V_Sim API - Reference Manual
OpenGL drawing methods
VisuGlExt
— All objects drawn by V_Sim are defined in by a
VisuGlExt
object
VisuGlExtNodes
— Defines methods to draw a set of nodes.
VisuGlExtPairs
— Draw links between nodes.
VisuGlExtFrame
— Draw a frame with the representation of a color frame.
VisuGlExtBoxLegend
— Draw a bounding box around nodes.
VisuGlExtAxes
— Defines methods to draw axes.
VisuGlExtLegend
— Draw a frame with the representation of each atom species, its name and the number of elements.
VisuGlExtShade
— Draw a frame with the representation of a color shade.
VisuGlExtNodeVectors
— Draw arrows at each node to represent forces, displacements, vibrations...
VisuGlExtForces
— Draw arrows at each node to represent forces.
VisuGlExtPlanes
— Draw a list of
VisuPlane
.
VisuGlExtSurfaces
— Defines methods to draw surfaces.
VisuGlExtMaps
— Defines methods to draw maps.
VisuGlExtInfos
— give the capability to draw some information near each node.
VisuGlExtScale
— Draw an arrow with a label.
VisuGlExtBg
— Handle the background colour and the fog.
marks
— Draw features on nodes, like measurement marks or highlights.
VisuGlExtPaths
— Defines methods to draw paths.
All rendering is done via objects inherited from VisuExtension.