SDL  2.0
SDL_dynapi_overrides.h File Reference
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Macros

#define SDL_SetError   SDL_SetError_REAL
 
#define SDL_Log   SDL_Log_REAL
 
#define SDL_LogVerbose   SDL_LogVerbose_REAL
 
#define SDL_LogDebug   SDL_LogDebug_REAL
 
#define SDL_LogInfo   SDL_LogInfo_REAL
 
#define SDL_LogWarn   SDL_LogWarn_REAL
 
#define SDL_LogError   SDL_LogError_REAL
 
#define SDL_LogCritical   SDL_LogCritical_REAL
 
#define SDL_LogMessage   SDL_LogMessage_REAL
 
#define SDL_sscanf   SDL_sscanf_REAL
 
#define SDL_snprintf   SDL_snprintf_REAL
 
#define SDL_CreateThread   SDL_CreateThread_REAL
 
#define SDL_RWFromFP   SDL_RWFromFP_REAL
 
#define SDL_RegisterApp   SDL_RegisterApp_REAL
 
#define SDL_UnregisterApp   SDL_UnregisterApp_REAL
 
#define SDL_Direct3D9GetAdapterIndex   SDL_Direct3D9GetAdapterIndex_REAL
 
#define SDL_RenderGetD3D9Device   SDL_RenderGetD3D9Device_REAL
 
#define SDL_iPhoneSetAnimationCallback   SDL_iPhoneSetAnimationCallback_REAL
 
#define SDL_iPhoneSetEventPump   SDL_iPhoneSetEventPump_REAL
 
#define SDL_AndroidGetJNIEnv   SDL_AndroidGetJNIEnv_REAL
 
#define SDL_AndroidGetActivity   SDL_AndroidGetActivity_REAL
 
#define SDL_AndroidGetInternalStoragePath   SDL_AndroidGetInternalStoragePath_REAL
 
#define SDL_AndroidGetExternalStorageState   SDL_AndroidGetExternalStorageState_REAL
 
#define SDL_AndroidGetExternalStoragePath   SDL_AndroidGetExternalStoragePath_REAL
 
#define SDL_Init   SDL_Init_REAL
 
#define SDL_InitSubSystem   SDL_InitSubSystem_REAL
 
#define SDL_QuitSubSystem   SDL_QuitSubSystem_REAL
 
#define SDL_WasInit   SDL_WasInit_REAL
 
#define SDL_Quit   SDL_Quit_REAL
 
#define SDL_ReportAssertion   SDL_ReportAssertion_REAL
 
#define SDL_SetAssertionHandler   SDL_SetAssertionHandler_REAL
 
#define SDL_GetAssertionReport   SDL_GetAssertionReport_REAL
 
#define SDL_ResetAssertionReport   SDL_ResetAssertionReport_REAL
 
#define SDL_AtomicTryLock   SDL_AtomicTryLock_REAL
 
#define SDL_AtomicLock   SDL_AtomicLock_REAL
 
#define SDL_AtomicUnlock   SDL_AtomicUnlock_REAL
 
#define SDL_AtomicCAS   SDL_AtomicCAS_REAL
 
#define SDL_AtomicSet   SDL_AtomicSet_REAL
 
#define SDL_AtomicGet   SDL_AtomicGet_REAL
 
#define SDL_AtomicAdd   SDL_AtomicAdd_REAL
 
#define SDL_AtomicCASPtr   SDL_AtomicCASPtr_REAL
 
#define SDL_AtomicSetPtr   SDL_AtomicSetPtr_REAL
 
#define SDL_AtomicGetPtr   SDL_AtomicGetPtr_REAL
 
#define SDL_GetNumAudioDrivers   SDL_GetNumAudioDrivers_REAL
 
#define SDL_GetAudioDriver   SDL_GetAudioDriver_REAL
 
#define SDL_AudioInit   SDL_AudioInit_REAL
 
#define SDL_AudioQuit   SDL_AudioQuit_REAL
 
#define SDL_GetCurrentAudioDriver   SDL_GetCurrentAudioDriver_REAL
 
#define SDL_OpenAudio   SDL_OpenAudio_REAL
 
#define SDL_GetNumAudioDevices   SDL_GetNumAudioDevices_REAL
 
#define SDL_GetAudioDeviceName   SDL_GetAudioDeviceName_REAL
 
#define SDL_OpenAudioDevice   SDL_OpenAudioDevice_REAL
 
#define SDL_GetAudioStatus   SDL_GetAudioStatus_REAL
 
#define SDL_GetAudioDeviceStatus   SDL_GetAudioDeviceStatus_REAL
 
#define SDL_PauseAudio   SDL_PauseAudio_REAL
 
#define SDL_PauseAudioDevice   SDL_PauseAudioDevice_REAL
 
#define SDL_LoadWAV_RW   SDL_LoadWAV_RW_REAL
 
#define SDL_FreeWAV   SDL_FreeWAV_REAL
 
#define SDL_BuildAudioCVT   SDL_BuildAudioCVT_REAL
 
#define SDL_ConvertAudio   SDL_ConvertAudio_REAL
 
#define SDL_MixAudio   SDL_MixAudio_REAL
 
#define SDL_MixAudioFormat   SDL_MixAudioFormat_REAL
 
#define SDL_LockAudio   SDL_LockAudio_REAL
 
#define SDL_LockAudioDevice   SDL_LockAudioDevice_REAL
 
#define SDL_UnlockAudio   SDL_UnlockAudio_REAL
 
#define SDL_UnlockAudioDevice   SDL_UnlockAudioDevice_REAL
 
#define SDL_CloseAudio   SDL_CloseAudio_REAL
 
#define SDL_CloseAudioDevice   SDL_CloseAudioDevice_REAL
 
#define SDL_SetClipboardText   SDL_SetClipboardText_REAL
 
#define SDL_GetClipboardText   SDL_GetClipboardText_REAL
 
#define SDL_HasClipboardText   SDL_HasClipboardText_REAL
 
#define SDL_GetCPUCount   SDL_GetCPUCount_REAL
 
#define SDL_GetCPUCacheLineSize   SDL_GetCPUCacheLineSize_REAL
 
#define SDL_HasRDTSC   SDL_HasRDTSC_REAL
 
#define SDL_HasAltiVec   SDL_HasAltiVec_REAL
 
#define SDL_HasMMX   SDL_HasMMX_REAL
 
#define SDL_Has3DNow   SDL_Has3DNow_REAL
 
#define SDL_HasSSE   SDL_HasSSE_REAL
 
#define SDL_HasSSE2   SDL_HasSSE2_REAL
 
#define SDL_HasSSE3   SDL_HasSSE3_REAL
 
#define SDL_HasSSE41   SDL_HasSSE41_REAL
 
#define SDL_HasSSE42   SDL_HasSSE42_REAL
 
#define SDL_GetSystemRAM   SDL_GetSystemRAM_REAL
 
#define SDL_GetError   SDL_GetError_REAL
 
#define SDL_ClearError   SDL_ClearError_REAL
 
#define SDL_Error   SDL_Error_REAL
 
#define SDL_PumpEvents   SDL_PumpEvents_REAL
 
#define SDL_PeepEvents   SDL_PeepEvents_REAL
 
#define SDL_HasEvent   SDL_HasEvent_REAL
 
#define SDL_HasEvents   SDL_HasEvents_REAL
 
#define SDL_FlushEvent   SDL_FlushEvent_REAL
 
#define SDL_FlushEvents   SDL_FlushEvents_REAL
 
#define SDL_PollEvent   SDL_PollEvent_REAL
 
#define SDL_WaitEvent   SDL_WaitEvent_REAL
 
#define SDL_WaitEventTimeout   SDL_WaitEventTimeout_REAL
 
#define SDL_PushEvent   SDL_PushEvent_REAL
 
#define SDL_SetEventFilter   SDL_SetEventFilter_REAL
 
#define SDL_GetEventFilter   SDL_GetEventFilter_REAL
 
#define SDL_AddEventWatch   SDL_AddEventWatch_REAL
 
#define SDL_DelEventWatch   SDL_DelEventWatch_REAL
 
#define SDL_FilterEvents   SDL_FilterEvents_REAL
 
#define SDL_EventState   SDL_EventState_REAL
 
#define SDL_RegisterEvents   SDL_RegisterEvents_REAL
 
#define SDL_GetBasePath   SDL_GetBasePath_REAL
 
#define SDL_GetPrefPath   SDL_GetPrefPath_REAL
 
#define SDL_GameControllerAddMapping   SDL_GameControllerAddMapping_REAL
 
#define SDL_GameControllerMappingForGUID   SDL_GameControllerMappingForGUID_REAL
 
#define SDL_GameControllerMapping   SDL_GameControllerMapping_REAL
 
#define SDL_IsGameController   SDL_IsGameController_REAL
 
#define SDL_GameControllerNameForIndex   SDL_GameControllerNameForIndex_REAL
 
#define SDL_GameControllerOpen   SDL_GameControllerOpen_REAL
 
#define SDL_GameControllerName   SDL_GameControllerName_REAL
 
#define SDL_GameControllerGetAttached   SDL_GameControllerGetAttached_REAL
 
#define SDL_GameControllerGetJoystick   SDL_GameControllerGetJoystick_REAL
 
#define SDL_GameControllerEventState   SDL_GameControllerEventState_REAL
 
#define SDL_GameControllerUpdate   SDL_GameControllerUpdate_REAL
 
#define SDL_GameControllerGetAxisFromString   SDL_GameControllerGetAxisFromString_REAL
 
#define SDL_GameControllerGetStringForAxis   SDL_GameControllerGetStringForAxis_REAL
 
#define SDL_GameControllerGetBindForAxis   SDL_GameControllerGetBindForAxis_REAL
 
#define SDL_GameControllerGetAxis   SDL_GameControllerGetAxis_REAL
 
#define SDL_GameControllerGetButtonFromString   SDL_GameControllerGetButtonFromString_REAL
 
#define SDL_GameControllerGetStringForButton   SDL_GameControllerGetStringForButton_REAL
 
#define SDL_GameControllerGetBindForButton   SDL_GameControllerGetBindForButton_REAL
 
