#ifndef API_H
#define API_H

#include <string>
#include <map>
#include <vector>

class Position;
//class Resource;
//class ResourceTransfer;
class IDamage;
class IMapFeature;
class IMap;
class IUnitType;
class IUnit;
class IGame;
class IAI;

#include "../Position.h"
#include "ResourceData.h"
#include "ResourceTransfer.h"
#include "IDamage.h"
#include "IMapFeature.h"
#include "IMap.h"
#include "IUnitType.h"
#include "IUnit.h"
#include "IGame.h"
#include "IAI.h"

#endif
