PlayerInputProxy
represents an audio or control input for a player that is to be dynamically
patchable at runtime.
eg. an input to an effect.
a potential controller/interface input
PlayerInputProxy(audioSpec)
p = Patch({ arg audio,ffreq;
RLPF.ar(audio,ffreq)
},[
PlayerInputProxy.new
]);
it holds the place. if the patch is played, it is silent.
p.play
other classes can detect these inputs and patch into them.
The audioSpec would specify the number of channels.