#define SDL_GameControllerGetButton   SDL_GameControllerGetButton_REAL
 
#define SDL_GameControllerClose   SDL_GameControllerClose_REAL
 
#define SDL_RecordGesture   SDL_RecordGesture_REAL
 
#define SDL_SaveAllDollarTemplates   SDL_SaveAllDollarTemplates_REAL
 
#define SDL_SaveDollarTemplate   SDL_SaveDollarTemplate_REAL
 
#define SDL_LoadDollarTemplates   SDL_LoadDollarTemplates_REAL
 
#define SDL_NumHaptics   SDL_NumHaptics_REAL
 
#define SDL_HapticName   SDL_HapticName_REAL
 
#define SDL_HapticOpen   SDL_HapticOpen_REAL
 
#define SDL_HapticOpened   SDL_HapticOpened_REAL
 
#define SDL_HapticIndex   SDL_HapticIndex_REAL
 
#define SDL_MouseIsHaptic   SDL_MouseIsHaptic_REAL
 
#define SDL_HapticOpenFromMouse   SDL_HapticOpenFromMouse_REAL
 
#define SDL_JoystickIsHaptic   SDL_JoystickIsHaptic_REAL
 
#define SDL_HapticOpenFromJoystick   SDL_HapticOpenFromJoystick_REAL
 
#define SDL_HapticClose   SDL_HapticClose_REAL
 
#define SDL_HapticNumEffects   SDL_HapticNumEffects_REAL
 
#define SDL_HapticNumEffectsPlaying   SDL_HapticNumEffectsPlaying_REAL
 
#define SDL_HapticQuery   SDL_HapticQuery_REAL
 
#define SDL_HapticNumAxes   SDL_HapticNumAxes_REAL
 
#define SDL_HapticEffectSupported   SDL_HapticEffectSupported_REAL
 
#define SDL_HapticNewEffect   SDL_HapticNewEffect_REAL
 
#define SDL_HapticUpdateEffect   SDL_HapticUpdateEffect_REAL
 
#define SDL_HapticRunEffect   SDL_HapticRunEffect_REAL
 
#define SDL_HapticStopEffect   SDL_HapticStopEffect_REAL
 
#define SDL_HapticDestroyEffect   SDL_HapticDestroyEffect_REAL
 
#define SDL_HapticGetEffectStatus   SDL_HapticGetEffectStatus_REAL
 
#define SDL_HapticSetGain   SDL_HapticSetGain_REAL
 
#define SDL_HapticSetAutocenter   SDL_HapticSetAutocenter_REAL
 
#define SDL_HapticPause   SDL_HapticPause_REAL
 
#define SDL_HapticUnpause   SDL_HapticUnpause_REAL
 
#define SDL_HapticStopAll   SDL_HapticStopAll_REAL
 
#define SDL_HapticRumbleSupported   SDL_HapticRumbleSupported_REAL
 
#define SDL_HapticRumbleInit   SDL_HapticRumbleInit_REAL
 
#define SDL_HapticRumblePlay   SDL_HapticRumblePlay_REAL
 
#define SDL_HapticRumbleStop   SDL_HapticRumbleStop_REAL
 
#define SDL_SetHintWithPriority   SDL_SetHintWithPriority_REAL
 
#define SDL_SetHint   SDL_SetHint_REAL
 
#define SDL_GetHint   SDL_GetHint_REAL
 
#define SDL_AddHintCallback   SDL_AddHintCallback_REAL
 
#define SDL_DelHintCallback   SDL_DelHintCallback_REAL
 
#define SDL_ClearHints   SDL_ClearHints_REAL
 
#define SDL_NumJoysticks   SDL_NumJoysticks_REAL
 
#define SDL_JoystickNameForIndex   SDL_JoystickNameForIndex_REAL
 
#define SDL_JoystickOpen   SDL_JoystickOpen_REAL
 
#define SDL_JoystickName   SDL_JoystickName_REAL
 
#define SDL_JoystickGetDeviceGUID   SDL_JoystickGetDeviceGUID_REAL
 
#define SDL_JoystickGetGUID   SDL_JoystickGetGUID_REAL
 
#define SDL_JoystickGetGUIDString   SDL_JoystickGetGUIDString_REAL
 
#define SDL_JoystickGetGUIDFromString   SDL_JoystickGetGUIDFromString_REAL
 
#define SDL_JoystickGetAttached   SDL_JoystickGetAttached_REAL
 
#define SDL_JoystickInstanceID   SDL_JoystickInstanceID_REAL
 
#define SDL_JoystickNumAxes   SDL_JoystickNumAxes_REAL
 
#define SDL_JoystickNumBalls   SDL_JoystickNumBalls_REAL
 
#define SDL_JoystickNumHats   SDL_JoystickNumHats_REAL
 
#define SDL_JoystickNumButtons   SDL_JoystickNumButtons_REAL
 
#define SDL_JoystickUpdate   SDL_JoystickUpdate_REAL
 
#define SDL_JoystickEventState   SDL_JoystickEventState_REAL
 
#define SDL_JoystickGetAxis   SDL_JoystickGetAxis_REAL
 
#define SDL_JoystickGetHat   SDL_JoystickGetHat_REAL
 
#define SDL_JoystickGetBall   SDL_JoystickGetBall_REAL
 
#define SDL_JoystickGetButton   SDL_JoystickGetButton_REAL
 
#define SDL_JoystickClose   SDL_JoystickClose_REAL
 
#define SDL_GetKeyboardFocus   SDL_GetKeyboardFocus_REAL
 
#define SDL_GetKeyboardState   SDL_GetKeyboardState_REAL
 
#define SDL_GetModState   SDL_GetModState_REAL
 
#define SDL_SetModState   SDL_SetModState_REAL
 
#define SDL_GetKeyFromScancode   SDL_GetKeyFromScancode_REAL
 
#define SDL_GetScancodeFromKey   SDL_GetScancodeFromKey_REAL
 
#define SDL_GetScancodeName   SDL_GetScancodeName_REAL
 
#define SDL_GetScancodeFromName   SDL_GetScancodeFromName_REAL
 
#define SDL_GetKeyName   SDL_GetKeyName_REAL
 
#define SDL_GetKeyFromName   SDL_GetKeyFromName_REAL
 
#define SDL_StartTextInput   SDL_StartTextInput_REAL
 
#define SDL_IsTextInputActive   SDL_IsTextInputActive_REAL
 
#define SDL_StopTextInput   SDL_StopTextInput_REAL
 
#define SDL_SetTextInputRect   SDL_SetTextInputRect_REAL
 
#define SDL_HasScreenKeyboardSupport   SDL_HasScreenKeyboardSupport_REAL
 
#define SDL_IsScreenKeyboardShown   SDL_IsScreenKeyboardShown_REAL
 
#define SDL_LoadObject   SDL_LoadObject_REAL
 
#define SDL_LoadFunction   SDL_LoadFunction_REAL
 
#define SDL_UnloadObject   SDL_UnloadObject_REAL
 
#define SDL_LogSetAllPriority   SDL_LogSetAllPriority_REAL
 
#define SDL_LogSetPriority   SDL_LogSetPriority_REAL
 
#define SDL_LogGetPriority   SDL_LogGetPriority_REAL
 
#define SDL_LogResetPriorities   SDL_LogResetPriorities_REAL
 
#define SDL_LogMessageV   SDL_LogMessageV_REAL
 
#define SDL_LogGetOutputFunction   SDL_LogGetOutputFunction_REAL
 
#define SDL_LogSetOutputFunction   SDL_LogSetOutputFunction_REAL
 
#define SDL_SetMainReady   SDL_SetMainReady_REAL
 
#define SDL_ShowMessageBox   SDL_ShowMessageBox_REAL
 
#define SDL_ShowSimpleMessageBox   SDL_ShowSimpleMessageBox_REAL
 
#define SDL_GetMouseFocus   SDL_GetMouseFocus_REAL
 
#define SDL_GetMouseState   SDL_GetMouseState_REAL
 
#define SDL_GetRelativeMouseState   SDL_GetRelativeMouseState_REAL
 
#define SDL_WarpMouseInWindow   SDL_WarpMouseInWindow_REAL
 
#define SDL_SetRelativeMouseMode   SDL_SetRelativeMouseMode_REAL
 
#define SDL_GetRelativeMouseMode   SDL_GetRelativeMouseMode_REAL
 
#define SDL_CreateCursor   SDL_CreateCursor_REAL
 
#define SDL_CreateColorCursor   SDL_CreateColorCursor_REAL
 
#define SDL_CreateSystemCursor   SDL_CreateSystemCursor_REAL
 
#define SDL_SetCursor   SDL_SetCursor_REAL
 
#define SDL_GetCursor   SDL_GetCursor_REAL
 
#define SDL_GetDefaultCursor   SDL_GetDefaultCursor_REAL
 
#define SDL_FreeCursor   SDL_FreeCursor_REAL
 
#define SDL_ShowCursor   SDL_ShowCursor_REAL
 
#define SDL_CreateMutex   SDL_CreateMutex_REAL
 
#define SDL_LockMutex   SDL_LockMutex_REAL
 
#define SDL_TryLockMutex   SDL_TryLockMutex_REAL
 
#define SDL_UnlockMutex   SDL_UnlockMutex_REAL
 
#define SDL_DestroyMutex   SDL_DestroyMutex_REAL
 
#define SDL_CreateSemaphore   SDL_CreateSemaphore_REAL
 
#define SDL_DestroySemaphore   SDL_DestroySemaphore_REAL
 
#define SDL_SemWait   SDL_SemWait_REAL
 
#define SDL_SemTryWait   SDL_SemTryWait_REAL
 
#define SDL_SemWaitTimeout   SDL_SemWaitTimeout_REAL
 
#define SDL_SemPost   SDL_SemPost_REAL
 
#define SDL_SemValue   SDL_SemValue_REAL
 
#define SDL_CreateCond   SDL_CreateCond_REAL
 
#define SDL_DestroyCond   SDL_DestroyCond_REAL
 
#define SDL_CondSignal   SDL_CondSignal_REAL
 
#define SDL_CondBroadcast   SDL_CondBroadcast_REAL
 
#define SDL_CondWait   SDL_CondWait_REAL
 
#define SDL_CondWaitTimeout   SDL_CondWaitTimeout_REAL
 
#define SDL_GetPixelFormatName   SDL_GetPixelFormatName_REAL
 
#define SDL_PixelFormatEnumToMasks   SDL_PixelFormatEnumToMasks_REAL
 
#define SDL_MasksToPixelFormatEnum   SDL_MasksToPixelFormatEnum_REAL
 
#define SDL_AllocFormat   SDL_AllocFormat_REAL
 
#define SDL_FreeFormat   SDL_FreeFormat_REAL
 
#define SDL_AllocPalette   SDL_AllocPalette_REAL
 
#define SDL_SetPixelFormatPalette   SDL_SetPixelFormatPalette_REAL
 
#define SDL_SetPaletteColors   SDL_SetPaletteColors_REAL
 
#define SDL_FreePalette   SDL_FreePalette_REAL
 
#define SDL_MapRGB   SDL_MapRGB_REAL
 
#define SDL_MapRGBA   SDL_MapRGBA_REAL
 
#define SDL_GetRGB   SDL_GetRGB_REAL
 
#define SDL_GetRGBA   SDL_GetRGBA_REAL
 
#define SDL_CalculateGammaRamp   SDL_CalculateGammaRamp_REAL
 
#define SDL_GetPlatform   SDL_GetPlatform_REAL
 
#define SDL_GetPowerInfo   SDL_GetPowerInfo_REAL
 
#define SDL_HasIntersection   SDL_HasIntersection_REAL
 
#define SDL_IntersectRect   SDL_IntersectRect_REAL
 
#define SDL_UnionRect   SDL_UnionRect_REAL
 
#define SDL_EnclosePoints   SDL_EnclosePoints_REAL
 
#define SDL_IntersectRectAndLine   SDL_IntersectRectAndLine_REAL
 
#define SDL_GetNumRenderDrivers   SDL_GetNumRenderDrivers_REAL
 
#define SDL_GetRenderDriverInfo   SDL_GetRenderDriverInfo_REAL
 
#define SDL_CreateWindowAndRenderer   SDL_CreateWindowAndRenderer_REAL
 
#define SDL_CreateRenderer   SDL_CreateRenderer_REAL
 
#define SDL_CreateSoftwareRenderer   SDL_CreateSoftwareRenderer_REAL
 
#define SDL_GetRenderer   SDL_GetRenderer_REAL
 
#define SDL_GetRendererInfo   SDL_GetRendererInfo_REAL
 
#define SDL_GetRendererOutputSize   SDL_GetRendererOutputSize_REAL
 
#define SDL_CreateTexture   SDL_CreateTexture_REAL
 
#define SDL_CreateTextureFromSurface   SDL_CreateTextureFromSurface_REAL
 
#define SDL_QueryTexture   SDL_QueryTexture_REAL
 
#define SDL_SetTextureColorMod   SDL_SetTextureColorMod_REAL
 
#define SDL_GetTextureColorMod   SDL_GetTextureColorMod_REAL
 
#define SDL_SetTextureAlphaMod   SDL_SetTextureAlphaMod_REAL
 
#define SDL_GetTextureAlphaMod   SDL_GetTextureAlphaMod_REAL
 
#define SDL_SetTextureBlendMode   SDL_SetTextureBlendMode_REAL
 
#define SDL_GetTextureBlendMode   SDL_GetTextureBlendMode_REAL
 
#define SDL_UpdateTexture   SDL_UpdateTexture_REAL
 
#define SDL_UpdateYUVTexture   SDL_UpdateYUVTexture_REAL
 
#define SDL_LockTexture   SDL_LockTexture_REAL
 
#define SDL_UnlockTexture   SDL_UnlockTexture_REAL
 
#define SDL_RenderTargetSupported   SDL_RenderTargetSupported_REAL
 
#define SDL_SetRenderTarget   SDL_SetRenderTarget_REAL
 
#define SDL_GetRenderTarget   SDL_GetRenderTarget_REAL
 
#define SDL_RenderSetLogicalSize   SDL_RenderSetLogicalSize_REAL
 
#define SDL_RenderGetLogicalSize   SDL_RenderGetLogicalSize_REAL
 
#define SDL_RenderSetViewport   SDL_RenderSetViewport_REAL
 
#define SDL_RenderGetViewport   SDL_RenderGetViewport_REAL
 
#define SDL_RenderSetClipRect   SDL_RenderSetClipRect_REAL
 
#define SDL_RenderGetClipRect   SDL_RenderGetClipRect_REAL
 
#define SDL_RenderSetScale   SDL_RenderSetScale_REAL
 
#define SDL_RenderGetScale   SDL_RenderGetScale_REAL
 
#define SDL_SetRenderDrawColor   SDL_SetRenderDrawColor_REAL
 
#define SDL_GetRenderDrawColor   SDL_GetRenderDrawColor_REAL
 
#define SDL_SetRenderDrawBlendMode   SDL_SetRenderDrawBlendMode_REAL
 
#define SDL_GetRenderDrawBlendMode   SDL_GetRenderDrawBlendMode_REAL
 
#define SDL_RenderClear   SDL_RenderClear_REAL
 
#define SDL_RenderDrawPoint   SDL_RenderDrawPoint_REAL
 
#define SDL_RenderDrawPoints   SDL_RenderDrawPoints_REAL
 
#define SDL_RenderDrawLine   SDL_RenderDrawLine_REAL
 
#define SDL_RenderDrawLines   SDL_RenderDrawLines_REAL
 
#define SDL_RenderDrawRect   SDL_RenderDrawRect_REAL
 
#define SDL_RenderDrawRects   SDL_RenderDrawRects_REAL
 
#define SDL_RenderFillRect   SDL_RenderFillRect_REAL
 
#define SDL_RenderFillRects   SDL_RenderFillRects_REAL
 
#define SDL_RenderCopy   SDL_RenderCopy_REAL
 
#define SDL_RenderCopyEx   SDL_RenderCopyEx_REAL
 
#define SDL_RenderReadPixels   SDL_RenderReadPixels_REAL
 
#define SDL_RenderPresent   SDL_RenderPresent_REAL
 
#define SDL_DestroyTexture   SDL_DestroyTexture_REAL
 
#define SDL_DestroyRenderer   SDL_DestroyRenderer_REAL
 
#define SDL_GL_BindTexture   SDL_GL_BindTexture_REAL
 
#define SDL_GL_UnbindTexture   SDL_GL_UnbindTexture_REAL
 
#define SDL_RWFromFile   SDL_RWFromFile_REAL
 
#define SDL_RWFromMem   SDL_RWFromMem_REAL
 
#define SDL_RWFromConstMem   SDL_RWFromConstMem_REAL
 
#define SDL_AllocRW   SDL_AllocRW_REAL
 
#define SDL_FreeRW   SDL_FreeRW_REAL
 
#define SDL_ReadU8   SDL_ReadU8_REAL
 
#define SDL_ReadLE16   SDL_ReadLE16_REAL
 
#define SDL_ReadBE16   SDL_ReadBE16_REAL
 
#define SDL_ReadLE32   SDL_ReadLE32_REAL
 
#define SDL_ReadBE32   SDL_ReadBE32_REAL
 
#define SDL_ReadLE64   SDL_ReadLE64_REAL
 
#define SDL_ReadBE64   SDL_ReadBE64_REAL
 
#define SDL_WriteU8   SDL_WriteU8_REAL
 
#define SDL_WriteLE16   SDL_WriteLE16_REAL
 
#define SDL_WriteBE16   SDL_WriteBE16_REAL
 
#define SDL_WriteLE32   SDL_WriteLE32_REAL
 
#define SDL_WriteBE32   SDL_WriteBE32_REAL
 
#define SDL_WriteLE64   SDL_WriteLE64_REAL
 
#define SDL_WriteBE64   SDL_WriteBE64_REAL
 
#define SDL_CreateShapedWindow   SDL_CreateShapedWindow_REAL
 
#define SDL_IsShapedWindow   SDL_IsShapedWindow_REAL
 
#define SDL_SetWindowShape   SDL_SetWindowShape_REAL
 
#define SDL_GetShapedWindowMode   SDL_GetShapedWindowMode_REAL
 
#define SDL_malloc   SDL_malloc_REAL
 
#define SDL_calloc   SDL_calloc_REAL
 
#define SDL_realloc   SDL_realloc_REAL
 
#define SDL_free   SDL_free_REAL
 
#define SDL_getenv   SDL_getenv_REAL
 
#define SDL_setenv   SDL_setenv_REAL
 
#define SDL_qsort   SDL_qsort_REAL
 
#define SDL_abs   SDL_abs_REAL
 
#define SDL_isdigit   SDL_isdigit_REAL
 
#define SDL_isspace   SDL_isspace_REAL
 
#define SDL_toupper   SDL_toupper_REAL
 
#define SDL_tolower   SDL_tolower_REAL
 
#define SDL_memset   SDL_memset_REAL
 
#define SDL_memcpy   SDL_memcpy_REAL
 
#define SDL_memmove   SDL_memmove_REAL
 
#define SDL_memcmp   SDL_memcmp_REAL
 
#define SDL_wcslen   SDL_wcslen_REAL
 
#define SDL_wcslcpy   SDL_wcslcpy_REAL
 
#define SDL_wcslcat   SDL_wcslcat_REAL
 
#define SDL_strlen   SDL_strlen_REAL
 
#define SDL_strlcpy   SDL_strlcpy_REAL
 
#define SDL_utf8strlcpy   SDL_utf8strlcpy_REAL
 
#define SDL_strlcat   SDL_strlcat_REAL
 
#define SDL_strdup   SDL_strdup_REAL
 
#define SDL_strrev   SDL_strrev_REAL
 
#define SDL_strupr   SDL_strupr_REAL
 
#define SDL_strlwr   SDL_strlwr_REAL
 
#define SDL_strchr   SDL_strchr_REAL
 
#define SDL_strrchr   SDL_strrchr_REAL
 
#define SDL_strstr   SDL_strstr_REAL
 
#define SDL_itoa   SDL_itoa_REAL
 
#define SDL_uitoa   SDL_uitoa_REAL
 
#define SDL_ltoa   SDL_ltoa_REAL
 
#define SDL_ultoa   SDL_ultoa_REAL
 
#define SDL_lltoa   SDL_lltoa_REAL
 
#define SDL_ulltoa   SDL_ulltoa_REAL
 
#define SDL_atoi   SDL_atoi_REAL
 
#define SDL_atof   SDL_atof_REAL
 
#define SDL_strtol   SDL_strtol_REAL
 
#define SDL_strtoul   SDL_strtoul_REAL
 
#define SDL_strtoll   SDL_strtoll_REAL
 
#define SDL_strtoull   SDL_strtoull_REAL
 
#define SDL_strtod   SDL_strtod_REAL
 
#define SDL_strcmp   SDL_strcmp_REAL
 
#define SDL_strncmp   SDL_strncmp_REAL
 
#define SDL_strcasecmp   SDL_strcasecmp_REAL
 
#define SDL_strncasecmp   SDL_strncasecmp_REAL
 
#define SDL_vsnprintf   SDL_vsnprintf_REAL
 
#define SDL_acos   SDL_acos_REAL
 
#define SDL_asin   SDL_asin_REAL
 
#define SDL_atan   SDL_atan_REAL
 
#define SDL_atan2   SDL_atan2_REAL
 
#define SDL_ceil   SDL_ceil_REAL
 
#define SDL_copysign   SDL_copysign_REAL
 
#define SDL_cos   SDL_cos_REAL
 
#define SDL_cosf   SDL_cosf_REAL
 
#define SDL_fabs   SDL_fabs_REAL
 
#define SDL_floor   SDL_floor_REAL
 
#define SDL_log   SDL_log_REAL
 
#define SDL_pow   SDL_pow_REAL
 
#define SDL_scalbn   SDL_scalbn_REAL
 
#define SDL_sin   SDL_sin_REAL
 
#define SDL_sinf   SDL_sinf_REAL
 
#define SDL_sqrt   SDL_sqrt_REAL
 
#define SDL_iconv_open   SDL_iconv_open_REAL
 
#define SDL_iconv_close   SDL_iconv_close_REAL
 
#define SDL_iconv   SDL_iconv_REAL
 
#define SDL_iconv_string   SDL_iconv_string_REAL
 
#define SDL_CreateRGBSurface   SDL_CreateRGBSurface_REAL
 
#define SDL_CreateRGBSurfaceFrom   SDL_CreateRGBSurfaceFrom_REAL
 
#define SDL_FreeSurface   SDL_FreeSurface_REAL
 
#define SDL_SetSurfacePalette   SDL_SetSurfacePalette_REAL
 
#define SDL_LockSurface   SDL_LockSurface_REAL
 
#define SDL_UnlockSurface   SDL_UnlockSurface_REAL
 
#define SDL_LoadBMP_RW   SDL_LoadBMP_RW_REAL
 
#define SDL_SaveBMP_RW   SDL_SaveBMP_RW_REAL
 
#define SDL_SetSurfaceRLE   SDL_SetSurfaceRLE_REAL
 
#define SDL_SetColorKey   SDL_SetColorKey_REAL
 
#define SDL_GetColorKey   SDL_GetColorKey_REAL
 
#define SDL_SetSurfaceColorMod   SDL_SetSurfaceColorMod_REAL
 
#define SDL_GetSurfaceColorMod   SDL_GetSurfaceColorMod_REAL
 
#define SDL_SetSurfaceAlphaMod   SDL_SetSurfaceAlphaMod_REAL
 
#define SDL_GetSurfaceAlphaMod   SDL_GetSurfaceAlphaMod_REAL
 
#define SDL_SetSurfaceBlendMode   SDL_SetSurfaceBlendMode_REAL
 
#define SDL_GetSurfaceBlendMode   SDL_GetSurfaceBlendMode_REAL
 
#define SDL_SetClipRect   SDL_SetClipRect_REAL
 
#define SDL_GetClipRect   SDL_GetClipRect_REAL
 
#define SDL_ConvertSurface   SDL_ConvertSurface_REAL
 
#define SDL_ConvertSurfaceFormat   SDL_ConvertSurfaceFormat_REAL
 
#define SDL_ConvertPixels   SDL_ConvertPixels_REAL
 
#define SDL_FillRect   SDL_FillRect_REAL
 
#define SDL_FillRects   SDL_FillRects_REAL
 
#define SDL_UpperBlit   SDL_UpperBlit_REAL
 
#define SDL_LowerBlit   SDL_LowerBlit_REAL
 
#define SDL_SoftStretch   SDL_SoftStretch_REAL
 
#define SDL_UpperBlitScaled   SDL_UpperBlitScaled_REAL
 
#define SDL_LowerBlitScaled   SDL_LowerBlitScaled_REAL
 
#define SDL_GetWindowWMInfo   SDL_GetWindowWMInfo_REAL
 
#define SDL_GetThreadName   SDL_GetThreadName_REAL
 
#define SDL_ThreadID   SDL_ThreadID_REAL
 
#define SDL_GetThreadID   SDL_GetThreadID_REAL
 
#define SDL_SetThreadPriority   SDL_SetThreadPriority_REAL
 
#define SDL_WaitThread   SDL_WaitThread_REAL
 
#define SDL_DetachThread   SDL_DetachThread_REAL
 
#define SDL_TLSCreate   SDL_TLSCreate_REAL
 
#define SDL_TLSGet   SDL_TLSGet_REAL
 
#define SDL_TLSSet   SDL_TLSSet_REAL
 
#define SDL_GetTicks   SDL_GetTicks_REAL
 
#define SDL_GetPerformanceCounter   SDL_GetPerformanceCounter_REAL
 
#define SDL_GetPerformanceFrequency   SDL_GetPerformanceFrequency_REAL
 
#define SDL_Delay   SDL_Delay_REAL
 
#define SDL_AddTimer   SDL_AddTimer_REAL
 
#define SDL_RemoveTimer   SDL_RemoveTimer_REAL
 
#define SDL_GetNumTouchDevices   SDL_GetNumTouchDevices_REAL
 
#define SDL_GetTouchDevice   SDL_GetTouchDevice_REAL
 
#define SDL_GetNumTouchFingers   SDL_GetNumTouchFingers_REAL
 
#define SDL_GetTouchFinger   SDL_GetTouchFinger_REAL
 
#define SDL_GetVersion   SDL_GetVersion_REAL
 
#define SDL_GetRevision   SDL_GetRevision_REAL
 
#define SDL_GetRevisionNumber   SDL_GetRevisionNumber_REAL
 
#define SDL_GetNumVideoDrivers   SDL_GetNumVideoDrivers_REAL
 
#define SDL_GetVideoDriver   SDL_GetVideoDriver_REAL
 
#define SDL_VideoInit   SDL_VideoInit_REAL
 
#define SDL_VideoQuit   SDL_VideoQuit_REAL
 
#define SDL_GetCurrentVideoDriver   SDL_GetCurrentVideoDriver_REAL
 
#define SDL_GetNumVideoDisplays   SDL_GetNumVideoDisplays_REAL
 
#define SDL_GetDisplayName   SDL_GetDisplayName_REAL
 
#define SDL_GetDisplayBounds   SDL_GetDisplayBounds_REAL
 
#define SDL_GetDisplayDPI   SDL_GetDisplayDPI_REAL
 
#define SDL_GetNumDisplayModes   SDL_GetNumDisplayModes_REAL
 
#define SDL_GetDisplayMode   SDL_GetDisplayMode_REAL
 
#define SDL_GetDesktopDisplayMode   SDL_GetDesktopDisplayMode_REAL
 
#define SDL_GetCurrentDisplayMode   SDL_GetCurrentDisplayMode_REAL
 
#define SDL_GetClosestDisplayMode   SDL_GetClosestDisplayMode_REAL
 
#define SDL_GetWindowDisplayIndex   SDL_GetWindowDisplayIndex_REAL
 
#define SDL_SetWindowDisplayMode   SDL_SetWindowDisplayMode_REAL
 
#define SDL_GetWindowDisplayMode   SDL_GetWindowDisplayMode_REAL
 
#define SDL_GetWindowPixelFormat   SDL_GetWindowPixelFormat_REAL
 
#define SDL_CreateWindow   SDL_CreateWindow_REAL
 
#define SDL_CreateWindowFrom   SDL_CreateWindowFrom_REAL
 
#define SDL_GetWindowID   SDL_GetWindowID_REAL
 
#define SDL_GetWindowFromID   SDL_GetWindowFromID_REAL
 
#define SDL_GetWindowFlags   SDL_GetWindowFlags_REAL
 
#define SDL_SetWindowTitle   SDL_SetWindowTitle_REAL
 
#define SDL_GetWindowTitle   SDL_GetWindowTitle_REAL
 
#define SDL_SetWindowIcon   SDL_SetWindowIcon_REAL
 
#define SDL_SetWindowData   SDL_SetWindowData_REAL
 
#define SDL_GetWindowData   SDL_GetWindowData_REAL
 
#define SDL_SetWindowPosition   SDL_SetWindowPosition_REAL
 
#define SDL_GetWindowPosition   SDL_GetWindowPosition_REAL
 
#define SDL_SetWindowSize   SDL_SetWindowSize_REAL
 
#define SDL_GetWindowSize   SDL_GetWindowSize_REAL
 
#define SDL_SetWindowMinimumSize   SDL_SetWindowMinimumSize_REAL
 
#define SDL_GetWindowMinimumSize   SDL_GetWindowMinimumSize_REAL
 
#define SDL_SetWindowMaximumSize   SDL_SetWindowMaximumSize_REAL
 
#define SDL_GetWindowMaximumSize   SDL_GetWindowMaximumSize_REAL
 
#define SDL_SetWindowBordered   SDL_SetWindowBordered_REAL
 
#define SDL_ShowWindow   SDL_ShowWindow_REAL
 
#define SDL_HideWindow   SDL_HideWindow_REAL
 
#define SDL_RaiseWindow   SDL_RaiseWindow_REAL
 
#define SDL_MaximizeWindow   SDL_MaximizeWindow_REAL
 
#define SDL_MinimizeWindow   SDL_MinimizeWindow_REAL
 
#define SDL_RestoreWindow   SDL_RestoreWindow_REAL
 
#define SDL_SetWindowFullscreen   SDL_SetWindowFullscreen_REAL
 
#define SDL_GetWindowSurface   SDL_GetWindowSurface_REAL
 
#define SDL_UpdateWindowSurface   SDL_UpdateWindowSurface_REAL
 
#define SDL_UpdateWindowSurfaceRects   SDL_UpdateWindowSurfaceRects_REAL
 
#define SDL_SetWindowGrab   SDL_SetWindowGrab_REAL
 
#define SDL_GetWindowGrab   SDL_GetWindowGrab_REAL
 
#define SDL_SetWindowBrightness   SDL_SetWindowBrightness_REAL
 
#define SDL_GetWindowBrightness   SDL_GetWindowBrightness_REAL
 
#define SDL_SetWindowGammaRamp   SDL_SetWindowGammaRamp_REAL
 
#define SDL_GetWindowGammaRamp   SDL_GetWindowGammaRamp_REAL
 
#define SDL_DestroyWindow   SDL_DestroyWindow_REAL
 
#define SDL_IsScreenSaverEnabled   SDL_IsScreenSaverEnabled_REAL
 
#define SDL_EnableScreenSaver   SDL_EnableScreenSaver_REAL
 
#define SDL_DisableScreenSaver   SDL_DisableScreenSaver_REAL
 
#define SDL_GL_LoadLibrary   SDL_GL_LoadLibrary_REAL
 
#define SDL_GL_GetProcAddress   SDL_GL_GetProcAddress_REAL
 
#define SDL_GL_UnloadLibrary   SDL_GL_UnloadLibrary_REAL
 
#define SDL_GL_ExtensionSupported   SDL_GL_ExtensionSupported_REAL
 
#define SDL_GL_SetAttribute   SDL_GL_SetAttribute_REAL
 
#define SDL_GL_GetAttribute   SDL_GL_GetAttribute_REAL
 
#define SDL_GL_CreateContext   SDL_GL_CreateContext_REAL
 
#define SDL_GL_MakeCurrent   SDL_GL_MakeCurrent_REAL
 
#define SDL_GL_GetCurrentWindow   SDL_GL_GetCurrentWindow_REAL
 
#define SDL_GL_GetCurrentContext   SDL_GL_GetCurrentContext_REAL
 
#define SDL_GL_GetDrawableSize   SDL_GL_GetDrawableSize_REAL
 
#define SDL_GL_SetSwapInterval   SDL_GL_SetSwapInterval_REAL
 
#define SDL_GL_GetSwapInterval   SDL_GL_GetSwapInterval_REAL
 
#define SDL_GL_SwapWindow   SDL_GL_SwapWindow_REAL
 
#define SDL_GL_DeleteContext   SDL_GL_DeleteContext_REAL
 
#define SDL_vsscanf   SDL_vsscanf_REAL
 
#define SDL_GameControllerAddMappingsFromRW   SDL_GameControllerAddMappingsFromRW_REAL
 
#define SDL_GL_ResetAttributes   SDL_GL_ResetAttributes_REAL
 
#define SDL_HasAVX   SDL_HasAVX_REAL
 
#define SDL_GetDefaultAssertionHandler   SDL_GetDefaultAssertionHandler_REAL
 
#define SDL_GetAssertionHandler   SDL_GetAssertionHandler_REAL
 
#define SDL_DXGIGetOutputInfo   SDL_DXGIGetOutputInfo_REAL
 
#define SDL_RenderIsClipEnabled   SDL_RenderIsClipEnabled_REAL
 
#define SDL_WinRTRunApp   SDL_WinRTRunApp_REAL
 
#define SDL_WarpMouseGlobal   SDL_WarpMouseGlobal_REAL
 
#define SDL_WinRTGetFSPathUNICODE   SDL_WinRTGetFSPathUNICODE_REAL
 
#define SDL_WinRTGetFSPathUTF8   SDL_WinRTGetFSPathUTF8_REAL
 
#define SDL_WinRTRunApp   SDL_WinRTRunApp_REAL
 
#define SDL_sqrtf   SDL_sqrtf_REAL
 
#define SDL_tan   SDL_tan_REAL
 
#define SDL_tanf   SDL_tanf_REAL
 
#define SDL_CaptureMouse   SDL_CaptureMouse_REAL
 
#define SDL_SetWindowHitTest   SDL_SetWindowHitTest_REAL
 
#define SDL_GetGlobalMouseState   SDL_GetGlobalMouseState_REAL
 
#define SDL_HasAVX2   SDL_HasAVX2_REAL
 
#define SDL_QueueAudio   SDL_QueueAudio_REAL
 
#define SDL_GetQueuedAudioSize   SDL_GetQueuedAudioSize_REAL
 
#define SDL_ClearQueuedAudio   SDL_ClearQueuedAudio_REAL
 
#define SDL_GetGrabbedWindow   SDL_GetGrabbedWindow_REAL
 
#define SDL_SetWindowsMessageHook   SDL_SetWindowsMessageHook_REAL
 
#define SDL_JoystickCurrentPowerLevel   SDL_JoystickCurrentPowerLevel_REAL
 
#define SDL_GameControllerFromInstanceID   SDL_GameControllerFromInstanceID_REAL
 
#define SDL_JoystickFromInstanceID   SDL_JoystickFromInstanceID_REAL
 

Macro Definition Documentation

#define SDL_abs   SDL_abs_REAL

Definition at line 387 of file SDL_dynapi_overrides.h.

