//Copyright 2010 JogAmp Community. All rights reserved.

#ifdef GL_ES
  precision lowp float;
  precision lowp int;
#endif

uniform mat4    gcu_PMVMatrix[3]; // P, Mv, and Mvi
varying vec2    gcv_TexCoord;

attribute vec4    gca_Vertices;
attribute vec2    gca_TexCoords;


void main(void)
{
  gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices;
  gcv_TexCoord = gca_TexCoords;
}
