SDL  2.0
SDL_gesture.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  * \file SDL_gesture.h
24  *
25  * Include file for SDL gesture event handling.
26  */
27 
28 #ifndef _SDL_gesture_h
29 #define _SDL_gesture_h
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 
35 #include "SDL_touch.h"
36 
37 
38 #include "begin_code.h"
39 /* Set up for C function definitions, even when using C++ */
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43 
45 
46 /* Function prototypes */
47 
48 /**
49  * \brief Begin Recording a gesture on the specified touch, or all touches (-1)
50  *
51  *
52  */
53 extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
54 
55 
56 /**
57  * \brief Save all currently loaded Dollar Gesture templates
58  *
59  *
60  */
62 
63 /**
64  * \brief Save a currently loaded Dollar Gesture template
65  *
66  *
67  */
68 extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
69 
70 
71 /**
72  * \brief Load Dollar Gesture templates from a file
73  *
74  *
75  */
77 
78 
79 /* Ends C function definitions when using C++ */
80 #ifdef __cplusplus
81 }
82 #endif
83 #include "close_code.h"
84 
85 #endif /* _SDL_gesture_h */
86 
87 /* vi: set ts=4 sw=4 expandtab: */
GLenum GLenum dst
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
Save a currently loaded Dollar Gesture template.
Definition: SDL_gesture.c:163
int SDL_RecordGesture(SDL_TouchID touchId)
Begin Recording a gesture on the specified touch, or all touches (-1)
Definition: SDL_gesture.c:90
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
Load Dollar Gesture templates from a file.
Definition: SDL_gesture.c:221
#define DECLSPEC
Definition: SDL_internal.h:30
Sint64 SDL_GestureID
Definition: SDL_gesture.h:44
Sint64 SDL_TouchID
Definition: SDL_touch.h:41
int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
Save all currently loaded Dollar Gesture templates.
Definition: SDL_gesture.c:151
int64_t Sint64
A signed 64-bit integer type.
Definition: SDL_stdinc.h:160
GLenum src
#define SDLCALL
Definition: SDL_internal.h:31