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osgSim::LightPointSystem Class Reference
Inheritance diagram for osgSim::LightPointSystem:
osg::Object osg::Referenced

Public Types

enum  AnimationState { ANIMATION_ON, ANIMATION_OFF, ANIMATION_RANDOM }
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }

Public Member Functions

 LightPointSystem ()
 LightPointSystem (const LightPointSystem &lps, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgSim, LightPointSystem)
void setIntensity (float intensity)
float getIntensity () const
void setAnimationState (LightPointSystem::AnimationState state)
LightPointSystem::AnimationState getAnimationState () const
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

 ~LightPointSystem ()
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

float _intensity
AnimationState _animationState
- Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Member Enumeration Documentation

Enumerator:
ANIMATION_ON 
ANIMATION_OFF 
ANIMATION_RANDOM 

Constructor & Destructor Documentation

osgSim::LightPointSystem::LightPointSystem ( )
inline
osgSim::LightPointSystem::LightPointSystem ( const LightPointSystem lps,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
inline

Copy constructor using CopyOp to manage deep vs shallow copy.

osgSim::LightPointSystem::~LightPointSystem ( )
inlineprotected

Member Function Documentation

LightPointSystem::AnimationState osgSim::LightPointSystem::getAnimationState ( ) const
inline

References _animationState.

float osgSim::LightPointSystem::getIntensity ( ) const
inline

References _intensity.

osgSim::LightPointSystem::META_Object ( osgSim  ,
LightPointSystem   
)
void osgSim::LightPointSystem::setAnimationState ( LightPointSystem::AnimationState  state)
inline

References _animationState.

void osgSim::LightPointSystem::setIntensity ( float  intensity)
inline

References _intensity.

Member Data Documentation

AnimationState osgSim::LightPointSystem::_animationState
protected
float osgSim::LightPointSystem::_intensity
protected

Referenced by getIntensity(), and setIntensity().


The documentation for this class was generated from the following file: