openscenegraph
|
Public Types | |
typedef std::vector < osg::NodePath > | NodePathList |
typedef std::map < osg::Billboard *, NodePathList > | BillboardNodePathMap |
Public Attributes | |
BillboardNodePathMap | _billboards |
Additional Inherited Members | |
![]() | |
static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
![]() | |
virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
![]() | |
Optimizer * | _optimizer |
unsigned int | _operationType |
Flatten MatrixTransform/Billboard pairs.
typedef std::map<osg::Billboard*, NodePathList > osgUtil::Optimizer::FlattenBillboardVisitor::BillboardNodePathMap |
typedef std::vector<osg::NodePath> osgUtil::Optimizer::FlattenBillboardVisitor::NodePathList |
|
inline |
|
virtual |
Reimplemented from osg::NodeVisitor.
void osgUtil::Optimizer::FlattenBillboardVisitor::process | ( | ) |
|
virtual |
Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.
Reimplemented from osg::NodeVisitor.
BillboardNodePathMap osgUtil::Optimizer::FlattenBillboardVisitor::_billboards |