Referenced by SDL_SendMouseButton().

#define SDL_acos   SDL_acos_REAL

Definition at line 428 of file SDL_dynapi_overrides.h.

#define SDL_AddEventWatch   SDL_AddEventWatch_REAL
#define SDL_AddHintCallback   SDL_AddHintCallback_REAL

Definition at line 198 of file SDL_dynapi_overrides.h.

Referenced by SDL_JoystickInit(), and WINRT_ProcessWindowSizeChange().

#define SDL_AddTimer   SDL_AddTimer_REAL

Definition at line 491 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_SetTestTimeout(), and timer_addRemoveTimer().

#define SDL_AllocPalette   SDL_AllocPalette_REAL

Definition at line 288 of file SDL_dynapi_overrides.h.

Referenced by pixels_allocFreePalette(), and SDL_CreateRGBSurface().

#define SDL_AllocRW   SDL_AllocRW_REAL

Definition at line 360 of file SDL_dynapi_overrides.h.

Referenced by rwops_testAllocFree().

#define SDL_AndroidGetActivity   SDL_AndroidGetActivity_REAL

Definition at line 56 of file SDL_dynapi_overrides.h.

#define SDL_AndroidGetExternalStoragePath   SDL_AndroidGetExternalStoragePath_REAL

Definition at line 59 of file SDL_dynapi_overrides.h.

#define SDL_AndroidGetExternalStorageState   SDL_AndroidGetExternalStorageState_REAL

Definition at line 58 of file SDL_dynapi_overrides.h.

#define SDL_AndroidGetInternalStoragePath   SDL_AndroidGetInternalStoragePath_REAL

Definition at line 57 of file SDL_dynapi_overrides.h.

Referenced by SDL_RWFromFile().

#define SDL_AndroidGetJNIEnv   SDL_AndroidGetJNIEnv_REAL

Definition at line 55 of file SDL_dynapi_overrides.h.

#define SDL_asin   SDL_asin_REAL

Definition at line 429 of file SDL_dynapi_overrides.h.

#define SDL_atan   SDL_atan_REAL

Definition at line 430 of file SDL_dynapi_overrides.h.

#define SDL_atan2   SDL_atan2_REAL

Definition at line 431 of file SDL_dynapi_overrides.h.

Referenced by dollarNormalize(), and SDL_GestureProcessEvent().

#define SDL_atof   SDL_atof_REAL

Definition at line 417 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonArg().

#define SDL_AtomicAdd   SDL_AtomicAdd_REAL

Definition at line 75 of file SDL_dynapi_overrides.h.

Referenced by adder(), FIFO_Reader(), FIFO_Writer(), RunBasicTest(), and RunEpicTest().

#define SDL_AtomicCAS   SDL_AtomicCAS_REAL
#define SDL_AtomicCASPtr   SDL_AtomicCASPtr_REAL

Definition at line 76 of file SDL_dynapi_overrides.h.

#define SDL_AtomicGet   SDL_AtomicGet_REAL
#define SDL_AtomicGetPtr   SDL_AtomicGetPtr_REAL

Definition at line 78 of file SDL_dynapi_overrides.h.

#define SDL_AtomicSet   SDL_AtomicSet_REAL
#define SDL_AtomicSetPtr   SDL_AtomicSetPtr_REAL

Definition at line 77 of file SDL_dynapi_overrides.h.

#define SDL_AtomicTryLock   SDL_AtomicTryLock_REAL

Definition at line 69 of file SDL_dynapi_overrides.h.

#define SDL_AudioInit   SDL_AudioInit_REAL
#define SDL_AudioQuit   SDL_AudioQuit_REAL
#define SDL_BuildAudioCVT   SDL_BuildAudioCVT_REAL
#define SDL_CalculateGammaRamp   SDL_CalculateGammaRamp_REAL

Definition at line 296 of file SDL_dynapi_overrides.h.

Referenced by pixels_calcGammaRamp(), and SDL_SetWindowBrightness().

#define SDL_calloc   SDL_calloc_REAL

Definition at line 381 of file SDL_dynapi_overrides.h.

#define SDL_CaptureMouse   SDL_CaptureMouse_REAL
#define SDL_ClearHints   SDL_ClearHints_REAL

Definition at line 200 of file SDL_dynapi_overrides.h.

Referenced by SDL_Quit().

#define SDL_ClearQueuedAudio   SDL_ClearQueuedAudio_REAL

Definition at line 594 of file SDL_dynapi_overrides.h.

#define SDL_CloseAudio   SDL_CloseAudio_REAL
#define SDL_CloseAudioDevice   SDL_CloseAudioDevice_REAL
#define SDL_CondBroadcast   SDL_CondBroadcast_REAL

Definition at line 280 of file SDL_dynapi_overrides.h.

#define SDL_CondSignal   SDL_CondSignal_REAL

Definition at line 279 of file SDL_dynapi_overrides.h.

Referenced by SDL_DestroySemaphore(), and SDL_SemPost().

#define SDL_CondWait   SDL_CondWait_REAL

Definition at line 281 of file SDL_dynapi_overrides.h.

#define SDL_CondWaitTimeout   SDL_CondWaitTimeout_REAL

Definition at line 282 of file SDL_dynapi_overrides.h.

Referenced by SDL_SemWaitTimeout().

#define SDL_ConvertAudio   SDL_ConvertAudio_REAL

Definition at line 95 of file SDL_dynapi_overrides.h.

Referenced by audio_convertAudio(), main(), and SDL_RunAudio().

#define SDL_ConvertPixels   SDL_ConvertPixels_REAL
#define SDL_ConvertSurface   SDL_ConvertSurface_REAL
#define SDL_ConvertSurfaceFormat   SDL_ConvertSurfaceFormat_REAL
#define SDL_copysign   SDL_copysign_REAL

Definition at line 433 of file SDL_dynapi_overrides.h.

#define SDL_cos   SDL_cos_REAL
#define SDL_cosf   SDL_cosf_REAL

Definition at line 435 of file SDL_dynapi_overrides.h.

Referenced by drawKnob().

#define SDL_CreateColorCursor   SDL_CreateColorCursor_REAL

Definition at line 258 of file SDL_dynapi_overrides.h.

Referenced by mouse_createFreeColorCursor().

#define SDL_CreateCond   SDL_CreateCond_REAL

Definition at line 277 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateSemaphore().

#define SDL_CreateCursor   SDL_CreateCursor_REAL

Definition at line 257 of file SDL_dynapi_overrides.h.

Referenced by _initArrowCursor().

#define SDL_CreateRenderer   SDL_CreateRenderer_REAL
#define SDL_CreateSemaphore   SDL_CreateSemaphore_REAL
#define SDL_CreateShapedWindow   SDL_CreateShapedWindow_REAL

Definition at line 376 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_CreateSoftwareRenderer   SDL_CreateSoftwareRenderer_REAL

Definition at line 308 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_CreateSystemCursor   SDL_CreateSystemCursor_REAL

Definition at line 259 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_CreateTexture   SDL_CreateTexture_REAL

Definition at line 312 of file SDL_dynapi_overrides.h.

Referenced by Draw(), DrawComposite(), main(), and SDL_CreateWindowTexture().

#define SDL_CreateTextureFromSurface   SDL_CreateTextureFromSurface_REAL
#define SDL_CreateThread   SDL_CreateThread_REAL
#define SDL_CreateWindowAndRenderer   SDL_CreateWindowAndRenderer_REAL

Definition at line 306 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_CreateWindowFrom   SDL_CreateWindowFrom_REAL

Definition at line 519 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_DelEventWatch   SDL_DelEventWatch_REAL
#define SDL_DelHintCallback   SDL_DelHintCallback_REAL

Definition at line 199 of file SDL_dynapi_overrides.h.

#define SDL_DestroyCond   SDL_DestroyCond_REAL

Definition at line 278 of file SDL_dynapi_overrides.h.

Referenced by SDL_DestroySemaphore().

#define SDL_DestroyRenderer   SDL_DestroyRenderer_REAL
#define SDL_DestroySemaphore   SDL_DestroySemaphore_REAL
#define SDL_DetachThread   SDL_DetachThread_REAL

Definition at line 483 of file SDL_dynapi_overrides.h.

#define SDL_Direct3D9GetAdapterIndex   SDL_Direct3D9GetAdapterIndex_REAL

Definition at line 51 of file SDL_dynapi_overrides.h.

#define SDL_DisableScreenSaver   SDL_DisableScreenSaver_REAL

Definition at line 556 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

#define SDL_DXGIGetOutputInfo   SDL_DXGIGetOutputInfo_REAL

Definition at line 578 of file SDL_dynapi_overrides.h.

#define SDL_EnableScreenSaver   SDL_EnableScreenSaver_REAL

Definition at line 555 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

#define SDL_Error   SDL_Error_REAL
#define SDL_EventState   SDL_EventState_REAL
#define SDL_fabs   SDL_fabs_REAL
#define SDL_FillRect   SDL_FillRect_REAL
#define SDL_FillRects   SDL_FillRects_REAL

Definition at line 471 of file SDL_dynapi_overrides.h.

Referenced by SW_RenderFillRects().

#define SDL_FilterEvents   SDL_FilterEvents_REAL

Definition at line 136 of file SDL_dynapi_overrides.h.

Referenced by SDL_SendWindowEvent().

#define SDL_floor   SDL_floor_REAL
#define SDL_FlushEvent   SDL_FlushEvent_REAL

Definition at line 126 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetRelativeMouseMode().

#define SDL_FlushEvents   SDL_FlushEvents_REAL

Definition at line 127 of file SDL_dynapi_overrides.h.

#define SDL_free   SDL_free_REAL

Definition at line 383 of file SDL_dynapi_overrides.h.

#define SDL_FreeCursor   SDL_FreeCursor_REAL
#define SDL_FreePalette   SDL_FreePalette_REAL

Definition at line 291 of file SDL_dynapi_overrides.h.

Referenced by pixels_allocFreePalette(), and SDL_CreateRGBSurface().

#define SDL_FreeRW   SDL_FreeRW_REAL

Definition at line 361 of file SDL_dynapi_overrides.h.

Referenced by rwops_testAllocFree().

#define SDL_FreeWAV   SDL_FreeWAV_REAL

Definition at line 93 of file SDL_dynapi_overrides.h.

Referenced by loop(), and main().

#define SDL_GameControllerAddMapping   SDL_GameControllerAddMapping_REAL

Definition at line 141 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerAddMappingsFromRW   SDL_GameControllerAddMappingsFromRW_REAL

Definition at line 573 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerClose   SDL_GameControllerClose_REAL

Definition at line 160 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_GameControllerEventState   SDL_GameControllerEventState_REAL

Definition at line 150 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerFromInstanceID   SDL_GameControllerFromInstanceID_REAL

Definition at line 598 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_GameControllerGetAttached   SDL_GameControllerGetAttached_REAL

Definition at line 148 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_GameControllerGetAxis   SDL_GameControllerGetAxis_REAL

Definition at line 155 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_GameControllerGetAxisFromString   SDL_GameControllerGetAxisFromString_REAL

Definition at line 152 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerGetBindForAxis   SDL_GameControllerGetBindForAxis_REAL

Definition at line 154 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerGetBindForButton   SDL_GameControllerGetBindForButton_REAL

Definition at line 158 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerGetButton   SDL_GameControllerGetButton_REAL

Definition at line 159 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_GameControllerGetButtonFromString   SDL_GameControllerGetButtonFromString_REAL

Definition at line 156 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerGetJoystick   SDL_GameControllerGetJoystick_REAL

Definition at line 149 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_GameControllerGetStringForAxis   SDL_GameControllerGetStringForAxis_REAL

Definition at line 153 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerGetStringForButton   SDL_GameControllerGetStringForButton_REAL

Definition at line 157 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerMapping   SDL_GameControllerMapping_REAL

Definition at line 143 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerMappingForGUID   SDL_GameControllerMappingForGUID_REAL

Definition at line 142 of file SDL_dynapi_overrides.h.

#define SDL_GameControllerName   SDL_GameControllerName_REAL

Definition at line 147 of file SDL_dynapi_overrides.h.

Referenced by WatchGameController().

#define SDL_GameControllerNameForIndex   SDL_GameControllerNameForIndex_REAL

Definition at line 145 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_GameControllerOpen   SDL_GameControllerOpen_REAL

Definition at line 146 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_GameControllerUpdate   SDL_GameControllerUpdate_REAL

Definition at line 151 of file SDL_dynapi_overrides.h.

#define SDL_GetAssertionHandler   SDL_GetAssertionHandler_REAL

Definition at line 577 of file SDL_dynapi_overrides.h.

#define SDL_GetAssertionReport   SDL_GetAssertionReport_REAL

Definition at line 67 of file SDL_dynapi_overrides.h.

Referenced by TestAssertions().

#define SDL_GetAudioDeviceStatus   SDL_GetAudioDeviceStatus_REAL

Definition at line 89 of file SDL_dynapi_overrides.h.

Referenced by audio_openCloseAndGetAudioStatus().

#define SDL_GetAudioDriver   SDL_GetAudioDriver_REAL
#define SDL_GetAudioStatus   SDL_GetAudioStatus_REAL

Definition at line 88 of file SDL_dynapi_overrides.h.

Referenced by audio_getAudioStatus(), loop(), main(), and poked().

#define SDL_GetBasePath   SDL_GetBasePath_REAL

Definition at line 139 of file SDL_dynapi_overrides.h.

#define SDL_GetClipboardText   SDL_GetClipboardText_REAL
#define SDL_GetClipRect   SDL_GetClipRect_REAL

Definition at line 466 of file SDL_dynapi_overrides.h.

#define SDL_GetClosestDisplayMode   SDL_GetClosestDisplayMode_REAL
#define SDL_GetColorKey   SDL_GetColorKey_REAL
#define SDL_GetCPUCacheLineSize   SDL_GetCPUCacheLineSize_REAL

Definition at line 108 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetFunctions(), and TestCPUInfo().

