// Copyright Hugh Perkins 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
//  more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//

package hughai.utils;

// converts to and from binary
// broken I think
// just use ObjectStream
public class Converter {
//   public static byte[] integerToBytes( int intvalue ) {
//      byte[] bytes = new byte[4];
//      //Objec
//      //java.lang.
//      for( int i = 0; i < 4; i++ ) {
//         System.out.println( "" + intvalue + " " + (byte)intvalue );
//         bytes[i] = (byte)intvalue;
//         intvalue >>= 8;
//      }
//      return bytes;
//   }
//
//   public static byte[] floatToBytes( float floatvalue ) {
//      int intvalue = Float.floatToIntBits( floatvalue );
//      byte[] bytes = integerToBytes( intvalue );
//      return bytes;
//   }
//
//   public static float bytesToFloat( byte[] bytes, int offset ) {
//      int intvalue = bytesToInt( bytes, offset );
//      return Float.intBitsToFloat( intvalue );
//   }
//
//   public static int bytesToInt( byte[] bytes, int offset ) {
//      int intvalue = 0;
//      for( int i = 0; i < 4; i++ ) {
//         intvalue <<= 8;
//         intvalue += bytes[i];
//      }
//      return intvalue;
//   }
}
