#ifndef HENGINE_H
#define HENGINE_H

/* Spring Engine Headers */
#include "LegacyCpp/UnitDef.h"       /* Unit Definitions */
#include "LegacyCpp/CommandQueue.h"  /* Unit Command Queues */
#include "LegacyCpp/FeatureDef.h"    /* Feature Definitions */
#include "LegacyCpp/MoveData.h"      /* Types of Movement units can have */
#include "LegacyCpp/WeaponDef.h"     /* Weapon Definitions */
#include "System/float3.h"           /* 3D vector operations */

using namespace springLegacyAI;

#endif