#define SDL_GetCPUCount   SDL_GetCPUCount_REAL

Definition at line 107 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetFunctions(), and TestCPUInfo().

#define SDL_GetCurrentAudioDriver   SDL_GetCurrentAudioDriver_REAL

Definition at line 83 of file SDL_dynapi_overrides.h.

Referenced by audio_printCurrentAudioDriver(), main(), and SDLTest_CommonInit().

#define SDL_GetCurrentDisplayMode   SDL_GetCurrentDisplayMode_REAL

Definition at line 512 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_GetCurrentVideoDriver   SDL_GetCurrentVideoDriver_REAL

Definition at line 504 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

#define SDL_GetCursor   SDL_GetCursor_REAL

Definition at line 261 of file SDL_dynapi_overrides.h.

Referenced by mouse_getCursor().

#define SDL_GetDefaultAssertionHandler   SDL_GetDefaultAssertionHandler_REAL

Definition at line 576 of file SDL_dynapi_overrides.h.

#define SDL_GetDefaultCursor   SDL_GetDefaultCursor_REAL

Definition at line 262 of file SDL_dynapi_overrides.h.

#define SDL_GetDesktopDisplayMode   SDL_GetDesktopDisplayMode_REAL

Definition at line 511 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

#define SDL_GetDisplayBounds   SDL_GetDisplayBounds_REAL
#define SDL_GetDisplayDPI   SDL_GetDisplayDPI_REAL

Definition at line 508 of file SDL_dynapi_overrides.h.

#define SDL_GetDisplayMode   SDL_GetDisplayMode_REAL
#define SDL_GetDisplayName   SDL_GetDisplayName_REAL

Definition at line 506 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and SDLTest_CommonInit().

#define SDL_GetEventFilter   SDL_GetEventFilter_REAL

Definition at line 133 of file SDL_dynapi_overrides.h.

#define SDL_GetGlobalMouseState   SDL_GetGlobalMouseState_REAL

Definition at line 590 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

#define SDL_GetGrabbedWindow   SDL_GetGrabbedWindow_REAL

Definition at line 595 of file SDL_dynapi_overrides.h.

#define SDL_GetKeyboardState   SDL_GetKeyboardState_REAL

Definition at line 223 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyboardState().

#define SDL_GetKeyFromName   SDL_GetKeyFromName_REAL

Definition at line 231 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyFromName().

#define SDL_GetKeyFromScancode   SDL_GetKeyFromScancode_REAL

Definition at line 226 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyFromScancode().

#define SDL_GetKeyName   SDL_GetKeyName_REAL
#define SDL_GetModState   SDL_GetModState_REAL

Definition at line 224 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getSetModState(), and print_modifiers().

#define SDL_GetMouseFocus   SDL_GetMouseFocus_REAL
#define SDL_GetMouseState   SDL_GetMouseState_REAL

Definition at line 252 of file SDL_dynapi_overrides.h.

Referenced by mouse_getMouseState(), and SDL_RestoreMousePosition().

#define SDL_GetNumAudioDrivers   SDL_GetNumAudioDrivers_REAL
#define SDL_GetNumDisplayModes   SDL_GetNumDisplayModes_REAL
#define SDL_GetNumRenderDrivers   SDL_GetNumRenderDrivers_REAL
#define SDL_GetNumTouchDevices   SDL_GetNumTouchDevices_REAL

Definition at line 493 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_GetNumTouchFingers   SDL_GetNumTouchFingers_REAL

Definition at line 495 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_GetNumVideoDrivers   SDL_GetNumVideoDrivers_REAL

Definition at line 500 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

#define SDL_GetPerformanceCounter   SDL_GetPerformanceCounter_REAL

Definition at line 488 of file SDL_dynapi_overrides.h.

Referenced by main(), and timer_getPerformanceCounter().

#define SDL_GetPerformanceFrequency   SDL_GetPerformanceFrequency_REAL

Definition at line 489 of file SDL_dynapi_overrides.h.

#define SDL_GetPixelFormatName   SDL_GetPixelFormatName_REAL
#define SDL_GetPlatform   SDL_GetPlatform_REAL
#define SDL_GetPowerInfo   SDL_GetPowerInfo_REAL

Definition at line 298 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetPowerInfo(), and report_power().

#define SDL_GetPrefPath   SDL_GetPrefPath_REAL

Definition at line 140 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_GetQueuedAudioSize   SDL_GetQueuedAudioSize_REAL

Definition at line 593 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_GetRelativeMouseMode   SDL_GetRelativeMouseMode_REAL
#define SDL_GetRelativeMouseState   SDL_GetRelativeMouseState_REAL

Definition at line 253 of file SDL_dynapi_overrides.h.

Referenced by mouse_getRelativeMouseState().

#define SDL_GetRenderDrawBlendMode   SDL_GetRenderDrawBlendMode_REAL

Definition at line 339 of file SDL_dynapi_overrides.h.

Referenced by _hasBlendModes().

#define SDL_GetRenderDrawColor   SDL_GetRenderDrawColor_REAL

Definition at line 337 of file SDL_dynapi_overrides.h.

Referenced by _hasDrawColor(), and SDLTest_DrawCharacter().

#define SDL_GetRenderDriverInfo   SDL_GetRenderDriverInfo_REAL

Definition at line 305 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateWindowTexture(), and SDLTest_CommonInit().

#define SDL_GetRenderer   SDL_GetRenderer_REAL

Definition at line 309 of file SDL_dynapi_overrides.h.

Referenced by IsSDLWindowEventPending().

#define SDL_GetRendererInfo   SDL_GetRendererInfo_REAL

Definition at line 310 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateWindowTexture(), and SDLTest_CommonInit().

#define SDL_GetRendererOutputSize   SDL_GetRendererOutputSize_REAL

Definition at line 311 of file SDL_dynapi_overrides.h.

#define SDL_GetRenderTarget   SDL_GetRenderTarget_REAL

Definition at line 327 of file SDL_dynapi_overrides.h.

#define SDL_GetRevision   SDL_GetRevision_REAL

Definition at line 498 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetFunctions().

#define SDL_GetRevisionNumber   SDL_GetRevisionNumber_REAL

Definition at line 499 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetFunctions().

#define SDL_GetRGB   SDL_GetRGB_REAL

Definition at line 294 of file SDL_dynapi_overrides.h.

Referenced by SDLgfx_rotateSurface(), and setpix().

#define SDL_GetScancodeFromKey   SDL_GetScancodeFromKey_REAL

Definition at line 227 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getScancodeFromKey().

#define SDL_GetScancodeFromName   SDL_GetScancodeFromName_REAL
#define SDL_GetScancodeName   SDL_GetScancodeName_REAL
#define SDL_GetShapedWindowMode   SDL_GetShapedWindowMode_REAL

Definition at line 379 of file SDL_dynapi_overrides.h.

#define SDL_GetSurfaceAlphaMod   SDL_GetSurfaceAlphaMod_REAL
#define SDL_GetSurfaceBlendMode   SDL_GetSurfaceBlendMode_REAL
#define SDL_GetSurfaceColorMod   SDL_GetSurfaceColorMod_REAL
#define SDL_GetSystemRAM   SDL_GetSystemRAM_REAL

Definition at line 118 of file SDL_dynapi_overrides.h.

Referenced by TestCPUInfo().

#define SDL_GetTextureAlphaMod   SDL_GetTextureAlphaMod_REAL

Definition at line 318 of file SDL_dynapi_overrides.h.

Referenced by _hasTexAlpha().

#define SDL_GetTextureBlendMode   SDL_GetTextureBlendMode_REAL

Definition at line 320 of file SDL_dynapi_overrides.h.

#define SDL_GetTextureColorMod   SDL_GetTextureColorMod_REAL

Definition at line 316 of file SDL_dynapi_overrides.h.

Referenced by _hasTexColor().

#define SDL_GetThreadID   SDL_GetThreadID_REAL

Definition at line 480 of file SDL_dynapi_overrides.h.

#define SDL_GetThreadName   SDL_GetThreadName_REAL

Definition at line 478 of file SDL_dynapi_overrides.h.

#define SDL_GetTicks   SDL_GetTicks_REAL

Definition at line 487 of file SDL_dynapi_overrides.h.

#define SDL_GetTouchDevice   SDL_GetTouchDevice_REAL

Definition at line 494 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_GetTouchFinger   SDL_GetTouchFinger_REAL

Definition at line 496 of file SDL_dynapi_overrides.h.

#define SDL_GetVersion   SDL_GetVersion_REAL

Definition at line 497 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetVersion().

#define SDL_GetVideoDriver   SDL_GetVideoDriver_REAL

Definition at line 501 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

#define SDL_GetWindowBrightness   SDL_GetWindowBrightness_REAL
#define SDL_GetWindowData   SDL_GetWindowData_REAL

Definition at line 527 of file SDL_dynapi_overrides.h.

Referenced by SDL_GetRenderer(), and video_getSetWindowData().

#define SDL_GetWindowDisplayIndex   SDL_GetWindowDisplayIndex_REAL

Definition at line 514 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_GetWindowDisplayMode   SDL_GetWindowDisplayMode_REAL
#define SDL_GetWindowFlags   SDL_GetWindowFlags_REAL
#define SDL_GetWindowFromID   SDL_GetWindowFromID_REAL
#define SDL_GetWindowGammaRamp   SDL_GetWindowGammaRamp_REAL
#define SDL_GetWindowGrab   SDL_GetWindowGrab_REAL
#define SDL_GetWindowID   SDL_GetWindowID_REAL

Definition at line 520 of file SDL_dynapi_overrides.h.

Referenced by video_getWindowId().

#define SDL_GetWindowMaximumSize   SDL_GetWindowMaximumSize_REAL

Definition at line 535 of file SDL_dynapi_overrides.h.

Referenced by video_getSetWindowMaximumSize().

#define SDL_GetWindowMinimumSize   SDL_GetWindowMinimumSize_REAL

Definition at line 533 of file SDL_dynapi_overrides.h.

Referenced by video_getSetWindowMinimumSize().

#define SDL_GetWindowPixelFormat   SDL_GetWindowPixelFormat_REAL

Definition at line 517 of file SDL_dynapi_overrides.h.

Referenced by SDL_RenderReadPixels(), and video_getWindowPixelFormat().

#define SDL_GetWindowPosition   SDL_GetWindowPosition_REAL

Definition at line 529 of file SDL_dynapi_overrides.h.

Referenced by video_getSetWindowPosition().

#define SDL_GetWindowSurface   SDL_GetWindowSurface_REAL

Definition at line 544 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), SW_ActivateRenderer(), and SW_CreateRenderer().

#define SDL_GetWindowTitle   SDL_GetWindowTitle_REAL

Definition at line 524 of file SDL_dynapi_overrides.h.

#define SDL_GetWindowWMInfo   SDL_GetWindowWMInfo_REAL

Definition at line 477 of file SDL_dynapi_overrides.h.

Referenced by syswm_getWindowWMInfo().

#define SDL_GL_BindTexture   SDL_GL_BindTexture_REAL

Definition at line 355 of file SDL_dynapi_overrides.h.

#define SDL_GL_CreateContext   SDL_GL_CreateContext_REAL

Definition at line 563 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_GL_DeleteContext   SDL_GL_DeleteContext_REAL

Definition at line 571 of file SDL_dynapi_overrides.h.

#define SDL_GL_ExtensionSupported   SDL_GL_ExtensionSupported_REAL

Definition at line 560 of file SDL_dynapi_overrides.h.

#define SDL_GL_GetAttribute   SDL_GL_GetAttribute_REAL

Definition at line 562 of file SDL_dynapi_overrides.h.

#define SDL_GL_GetCurrentContext   SDL_GL_GetCurrentContext_REAL

Definition at line 566 of file SDL_dynapi_overrides.h.

#define SDL_GL_GetCurrentWindow   SDL_GL_GetCurrentWindow_REAL

Definition at line 565 of file SDL_dynapi_overrides.h.

#define SDL_GL_GetDrawableSize   SDL_GL_GetDrawableSize_REAL

Definition at line 567 of file SDL_dynapi_overrides.h.

#define SDL_GL_GetProcAddress   SDL_GL_GetProcAddress_REAL

Definition at line 558 of file SDL_dynapi_overrides.h.

#define SDL_GL_GetSwapInterval   SDL_GL_GetSwapInterval_REAL

Definition at line 569 of file SDL_dynapi_overrides.h.

#define SDL_GL_LoadLibrary   SDL_GL_LoadLibrary_REAL

Definition at line 557 of file SDL_dynapi_overrides.h.

#define SDL_GL_MakeCurrent   SDL_GL_MakeCurrent_REAL

Definition at line 564 of file SDL_dynapi_overrides.h.

#define SDL_GL_ResetAttributes   SDL_GL_ResetAttributes_REAL

Definition at line 574 of file SDL_dynapi_overrides.h.

#define SDL_GL_SetAttribute   SDL_GL_SetAttribute_REAL

Definition at line 561 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

#define SDL_GL_SetSwapInterval   SDL_GL_SetSwapInterval_REAL

Definition at line 568 of file SDL_dynapi_overrides.h.

#define SDL_GL_SwapWindow   SDL_GL_SwapWindow_REAL

Definition at line 570 of file SDL_dynapi_overrides.h.

#define SDL_GL_UnbindTexture   SDL_GL_UnbindTexture_REAL

Definition at line 356 of file SDL_dynapi_overrides.h.

#define SDL_GL_UnloadLibrary   SDL_GL_UnloadLibrary_REAL

Definition at line 559 of file SDL_dynapi_overrides.h.

#define SDL_HapticClose   SDL_HapticClose_REAL

Definition at line 174 of file SDL_dynapi_overrides.h.

Referenced by abort_execution(), and main().

#define SDL_HapticDestroyEffect   SDL_HapticDestroyEffect_REAL

Definition at line 184 of file SDL_dynapi_overrides.h.

#define SDL_HapticEffectSupported   SDL_HapticEffectSupported_REAL

Definition at line 179 of file SDL_dynapi_overrides.h.

#define SDL_HapticGetEffectStatus   SDL_HapticGetEffectStatus_REAL

Definition at line 185 of file SDL_dynapi_overrides.h.

#define SDL_HapticIndex   SDL_HapticIndex_REAL

Definition at line 169 of file SDL_dynapi_overrides.h.

#define SDL_HapticName   SDL_HapticName_REAL

Definition at line 166 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticNewEffect   SDL_HapticNewEffect_REAL

Definition at line 180 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticNumAxes   SDL_HapticNumAxes_REAL

Definition at line 178 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticNumEffects   SDL_HapticNumEffects_REAL

Definition at line 175 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported().

#define SDL_HapticNumEffectsPlaying   SDL_HapticNumEffectsPlaying_REAL

Definition at line 176 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported().

#define SDL_HapticOpen   SDL_HapticOpen_REAL

Definition at line 167 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticOpened   SDL_HapticOpened_REAL

Definition at line 168 of file SDL_dynapi_overrides.h.

