ROL
BoundConstraint_BurgersControl< Real > Member List

This is the complete list of members for BoundConstraint_BurgersControl< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
BoundConstraint(void)ROL::BoundConstraint< Real >inline
BoundConstraint(const Teuchos::RCP< Vector< Real > > &x_lo, const Teuchos::RCP< Vector< Real > > &x_up, const Real scale=1.0)ROL::BoundConstraint< Real >inline
BoundConstraint_BurgersControl(int dim)BoundConstraint_BurgersControl< Real >inline
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
dim_BoundConstraint_BurgersControl< Real >private
getLowerVectorRCP(void) const ROL::BoundConstraint< Real >inline
getUpperVectorRCP(void) const ROL::BoundConstraint< Real >inline
isActivated(void)ROL::BoundConstraint< Real >inline
isFeasible(const ROL::Vector< Real > &x)BoundConstraint_BurgersControl< Real >inlinevirtual
min_diff_BoundConstraint_BurgersControl< Real >private
project(ROL::Vector< Real > &x)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inlinevirtual
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
setVectorToLowerBound(ROL::Vector< Real > &l)BoundConstraint_BurgersControl< Real >inlinevirtual
setVectorToUpperBound(ROL::Vector< Real > &u)BoundConstraint_BurgersControl< Real >inlinevirtual
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::BoundConstraint< Real >inlinevirtual
x_lo_BoundConstraint_BurgersControl< Real >private
x_up_BoundConstraint_BurgersControl< Real >private
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual