SDL
2.0
|
Go to the source code of this file.
Data Structures | |
struct | SDL_GLDriverData |
Functions | |
void * | PSP_GL_GetProcAddress (_THIS, const char *proc) |
int | PSP_GL_MakeCurrent (_THIS, SDL_Window *window, SDL_GLContext context) |
void | PSP_GL_SwapBuffers (_THIS) |
void | PSP_GL_SwapWindow (_THIS, SDL_Window *window) |
SDL_GLContext | PSP_GL_CreateContext (_THIS, SDL_Window *window) |
int | PSP_GL_LoadLibrary (_THIS, const char *path) |
void | PSP_GL_UnloadLibrary (_THIS) |
int | PSP_GL_SetSwapInterval (_THIS, int interval) |
int | PSP_GL_GetSwapInterval (_THIS) |
SDL_GLContext PSP_GL_CreateContext | ( | _THIS | , |
SDL_Window * | window | ||
) |
int PSP_GL_GetSwapInterval | ( | _THIS | ) |
int PSP_GL_LoadLibrary | ( | _THIS | , |
const char * | path | ||
) |
int PSP_GL_MakeCurrent | ( | _THIS | , |
SDL_Window * | window, | ||
SDL_GLContext | context | ||
) |
int PSP_GL_SetSwapInterval | ( | _THIS | , |
int | interval | ||
) |
void PSP_GL_SwapWindow | ( | _THIS | , |
SDL_Window * | window | ||
) |