#define SDL_HapticOpenFromJoystick   SDL_HapticOpenFromJoystick_REAL

Definition at line 173 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticOpenFromMouse   SDL_HapticOpenFromMouse_REAL

Definition at line 171 of file SDL_dynapi_overrides.h.

#define SDL_HapticPause   SDL_HapticPause_REAL

Definition at line 188 of file SDL_dynapi_overrides.h.

#define SDL_HapticQuery   SDL_HapticQuery_REAL

Definition at line 177 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported(), and main().

#define SDL_HapticRumbleInit   SDL_HapticRumbleInit_REAL

Definition at line 192 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticRumblePlay   SDL_HapticRumblePlay_REAL

Definition at line 193 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticRumbleStop   SDL_HapticRumbleStop_REAL

Definition at line 194 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticRumbleSupported   SDL_HapticRumbleSupported_REAL

Definition at line 191 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticRunEffect   SDL_HapticRunEffect_REAL

Definition at line 182 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_HapticSetAutocenter   SDL_HapticSetAutocenter_REAL

Definition at line 187 of file SDL_dynapi_overrides.h.

#define SDL_HapticSetGain   SDL_HapticSetGain_REAL

Definition at line 186 of file SDL_dynapi_overrides.h.

#define SDL_HapticStopAll   SDL_HapticStopAll_REAL

Definition at line 190 of file SDL_dynapi_overrides.h.

#define SDL_HapticStopEffect   SDL_HapticStopEffect_REAL

Definition at line 183 of file SDL_dynapi_overrides.h.

#define SDL_HapticUnpause   SDL_HapticUnpause_REAL

Definition at line 189 of file SDL_dynapi_overrides.h.

#define SDL_HapticUpdateEffect   SDL_HapticUpdateEffect_REAL

Definition at line 181 of file SDL_dynapi_overrides.h.

#define SDL_Has3DNow   SDL_Has3DNow_REAL
#define SDL_HasAltiVec   SDL_HasAltiVec_REAL
#define SDL_HasAVX   SDL_HasAVX_REAL

Definition at line 575 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

#define SDL_HasAVX2   SDL_HasAVX2_REAL

Definition at line 591 of file SDL_dynapi_overrides.h.

#define SDL_HasClipboardText   SDL_HasClipboardText_REAL
#define SDL_HasEvent   SDL_HasEvent_REAL

Definition at line 124 of file SDL_dynapi_overrides.h.

#define SDL_HasEvents   SDL_HasEvents_REAL

Definition at line 125 of file SDL_dynapi_overrides.h.

#define SDL_HasMMX   SDL_HasMMX_REAL
#define SDL_HasRDTSC   SDL_HasRDTSC_REAL

Definition at line 109 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

#define SDL_HasScreenKeyboardSupport   SDL_HasScreenKeyboardSupport_REAL

Definition at line 236 of file SDL_dynapi_overrides.h.

#define SDL_HasSSE   SDL_HasSSE_REAL
#define SDL_HasSSE2   SDL_HasSSE2_REAL
#define SDL_HasSSE3   SDL_HasSSE3_REAL

Definition at line 115 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

#define SDL_HasSSE41   SDL_HasSSE41_REAL

Definition at line 116 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

#define SDL_HasSSE42   SDL_HasSSE42_REAL

Definition at line 117 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

#define SDL_HideWindow   SDL_HideWindow_REAL

Definition at line 538 of file SDL_dynapi_overrides.h.

#define SDL_iconv   SDL_iconv_REAL

Definition at line 446 of file SDL_dynapi_overrides.h.

#define SDL_iconv_close   SDL_iconv_close_REAL

Definition at line 445 of file SDL_dynapi_overrides.h.

#define SDL_iconv_open   SDL_iconv_open_REAL

Definition at line 444 of file SDL_dynapi_overrides.h.

#define SDL_iconv_string   SDL_iconv_string_REAL

Definition at line 447 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_Init   SDL_Init_REAL
#define SDL_iPhoneSetAnimationCallback   SDL_iPhoneSetAnimationCallback_REAL

Definition at line 53 of file SDL_dynapi_overrides.h.

#define SDL_iPhoneSetEventPump   SDL_iPhoneSetEventPump_REAL

Definition at line 54 of file SDL_dynapi_overrides.h.

#define SDL_IsGameController   SDL_IsGameController_REAL

Definition at line 144 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_IsScreenKeyboardShown   SDL_IsScreenKeyboardShown_REAL

Definition at line 237 of file SDL_dynapi_overrides.h.

#define SDL_IsScreenSaverEnabled   SDL_IsScreenSaverEnabled_REAL

Definition at line 554 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

#define SDL_IsShapedWindow   SDL_IsShapedWindow_REAL

Definition at line 377 of file SDL_dynapi_overrides.h.

#define SDL_isspace   SDL_isspace_REAL

Definition at line 389 of file SDL_dynapi_overrides.h.

Referenced by SDL_vsscanf().

#define SDL_IsTextInputActive   SDL_IsTextInputActive_REAL

Definition at line 233 of file SDL_dynapi_overrides.h.

#define SDL_itoa   SDL_itoa_REAL

Definition at line 410 of file SDL_dynapi_overrides.h.

Referenced by SDL_AddVideoDisplay().

#define SDL_JoystickClose   SDL_JoystickClose_REAL

Definition at line 221 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_GameControllerClose().

#define SDL_JoystickCurrentPowerLevel   SDL_JoystickCurrentPowerLevel_REAL

Definition at line 597 of file SDL_dynapi_overrides.h.

#define SDL_JoystickEventState   SDL_JoystickEventState_REAL

Definition at line 216 of file SDL_dynapi_overrides.h.

Referenced by SDL_PumpEvents().

#define SDL_JoystickFromInstanceID   SDL_JoystickFromInstanceID_REAL

Definition at line 599 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_JoystickGetAttached   SDL_JoystickGetAttached_REAL

Definition at line 209 of file SDL_dynapi_overrides.h.

Referenced by loop(), and SDL_GameControllerGetAttached().

#define SDL_JoystickGetAxis   SDL_JoystickGetAxis_REAL
#define SDL_JoystickGetBall   SDL_JoystickGetBall_REAL

Definition at line 219 of file SDL_dynapi_overrides.h.

#define SDL_JoystickGetButton   SDL_JoystickGetButton_REAL
#define SDL_JoystickGetDeviceGUID   SDL_JoystickGetDeviceGUID_REAL

Definition at line 205 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_PrivateGetControllerMapping().

#define SDL_JoystickGetGUID   SDL_JoystickGetGUID_REAL

Definition at line 206 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

#define SDL_JoystickGetGUIDFromString   SDL_JoystickGetGUIDFromString_REAL

Definition at line 208 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerAddMapping().

#define SDL_JoystickGetGUIDString   SDL_JoystickGetGUIDString_REAL

Definition at line 207 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GameControllerMappingForGUID(), and WatchJoystick().

#define SDL_JoystickGetHat   SDL_JoystickGetHat_REAL

Definition at line 218 of file SDL_dynapi_overrides.h.

Referenced by loop(), and SDL_GameControllerGetButton().

#define SDL_JoystickInstanceID   SDL_JoystickInstanceID_REAL

Definition at line 210 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

#define SDL_JoystickIsHaptic   SDL_JoystickIsHaptic_REAL

Definition at line 172 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_JoystickName   SDL_JoystickName_REAL

Definition at line 204 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

#define SDL_JoystickNameForIndex   SDL_JoystickNameForIndex_REAL

Definition at line 202 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_PrivateGetControllerMapping().

#define SDL_JoystickNumAxes   SDL_JoystickNumAxes_REAL

Definition at line 211 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

#define SDL_JoystickNumBalls   SDL_JoystickNumBalls_REAL

Definition at line 212 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

#define SDL_JoystickNumButtons   SDL_JoystickNumButtons_REAL

Definition at line 214 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

#define SDL_JoystickNumHats   SDL_JoystickNumHats_REAL

Definition at line 213 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

#define SDL_JoystickOpen   SDL_JoystickOpen_REAL

Definition at line 203 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_GameControllerOpen().

#define SDL_JoystickUpdate   SDL_JoystickUpdate_REAL

Definition at line 215 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerUpdate(), and SDL_PumpEvents().

#define SDL_lltoa   SDL_lltoa_REAL

Definition at line 414 of file SDL_dynapi_overrides.h.

#define SDL_LoadBMP_RW   SDL_LoadBMP_RW_REAL

Definition at line 454 of file SDL_dynapi_overrides.h.

#define SDL_LoadDollarTemplates   SDL_LoadDollarTemplates_REAL

Definition at line 164 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_LoadFunction   SDL_LoadFunction_REAL

Definition at line 239 of file SDL_dynapi_overrides.h.

#define SDL_LoadObject   SDL_LoadObject_REAL

Definition at line 238 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_LoadWAV_RW   SDL_LoadWAV_RW_REAL

Definition at line 92 of file SDL_dynapi_overrides.h.

#define SDL_LockAudio   SDL_LockAudio_REAL

Definition at line 98 of file SDL_dynapi_overrides.h.

#define SDL_LockAudioDevice   SDL_LockAudioDevice_REAL

Definition at line 99 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice().

#define SDL_LockTexture   SDL_LockTexture_REAL

Definition at line 323 of file SDL_dynapi_overrides.h.

Referenced by UpdateTexture().

#define SDL_log   SDL_log_REAL

Definition at line 438 of file SDL_dynapi_overrides.h.

#define SDL_LogCritical   SDL_LogCritical_REAL

Definition at line 43 of file SDL_dynapi_overrides.h.

#define SDL_LogDebug   SDL_LogDebug_REAL

Definition at line 39 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetError().

#define SDL_LogGetOutputFunction   SDL_LogGetOutputFunction_REAL

Definition at line 246 of file SDL_dynapi_overrides.h.

#define SDL_LogGetPriority   SDL_LogGetPriority_REAL

Definition at line 243 of file SDL_dynapi_overrides.h.

#define SDL_LogInfo   SDL_LogInfo_REAL

Definition at line 40 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_CreateRenderer().

#define SDL_LogMessage   SDL_LogMessage_REAL

Definition at line 44 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_Log(), and SDLTest_LogError().

#define SDL_LogMessageV   SDL_LogMessageV_REAL

Definition at line 245 of file SDL_dynapi_overrides.h.

Referenced by debug_print().

#define SDL_LogResetPriorities   SDL_LogResetPriorities_REAL

Definition at line 244 of file SDL_dynapi_overrides.h.

Referenced by SDL_Quit().

#define SDL_LogSetAllPriority   SDL_LogSetAllPriority_REAL

Definition at line 241 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonArg().

#define SDL_LogSetOutputFunction   SDL_LogSetOutputFunction_REAL

Definition at line 247 of file SDL_dynapi_overrides.h.

#define SDL_LogSetPriority   SDL_LogSetPriority_REAL

Definition at line 242 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonArg().

#define SDL_LogVerbose   SDL_LogVerbose_REAL

Definition at line 38 of file SDL_dynapi_overrides.h.

#define SDL_LogWarn   SDL_LogWarn_REAL

Definition at line 41 of file SDL_dynapi_overrides.h.

#define SDL_LowerBlit   SDL_LowerBlit_REAL

Definition at line 473 of file SDL_dynapi_overrides.h.

#define SDL_LowerBlitScaled   SDL_LowerBlitScaled_REAL

Definition at line 476 of file SDL_dynapi_overrides.h.

#define SDL_ltoa   SDL_ltoa_REAL

Definition at line 412 of file SDL_dynapi_overrides.h.

#define SDL_malloc   SDL_malloc_REAL

Definition at line 380 of file SDL_dynapi_overrides.h.

Referenced by _compare(), add_audio_device(), audio_convertAudio(), IMA_ADPCM_decode(), main(), Map1to1(), Map1toN(), MS_ADPCM_decode(), open_audio_device(), pixels_calcGammaRamp(), ReadChunk(), RecursivelyCalculateShapeTree(), RLEAlphaSurface(), RLEColorkeySurface(), SDL_AddEvent(), SDL_AddEventWatch(), SDL_AddFinger(), SDL_AddHintCallback(), SDL_AddTimer(), SDL_AddTouch(), SDL_AllocFormat(), SDL_AllocPalette(), SDL_AllocRW(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateRGBSurface(), SDL_CreateSemaphore(), SDL_CreateThread(), SDL_CreateWindowTexture(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerLoadHints(), SDL_GameControllerMappingForGUID(), SDL_GameControllerOpen(), SDL_Generic_SetTLSData(), SDL_GetErrBuf(), SDL_GetWindowGammaRamp(), SDL_GL_DeleteContext(), SDL_HapticOpen(), SDL_HapticOpenFromJoystick(), SDL_iconv_open(), SDL_iconv_string(), SDL_JoystickOpen(), SDL_LogSetPriority(), SDL_PeepEvents(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_PrivateGetControllerNameFromMappingString(), SDL_QueueAudio(), SDL_setenv(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDL_strdup(), SDL_SW_CreateYUVTexture(), SDL_SYS_AddJoystickDevice(), SDL_UnRLESurface(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), SDLTest_CommonInit(), SDLTest_GenerateExecKey(), SDLTest_GenerateRunSeed(), SDLTest_RandomAsciiStringOfSize(), SDLTest_RunSuites(), UnRLEAlpha(), and WatchGameController().

#define SDL_MapRGB   SDL_MapRGB_REAL

Definition at line 292 of file SDL_dynapi_overrides.h.

Referenced by SDLgfx_rotateSurface(), and setpix().

#define SDL_MapRGBA   SDL_MapRGBA_REAL
#define SDL_MasksToPixelFormatEnum   SDL_MasksToPixelFormatEnum_REAL

Definition at line 285 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateRGBSurface(), and SDLgfx_rotateSurface().

#define SDL_MaximizeWindow   SDL_MaximizeWindow_REAL

Definition at line 540 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

#define SDL_memmove   SDL_memmove_REAL

Definition at line 394 of file SDL_dynapi_overrides.h.

Referenced by SDL_BlitCopy().

#define SDL_MinimizeWindow   SDL_MinimizeWindow_REAL

Definition at line 541 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_PromptAssertion(), and SDLTest_CommonEvent().

#define SDL_MixAudio   SDL_MixAudio_REAL

Definition at line 96 of file SDL_dynapi_overrides.h.

#define SDL_MixAudioFormat   SDL_MixAudioFormat_REAL

Definition at line 97 of file SDL_dynapi_overrides.h.

Referenced by SDL_MixAudio().

#define SDL_MouseIsHaptic   SDL_MouseIsHaptic_REAL

Definition at line 170 of file SDL_dynapi_overrides.h.

#define SDL_NumHaptics   SDL_NumHaptics_REAL

Definition at line 165 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_NumJoysticks   SDL_NumJoysticks_REAL

Definition at line 201 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GameControllerInit(), and SDL_GameControllerOpen().

