#ifndef SPRINGAPI_H
#define SPRINGAPI_H

#include "../interfaces/api.h"


#include "AI/Wrappers/Cpp/src-generated/OOAICallback.h"

#include "ExternalAI/Interface/AISEvents.h"
#include "AI/Wrappers/Cpp/src-generated/Unit.h"
#include "AI/Wrappers/Cpp/src-generated/UnitDef.h"
#include "AI/Wrappers/Cpp/src-generated/Feature.h"
#include "AI/Wrappers/Cpp/src-generated/FeatureDef.h"
#include "AI/Wrappers/Cpp/src-generated/Engine.h"
#include "AI/Wrappers/Cpp/src-generated/DataDirs.h"
#include "AI/Wrappers/Cpp/src-generated/Map.h"
#include "AI/Wrappers/Cpp/src-generated/Mod.h"
#include "AI/Wrappers/Cpp/src-generated/Game.h"
#include "AI/Wrappers/Cpp/src-generated/Cheats.h"
#include "AI/Wrappers/Cpp/src-generated/Economy.h"
#include "AI/Wrappers/Cpp/src-generated/Resource.h"
#include "AI/Wrappers/Cpp/src-generated/Drawer.h"
#include "AI/Wrappers/Cpp/src-generated/Lua.h"

class CSpringMapFeature;
class CSpringMap;
class CSpringUnitType;
class CSpringUnit;
class CSpringGame;

#include "SpringDamage.h"
#include "SpringMapFeature.h"
#include "SpringMap.h"
#include "SpringUnitType.h"
#include "SpringUnit.h"
#include "SpringGame.h"
#endif

