//Copyright 2010 JogAmp Community. All rights reserved.

#ifdef GL_ES
  #define MEDIUMP mediump
  #define HIGHP highp
  #define LOWP  lowp
#else
  #define MEDIUMP
  #define HIGHP
  #define LOWP
#endif

uniform HIGHP mat4    gcu_PMVMatrix[3]; // P, Mv, and Mvi
attribute HIGHP vec4  gca_Vertices;

void main(void)
{
  gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices;
}