#define SDL_OpenAudio   SDL_OpenAudio_REAL
#define SDL_OpenAudioDevice   SDL_OpenAudioDevice_REAL
#define SDL_PauseAudio   SDL_PauseAudio_REAL

Definition at line 90 of file SDL_dynapi_overrides.h.

Referenced by audio_pauseUnpauseAudio(), and main().

#define SDL_PauseAudioDevice   SDL_PauseAudioDevice_REAL

Definition at line 91 of file SDL_dynapi_overrides.h.

Referenced by iteration(), loop(), and test_multi_audio().

#define SDL_PeepEvents   SDL_PeepEvents_REAL

Definition at line 123 of file SDL_dynapi_overrides.h.

Referenced by IsSDLWindowEventPending().

#define SDL_PixelFormatEnumToMasks   SDL_PixelFormatEnumToMasks_REAL
#define SDL_PollEvent   SDL_PollEvent_REAL
#define SDL_pow   SDL_pow_REAL

Definition at line 439 of file SDL_dynapi_overrides.h.

Referenced by SDL_CalculateGammaRamp().

#define SDL_qsort   SDL_qsort_REAL

Definition at line 386 of file SDL_dynapi_overrides.h.

Referenced by SDL_AddDisplayMode(), and SDL_GetNumDisplayModesForDisplay().

#define SDL_QueryTexture   SDL_QueryTexture_REAL
#define SDL_QueueAudio   SDL_QueueAudio_REAL

Definition at line 592 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_Quit   SDL_Quit_REAL
#define SDL_RaiseWindow   SDL_RaiseWindow_REAL

Definition at line 539 of file SDL_dynapi_overrides.h.

Referenced by WatchGameController(), and WatchJoystick().

#define SDL_ReadBE16   SDL_ReadBE16_REAL

Definition at line 364 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

#define SDL_ReadBE32   SDL_ReadBE32_REAL

Definition at line 366 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

#define SDL_ReadBE64   SDL_ReadBE64_REAL

Definition at line 368 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

#define SDL_ReadLE16   SDL_ReadLE16_REAL

Definition at line 363 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian(), and SDL_LoadBMP_RW().

#define SDL_ReadLE32   SDL_ReadLE32_REAL
#define SDL_ReadLE64   SDL_ReadLE64_REAL

Definition at line 367 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

#define SDL_ReadU8   SDL_ReadU8_REAL

Definition at line 362 of file SDL_dynapi_overrides.h.

#define SDL_RecordGesture   SDL_RecordGesture_REAL

Definition at line 161 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_RegisterApp   SDL_RegisterApp_REAL

Definition at line 49 of file SDL_dynapi_overrides.h.

#define SDL_RegisterEvents   SDL_RegisterEvents_REAL

Definition at line 138 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_RemoveTimer   SDL_RemoveTimer_REAL

Definition at line 492 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_RunTest(), and timer_addRemoveTimer().

#define SDL_RenderClear   SDL_RenderClear_REAL
#define SDL_RenderCopyEx   SDL_RenderCopyEx_REAL

Definition at line 350 of file SDL_dynapi_overrides.h.

Referenced by Draw(), loop(), and WatchJoystick().

#define SDL_RenderDrawLine   SDL_RenderDrawLine_REAL
#define SDL_RenderDrawLines   SDL_RenderDrawLines_REAL

Definition at line 344 of file SDL_dynapi_overrides.h.

#define SDL_RenderDrawPoint   SDL_RenderDrawPoint_REAL
#define SDL_RenderDrawPoints   SDL_RenderDrawPoints_REAL

Definition at line 342 of file SDL_dynapi_overrides.h.

#define SDL_RenderDrawRect   SDL_RenderDrawRect_REAL

Definition at line 345 of file SDL_dynapi_overrides.h.

#define SDL_RenderDrawRects   SDL_RenderDrawRects_REAL

Definition at line 346 of file SDL_dynapi_overrides.h.

#define SDL_RenderFillRects   SDL_RenderFillRects_REAL

Definition at line 348 of file SDL_dynapi_overrides.h.

Referenced by DrawRects(), and main().

#define SDL_RenderGetClipRect   SDL_RenderGetClipRect_REAL

Definition at line 333 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

#define SDL_RenderGetD3D9Device   SDL_RenderGetD3D9Device_REAL

Definition at line 52 of file SDL_dynapi_overrides.h.

#define SDL_RenderGetLogicalSize   SDL_RenderGetLogicalSize_REAL

Definition at line 329 of file SDL_dynapi_overrides.h.

#define SDL_RenderGetScale   SDL_RenderGetScale_REAL

Definition at line 335 of file SDL_dynapi_overrides.h.

#define SDL_RenderGetViewport   SDL_RenderGetViewport_REAL
#define SDL_RenderIsClipEnabled   SDL_RenderIsClipEnabled_REAL

Definition at line 579 of file SDL_dynapi_overrides.h.

#define SDL_RenderReadPixels   SDL_RenderReadPixels_REAL

Definition at line 351 of file SDL_dynapi_overrides.h.

Referenced by _compare(), DrawComposite(), and SDLTest_ScreenShot().

#define SDL_RenderSetClipRect   SDL_RenderSetClipRect_REAL

Definition at line 332 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

#define SDL_RenderSetLogicalSize   SDL_RenderSetLogicalSize_REAL

Definition at line 328 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), WatchGameController(), and WatchJoystick().

#define SDL_RenderSetScale   SDL_RenderSetScale_REAL

Definition at line 334 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

#define SDL_RenderSetViewport   SDL_RenderSetViewport_REAL

Definition at line 330 of file SDL_dynapi_overrides.h.

Referenced by DrawOnViewport(), loop(), and SDL_CreateWindowTexture().

#define SDL_RenderTargetSupported   SDL_RenderTargetSupported_REAL

Definition at line 325 of file SDL_dynapi_overrides.h.

#define SDL_ReportAssertion   SDL_ReportAssertion_REAL

Definition at line 65 of file SDL_dynapi_overrides.h.

#define SDL_ResetAssertionReport   SDL_ResetAssertionReport_REAL

Definition at line 68 of file SDL_dynapi_overrides.h.

#define SDL_RestoreWindow   SDL_RestoreWindow_REAL

Definition at line 542 of file SDL_dynapi_overrides.h.

Referenced by SDL_PromptAssertion(), and SDLTest_CommonEvent().

#define SDL_RWFromConstMem   SDL_RWFromConstMem_REAL

Definition at line 359 of file SDL_dynapi_overrides.h.

Referenced by rwops_testConstMem(), and rwops_testParamNegative().

#define SDL_RWFromFP   SDL_RWFromFP_REAL

Definition at line 48 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFPRead(), and rwops_testFPWrite().

#define SDL_RWFromMem   SDL_RWFromMem_REAL
#define SDL_SaveAllDollarTemplates   SDL_SaveAllDollarTemplates_REAL

Definition at line 162 of file SDL_dynapi_overrides.h.

Referenced by loop().

#define SDL_SaveBMP_RW   SDL_SaveBMP_RW_REAL

Definition at line 455 of file SDL_dynapi_overrides.h.

#define SDL_SaveDollarTemplate   SDL_SaveDollarTemplate_REAL

Definition at line 163 of file SDL_dynapi_overrides.h.

#define SDL_scalbn   SDL_scalbn_REAL

Definition at line 440 of file SDL_dynapi_overrides.h.

#define SDL_SemTryWait   SDL_SemTryWait_REAL

Definition at line 273 of file SDL_dynapi_overrides.h.

#define SDL_SemValue   SDL_SemValue_REAL

Definition at line 276 of file SDL_dynapi_overrides.h.

Referenced by ThreadFunc().

#define SDL_SemWaitTimeout   SDL_SemWaitTimeout_REAL

Definition at line 274 of file SDL_dynapi_overrides.h.

Referenced by SDL_CondWaitTimeout(), SDL_TimerThread(), and TestWaitTimeout().

#define SDL_SetAssertionHandler   SDL_SetAssertionHandler_REAL

Definition at line 66 of file SDL_dynapi_overrides.h.

#define SDL_SetClipboardText   SDL_SetClipboardText_REAL
#define SDL_SetClipRect   SDL_SetClipRect_REAL

Definition at line 465 of file SDL_dynapi_overrides.h.

Referenced by SW_RenderClear(), SW_UpdateClipRect(), and SW_UpdateViewport().

#define SDL_SetCursor   SDL_SetCursor_REAL

Definition at line 260 of file SDL_dynapi_overrides.h.

Referenced by IsSDLWindowEventPending(), loop(), and mouse_setCursor().

#define SDL_setenv   SDL_setenv_REAL

Definition at line 385 of file SDL_dynapi_overrides.h.

Referenced by stdlib_getsetenv().

#define SDL_SetError   SDL_SetError_REAL

Definition at line 36 of file SDL_dynapi_overrides.h.

Referenced by dollarNormalize(), get_audio_device(), IMA_ADPCM_decode(), InitMS_ADPCM(), main(), mem_seek(), mem_writeconst(), open_audio_device(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), prepare_audiospec(), SDL_AddDollarGesture(), SDL_AddEvent(), SDL_AudioInit(), SDL_BlendFillRect(), SDL_BlendFillRects(), SDL_BlendLine(), SDL_BlendLines(), SDL_BlendPoint(), SDL_BlendPoints(), SDL_BuildAudioCVT(), SDL_BuildAudioResampleCVT(), SDL_BuildAudioTypeCVT(), SDL_CalculateBlit(), SDL_CaptureMouse(), SDL_CondBroadcast(), SDL_CondSignal(), SDL_CondWait(), SDL_CondWaitTimeout(), SDL_ConvertAudio(), SDL_ConvertPixels(), SDL_ConvertSurface(), SDL_CreateColorCursor(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateRenderer(), SDL_CreateRGBSurface(), SDL_CreateSemaphore(), SDL_CreateSoftwareRenderer(), SDL_CreateSurfaceOnStack(), SDL_CreateSystemCursor(), SDL_CreateTexture(), SDL_CreateTextureFromSurface(), SDL_CreateWindow(), SDL_CreateWindowTexture(), sdl_dfb_check(), SDL_DrawLine(), SDL_DrawLines(), SDL_DrawPoint(), SDL_DrawPoints(), SDL_FillRect(), SDL_FillRects(), SDL_GameControllerAddMapping(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerOpen(), SDL_GetAudioDeviceName(), SDL_GetClipboardText(), SDL_GetClosestDisplayModeForDisplay(), SDL_GetDisplayMode(), SDL_GetRenderDriverInfo(), SDL_GetRendererOutputSize(), SDL_GetTouch(), SDL_GetTouchDevice(), SDL_GetTouchFinger(), SDL_GetWindowDisplayIndex(), SDL_GetWindowDisplayMode(), SDL_GL_CreateContext(), SDL_GL_GetAttribute(), SDL_GL_GetProcAddress(), SDL_GL_LoadLibrary(), SDL_GL_MakeCurrent(), SDL_GL_SetAttribute(), SDL_GL_SetSwapInterval(), SDL_GL_SwapWindow(), SDL_HapticGetEffectStatus(), SDL_HapticName(), SDL_HapticNewEffect(), SDL_HapticOpen(), SDL_HapticOpened(), SDL_HapticOpenFromJoystick(), SDL_HapticOpenFromMouse(), SDL_HapticPause(), SDL_HapticRumbleInit(), SDL_HapticRumblePlay(), SDL_HapticRumbleStop(), SDL_HapticSetAutocenter(), SDL_HapticSetGain(), SDL_HapticUpdateEffect(), SDL_HasClipboardText(), SDL_InitSubSystem(), SDL_JoystickGetAxis(), SDL_JoystickGetBall(), SDL_JoystickGetButton(), SDL_JoystickGetDeviceGUID(), SDL_JoystickGetHat(), SDL_JoystickNameForIndex(), SDL_JoystickOpen(), SDL_LoadBMP_RW(), SDL_LoadDollarTemplates(), SDL_LoadWAV_RW(), SDL_LockMutex(), SDL_LockTexture(), SDL_MixAudioFormat(), SDL_mutexP(), SDL_mutexV(), SDL_OpenAudio(), SDL_PeepEvents(), SDL_PixelFormatEnumToMasks(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGameControllerParseButton(), SDL_PrivateGameControllerParseControllerConfigString(), SDL_PrivateJoystickValid(), SDL_QueueAudio(), SDL_RecreateWindow(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_RenderDrawLines(), SDL_RenderDrawPoints(), SDL_RenderDrawRects(), SDL_RenderFillRects(), SDL_RWFromFile(), SDL_RWFromFP(), SDL_SaveBMP_RW(), SDL_SaveDollarTemplate(), SDL_SemPost(), SDL_SemTryWait(), SDL_SemWait(), SDL_SemWaitTimeout(), SDL_SetClipboardText(), SDL_SetCursor(), SDL_SetDisplayModeForDisplay(), SDL_SetPixelFormatPalette(), SDL_SetRenderTarget(), SDL_SetSurfacePalette(), SDL_ShowMessageBox(), SDL_SoftStretch(), SDL_SW_CopyYUVToRGB(), SDL_SW_CreateYUVTexture(), SDL_SW_LockYUVTexture(), SDL_SW_SetupYUVDisplay(), SDL_SYS_CreateThread(), SDL_SYS_JoystickOpen(), SDL_SYS_SetThreadPriority(), SDL_SYS_SetTLSData(), SDL_TryLockMutex(), SDL_UninitializedVideo(), SDL_UnlockMutex(), SDL_UpdateWindowSurfaceRects(), SDL_UpdateWindowTexture(), SDL_UpdateYUVTexture(), SDL_UpperBlit(), SDL_UpperBlitScaled(), SDL_VideoInit(), SDL_WinRTInitXAMLApp(), SW_CreateRendererForSurface(), SW_CreateTexture(), SW_GetOutputSize(), SW_RenderReadPixels(), ThreadFunc(), ValidEffect(), and ValidHaptic().

#define SDL_SetEventFilter   SDL_SetEventFilter_REAL

Definition at line 132 of file SDL_dynapi_overrides.h.

#define SDL_SetHint   SDL_SetHint_REAL

Definition at line 196 of file SDL_dynapi_overrides.h.

Referenced by hints_setHint(), and main().

#define SDL_SetHintWithPriority   SDL_SetHintWithPriority_REAL

Definition at line 195 of file SDL_dynapi_overrides.h.

#define SDL_SetMainReady   SDL_SetMainReady_REAL

Definition at line 248 of file SDL_dynapi_overrides.h.

Referenced by SDL_WinRTInitXAMLApp(), and WINRT_ProcessWindowSizeChange().

#define SDL_SetModState   SDL_SetModState_REAL

Definition at line 225 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getSetModState().

#define SDL_SetPaletteColors   SDL_SetPaletteColors_REAL

Definition at line 290 of file SDL_dynapi_overrides.h.

