ROL
ROL::BoundConstraint_SimOpt< Real > Member List

This is the complete list of members for ROL::BoundConstraint_SimOpt< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
bnd1_ROL::BoundConstraint_SimOpt< Real >private
bnd2_ROL::BoundConstraint_SimOpt< Real >private
BoundConstraint(void)ROL::BoundConstraint< Real >inline
BoundConstraint(const Teuchos::RCP< Vector< Real > > &x_lo, const Teuchos::RCP< Vector< Real > > &x_up, const Real scale=1.0)ROL::BoundConstraint< Real >inline
BoundConstraint_SimOpt(const Teuchos::RCP< BoundConstraint< Real > > &bnd1, const Teuchos::RCP< BoundConstraint< Real > > &bnd2)ROL::BoundConstraint_SimOpt< Real >inline
checkMultipliers(const Vector< Real > &l, const Vector< Real > &x)ROL::BoundConstraint_SimOpt< Real >inline
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
getLowerVectorRCP(void) const ROL::BoundConstraint< Real >inline
getUpperVectorRCP(void) const ROL::BoundConstraint< Real >inline
isActivated(void)ROL::BoundConstraint< Real >inline
isFeasible(const Vector< Real > &v)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
project(Vector< Real > &x)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
setVectorToLowerBound(Vector< Real > &l)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
setVectorToUpperBound(Vector< Real > &u)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::BoundConstraint_SimOpt< Real >inlinevirtual
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual
~BoundConstraint_SimOpt()ROL::BoundConstraint_SimOpt< Real >inline