31 #ifndef vtkLabeledContourMapper_h 32 #define vtkLabeledContourMapper_h 122 virtual void ComputeBounds();
132 bool ResolveLabels();
133 virtual bool CreateLabels(
vtkActor *actor);
134 bool BuildStencilQuads();
137 virtual bool RemoveStencil();
141 bool FreeTextActors();
156 void FreeStencilQuads();
vtkNew< vtkPolyDataMapper > PolyDataMapper
represents an object (geometry & properties) in a rendered scene
virtual void ReleaseGraphicsResources(vtkWindow *)
#define vtkGetMacro(name, type)
record modification and/or execution time
abstract specification for renderers
vtkIdType StencilQuadsSize
concrete dataset represents vertices, lines, polygons, and triangle strips
#define vtkTypeMacro(thisClass, superclass)
#define vtkGetNewMacro(name, type)
vtkIdType StencilQuadIndicesSize
vtkIdType NumberOfTextActors
a list of vtkTextProperty objects.
dynamic, self-adjusting array of double
window superclass for vtkRenderWindow
vtkSmartPointer< vtkDoubleArray > TextPropertyMapping
a simple class to control print indentation
vtkIdType NumberOfUsedTextActors
void PrintSelf(ostream &os, vtkIndent indent)
vtkSmartPointer< vtkTextPropertyCollection > TextProperties
An actor that displays text.
represent text properties.
virtual int FillInputPortInformation(int port, vtkInformation *info)
abstract class specifies interface to map data to graphics primitives
map vtkPolyData to graphics primitives
#define VTKRENDERINGCORE_EXPORT
unsigned int * StencilQuadIndices
virtual double * GetBounds()
static vtkAlgorithm * New()
#define vtkBooleanMacro(name, type)
virtual void Render(vtkRenderer *ren, vtkActor *a)=0
vtkTextActor3D ** TextActors
#define vtkSetMacro(name, type)