#define SDL_SetPixelFormatPalette   SDL_SetPixelFormatPalette_REAL

Definition at line 289 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetSurfacePalette().

#define SDL_SetRelativeMouseMode   SDL_SetRelativeMouseMode_REAL
#define SDL_SetRenderDrawBlendMode   SDL_SetRenderDrawBlendMode_REAL
#define SDL_SetRenderTarget   SDL_SetRenderTarget_REAL

Definition at line 326 of file SDL_dynapi_overrides.h.

Referenced by Draw(), DrawComposite(), loop(), and main().

#define SDL_SetSurfaceAlphaMod   SDL_SetSurfaceAlphaMod_REAL
#define SDL_SetSurfaceBlendMode   SDL_SetSurfaceBlendMode_REAL
#define SDL_SetSurfaceColorMod   SDL_SetSurfaceColorMod_REAL
#define SDL_SetSurfacePalette   SDL_SetSurfacePalette_REAL

Definition at line 451 of file SDL_dynapi_overrides.h.

#define SDL_SetSurfaceRLE   SDL_SetSurfaceRLE_REAL
#define SDL_SetTextInputRect   SDL_SetTextInputRect_REAL
#define SDL_SetTextureAlphaMod   SDL_SetTextureAlphaMod_REAL
#define SDL_SetTextureBlendMode   SDL_SetTextureBlendMode_REAL
#define SDL_SetTextureColorMod   SDL_SetTextureColorMod_REAL
#define SDL_SetThreadPriority   SDL_SetThreadPriority_REAL

Definition at line 481 of file SDL_dynapi_overrides.h.

Referenced by SDL_RunAudio().

#define SDL_SetWindowBordered   SDL_SetWindowBordered_REAL

Definition at line 536 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

#define SDL_SetWindowBrightness   SDL_SetWindowBrightness_REAL

Definition at line 549 of file SDL_dynapi_overrides.h.

#define SDL_SetWindowData   SDL_SetWindowData_REAL
#define SDL_SetWindowDisplayMode   SDL_SetWindowDisplayMode_REAL

Definition at line 515 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

#define SDL_SetWindowFullscreen   SDL_SetWindowFullscreen_REAL

Definition at line 543 of file SDL_dynapi_overrides.h.

Referenced by FullscreenTo(), and SDLTest_CommonEvent().

#define SDL_SetWindowGammaRamp   SDL_SetWindowGammaRamp_REAL

Definition at line 551 of file SDL_dynapi_overrides.h.

#define SDL_SetWindowGrab   SDL_SetWindowGrab_REAL
#define SDL_SetWindowHitTest   SDL_SetWindowHitTest_REAL

Definition at line 589 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_SetWindowIcon   SDL_SetWindowIcon_REAL

Definition at line 525 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

#define SDL_SetWindowMaximumSize   SDL_SetWindowMaximumSize_REAL

Definition at line 534 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), and video_getSetWindowMaximumSize().

#define SDL_SetWindowMinimumSize   SDL_SetWindowMinimumSize_REAL

Definition at line 532 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), and video_getSetWindowMinimumSize().

#define SDL_SetWindowPosition   SDL_SetWindowPosition_REAL
#define SDL_SetWindowShape   SDL_SetWindowShape_REAL

Definition at line 378 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_SetWindowSize   SDL_SetWindowSize_REAL

Definition at line 530 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_CommonEvent(), and video_getSetWindowSize().

#define SDL_SetWindowsMessageHook   SDL_SetWindowsMessageHook_REAL

Definition at line 596 of file SDL_dynapi_overrides.h.

#define SDL_SetWindowTitle   SDL_SetWindowTitle_REAL

Definition at line 523 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_ShowCursor   SDL_ShowCursor_REAL
#define SDL_ShowMessageBox   SDL_ShowMessageBox_REAL

Definition at line 249 of file SDL_dynapi_overrides.h.

Referenced by button_messagebox(), and SDL_PromptAssertion().

#define SDL_ShowSimpleMessageBox   SDL_ShowSimpleMessageBox_REAL

Definition at line 250 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonEvent().

#define SDL_ShowWindow   SDL_ShowWindow_REAL

Definition at line 537 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

#define SDL_sin   SDL_sin_REAL
#define SDL_sinf   SDL_sinf_REAL

Definition at line 442 of file SDL_dynapi_overrides.h.

Referenced by drawKnob().

#define SDL_SoftStretch   SDL_SoftStretch_REAL

Definition at line 474 of file SDL_dynapi_overrides.h.

Referenced by SDL_LowerBlitScaled(), and SDL_SW_CopyYUVToRGB().

#define SDL_sqrt   SDL_sqrt_REAL
#define SDL_sqrtf   SDL_sqrtf_REAL

Definition at line 585 of file SDL_dynapi_overrides.h.

#define SDL_sscanf   SDL_sscanf_REAL

Definition at line 45 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_ChooseBlitFunc().

#define SDL_StartTextInput   SDL_StartTextInput_REAL

Definition at line 232 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), InitInput(), keyboard_startStopTextInput(), and main().

#define SDL_StopTextInput   SDL_StopTextInput_REAL

Definition at line 234 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), CleanupVideo(), and keyboard_startStopTextInput().

#define SDL_strcmp   SDL_strcmp_REAL

Definition at line 423 of file SDL_dynapi_overrides.h.

Referenced by _checkInvalidNameError(), _checkInvalidScancodeError(), _checkInvalidWindowError(), audio_buildAudioCVTNegative(), audio_enumerateAndNameAudioDevices(), clipboard_testClipboardTextFunctions(), clipboard_testSetClipboardText(), getlocale(), hints_getHint(), hints_setHint(), IsSDLWindowEventPending(), keyboard_getKeyName(), keyboard_getKeyNameNegative(), keyboard_getScancodeNameNegative(), keyboard_setTextInputRectNegative(), main(), open_audio_device(), pixels_allocFreeFormat(), pixels_allocFreePalette(), pixels_calcGammaRamp(), pixels_getPixelFormatName(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), SDL_AddHintCallback(), SDL_CreateWindowTexture(), SDL_DelHintCallback(), SDL_GetCPUCacheLineSize(), SDL_getenv(), SDL_GetHint(), SDL_GetWindowData(), SDL_GL_ExtensionSupported(), SDL_GL_LoadLibrary(), SDL_LoadBMP_RW(), SDL_PromptAssertion(), SDL_SaveBMP_RW(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDLTest_CommonArg(), sdltest_randomAsciiStringOfSize(), sdltest_randomAsciiStringWithMaximumLength(), sdltest_randomBoundaryNumberSint16(), sdltest_randomBoundaryNumberSint32(), sdltest_randomBoundaryNumberSint64(), sdltest_randomBoundaryNumberSint8(), sdltest_randomBoundaryNumberUint16(), sdltest_randomBoundaryNumberUint32(), sdltest_randomBoundaryNumberUint64(), sdltest_randomBoundaryNumberUint8(), SDLTest_RunSuites(), stdlib_getsetenv(), stdlib_snprintf(), stdlib_strlcpy(), video_getSetWindowData(), video_getWindowBrightnessNegative(), video_getWindowDisplayModeNegative(), and WINRT_SetDisplayOrientationsPreference().

#define SDL_strlcat   SDL_strlcat_REAL
#define SDL_strlwr   SDL_strlwr_REAL

Definition at line 406 of file SDL_dynapi_overrides.h.

#define SDL_strncasecmp   SDL_strncasecmp_REAL
#define SDL_strncmp   SDL_strncmp_REAL
#define SDL_strrchr   SDL_strrchr_REAL

Definition at line 408 of file SDL_dynapi_overrides.h.

#define SDL_strrev   SDL_strrev_REAL

Definition at line 404 of file SDL_dynapi_overrides.h.

#define SDL_strtod   SDL_strtod_REAL

Definition at line 422 of file SDL_dynapi_overrides.h.

#define SDL_strtol   SDL_strtol_REAL

Definition at line 418 of file SDL_dynapi_overrides.h.

#define SDL_strtoll   SDL_strtoll_REAL

Definition at line 420 of file SDL_dynapi_overrides.h.

#define SDL_strtoul   SDL_strtoul_REAL

Definition at line 419 of file SDL_dynapi_overrides.h.

#define SDL_strtoull   SDL_strtoull_REAL

Definition at line 421 of file SDL_dynapi_overrides.h.

#define SDL_strupr   SDL_strupr_REAL

Definition at line 405 of file SDL_dynapi_overrides.h.

#define SDL_tan   SDL_tan_REAL

Definition at line 586 of file SDL_dynapi_overrides.h.

#define SDL_tanf   SDL_tanf_REAL

Definition at line 587 of file SDL_dynapi_overrides.h.

#define SDL_TLSCreate   SDL_TLSCreate_REAL

Definition at line 484 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_VideoInit().

#define SDL_TLSGet   SDL_TLSGet_REAL
#define SDL_TLSSet   SDL_TLSSet_REAL

Definition at line 486 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GL_CreateContext(), SDL_GL_MakeCurrent(), and ThreadFunc().

#define SDL_tolower   SDL_tolower_REAL

Definition at line 391 of file SDL_dynapi_overrides.h.

Referenced by SDL_strlwr(), SDL_strncasecmp(), and SDL_vsscanf().

#define SDL_toupper   SDL_toupper_REAL

Definition at line 390 of file SDL_dynapi_overrides.h.

Referenced by SDL_strcasecmp(), and SDL_strupr().

#define SDL_TryLockMutex   SDL_TryLockMutex_REAL

Definition at line 267 of file SDL_dynapi_overrides.h.

#define SDL_uitoa   SDL_uitoa_REAL

Definition at line 411 of file SDL_dynapi_overrides.h.

#define SDL_ulltoa   SDL_ulltoa_REAL

Definition at line 415 of file SDL_dynapi_overrides.h.

#define SDL_ultoa   SDL_ultoa_REAL

Definition at line 413 of file SDL_dynapi_overrides.h.

#define SDL_UnionRect   SDL_UnionRect_REAL
#define SDL_UnloadObject   SDL_UnloadObject_REAL

Definition at line 240 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_UnlockAudio   SDL_UnlockAudio_REAL

Definition at line 100 of file SDL_dynapi_overrides.h.

#define SDL_UnlockAudioDevice   SDL_UnlockAudioDevice_REAL

Definition at line 101 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice().

#define SDL_UnlockTexture   SDL_UnlockTexture_REAL

Definition at line 324 of file SDL_dynapi_overrides.h.

Referenced by UpdateTexture().

#define SDL_UnregisterApp   SDL_UnregisterApp_REAL

Definition at line 50 of file SDL_dynapi_overrides.h.

#define SDL_UpdateTexture   SDL_UpdateTexture_REAL

Definition at line 321 of file SDL_dynapi_overrides.h.

Referenced by loop(), and SDL_UpdateWindowTexture().

#define SDL_UpdateWindowSurface   SDL_UpdateWindowSurface_REAL

Definition at line 545 of file SDL_dynapi_overrides.h.

Referenced by DrawScreen(), loop(), and SW_RenderPresent().

#define SDL_UpdateWindowSurfaceRects   SDL_UpdateWindowSurfaceRects_REAL

Definition at line 546 of file SDL_dynapi_overrides.h.

#define SDL_UpdateYUVTexture   SDL_UpdateYUVTexture_REAL

Definition at line 322 of file SDL_dynapi_overrides.h.

#define SDL_UpperBlit   SDL_UpperBlit_REAL

Definition at line 472 of file SDL_dynapi_overrides.h.

#define SDL_UpperBlitScaled   SDL_UpperBlitScaled_REAL

Definition at line 475 of file SDL_dynapi_overrides.h.

#define SDL_utf8strlcpy   SDL_utf8strlcpy_REAL

Definition at line 401 of file SDL_dynapi_overrides.h.

Referenced by SDL_SendEditingText(), and SDL_SendKeyboardText().

#define SDL_VideoInit   SDL_VideoInit_REAL

Definition at line 502 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_InitSubSystem(), and SDLTest_CommonInit().

#define SDL_VideoQuit   SDL_VideoQuit_REAL

Definition at line 503 of file SDL_dynapi_overrides.h.

Referenced by main(), quit(), SDL_QuitSubSystem(), and SDLTest_CommonQuit().

#define SDL_vsnprintf   SDL_vsnprintf_REAL
#define SDL_vsscanf   SDL_vsscanf_REAL

Definition at line 572 of file SDL_dynapi_overrides.h.

#define SDL_WaitEvent   SDL_WaitEvent_REAL

Definition at line 129 of file SDL_dynapi_overrides.h.

Referenced by main().

#define SDL_WaitEventTimeout   SDL_WaitEventTimeout_REAL

Definition at line 130 of file SDL_dynapi_overrides.h.

#define SDL_WaitThread   SDL_WaitThread_REAL
#define SDL_WarpMouseGlobal   SDL_WarpMouseGlobal_REAL

Definition at line 581 of file SDL_dynapi_overrides.h.

#define SDL_WarpMouseInWindow   SDL_WarpMouseInWindow_REAL
#define SDL_wcslcat   SDL_wcslcat_REAL

Definition at line 398 of file SDL_dynapi_overrides.h.

#define SDL_wcslcpy   SDL_wcslcpy_REAL

Definition at line 397 of file SDL_dynapi_overrides.h.

#define SDL_wcslen   SDL_wcslen_REAL

Definition at line 396 of file SDL_dynapi_overrides.h.

#define SDL_WinRTGetFSPathUNICODE   SDL_WinRTGetFSPathUNICODE_REAL

Definition at line 582 of file SDL_dynapi_overrides.h.

#define SDL_WinRTGetFSPathUTF8   SDL_WinRTGetFSPathUTF8_REAL

Definition at line 583 of file SDL_dynapi_overrides.h.

#define SDL_WinRTRunApp   SDL_WinRTRunApp_REAL

Definition at line 584 of file SDL_dynapi_overrides.h.

#define SDL_WinRTRunApp   SDL_WinRTRunApp_REAL

Definition at line 584 of file SDL_dynapi_overrides.h.

#define SDL_WriteBE16   SDL_WriteBE16_REAL

Definition at line 371 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

#define SDL_WriteBE32   SDL_WriteBE32_REAL

Definition at line 373 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

#define SDL_WriteBE64   SDL_WriteBE64_REAL

Definition at line 375 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

#define SDL_WriteLE16   SDL_WriteLE16_REAL

Definition at line 370 of file SDL_dynapi_overrides.h.

Referenced by main(), rwops_testFileWriteReadEndian(), and SDL_SaveBMP_RW().

#define SDL_WriteLE32   SDL_WriteLE32_REAL

Definition at line 372 of file SDL_dynapi_overrides.h.

Referenced by main(), rwops_testFileWriteReadEndian(), and SDL_SaveBMP_RW().

#define SDL_WriteLE64   SDL_WriteLE64_REAL

Definition at line 374 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

#define SDL_WriteU8   SDL_WriteU8_REAL

Definition at line 369 of file SDL_dynapi_overrides.h.