//Copyright 2010 JogAmp Community. All rights reserved.

#include uniforms.glsl
#include attributes.glsl
#include varyings.glsl

void main(void)
{
  // gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1);
  gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices;
  gcv_TexCoord = gca_TexCoords;
}
