21 #ifndef _SDL_uikitwindow_h 22 #define _SDL_uikitwindow_h 24 #include "../SDL_sysvideo.h" 46 @property (nonatomic, strong) UIWindow *
uiwindow;
50 @property (nonatomic, copy) NSMutableArray *
views;
SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
int UIKit_CreateWindow(_THIS, SDL_Window *window)
void UIKit_DestroyWindow(_THIS, SDL_Window *window)
SDL_uikitviewcontroller * viewcontroller
void UIKit_SetWindowTitle(_THIS, SDL_Window *window)
void UIKit_RaiseWindow(_THIS, SDL_Window *window)
void UIKit_HideWindow(_THIS, SDL_Window *window)
void UIKit_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
NSUInteger UIKit_GetSupportedOrientations(SDL_Window *window)
void UIKit_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
The type used to identify a window.
void UIKit_ShowWindow(_THIS, SDL_Window *window)