniform > | _filterBiasUniform |
float | _filterWidth |
osg::ref_ptr< osg::Uniform > | _filterWidthUniform |
osg::Matrix3 | _filterMatrix |
osg::ref_ptr< osg::Uniform > | _filterMatrixUniform |
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TerrainTile * | _terrainTile |
TerrainNeighbours | _neighbours |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
osgTerrain::GeometryTechnique::GeometryTechnique | ( | ) |
osgTerrain::GeometryTechnique::GeometryTechnique | ( | const GeometryTechnique & | , |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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Clean scene graph from any terrain technique specific nodes.
Reimplemented from osgTerrain::TerrainTechnique.
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Reimplemented from osgTerrain::TerrainTechnique.
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Reimplemented from osgTerrain::TerrainTechnique.
osgTerrain::GeometryTechnique::META_Object | ( | osgTerrain | , |
GeometryTechnique | |||
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If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osgTerrain::TerrainTechnique.
void osgTerrain::GeometryTechnique::setFilterBias | ( | float | filterBias | ) |
void osgTerrain::GeometryTechnique::setFilterMatrix | ( | const osg::Matrix3 & | matrix | ) |
void osgTerrain::GeometryTechnique::setFilterMatrixAs | ( | FilterType | filterType | ) |
void osgTerrain::GeometryTechnique::setFilterWidth | ( | float | filterWidth | ) |
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Traverse the terain subgraph.
Reimplemented from osgTerrain::TerrainTechnique.
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Reimplemented from osgTerrain::TerrainTechnique.
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