Field3D
PluginLoader.h
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1 //----------------------------------------------------------------------------//
2 
3 /*
4  * Copyright (c) 2009 Sony Pictures Imageworks Inc
5  *
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
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13  * notice, this list of conditions and the following disclaimer.
14  * Redistributions in binary form must reproduce the above copyright
15  * notice, this list of conditions and the following disclaimer in the
16  * documentation and/or other materials provided with the
17  * distribution. Neither the name of Sony Pictures Imageworks nor the
18  * names of its contributors may be used to endorse or promote
19  * products derived from this software without specific prior written
20  * permission.
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22  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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35 
36 //----------------------------------------------------------------------------//
37 
42 //----------------------------------------------------------------------------//
43 
44 #ifndef _INCLUDED_Field3D_PluginLoader_H_
45 #define _INCLUDED_Field3D_PluginLoader_H_
46 
47 #include <string>
48 #include <vector>
49 
50 //----------------------------------------------------------------------------//
51 
52 #include "ns.h"
53 
55 
56 //----------------------------------------------------------------------------//
57 // PluginLoader
58 //----------------------------------------------------------------------------//
59 
66 //----------------------------------------------------------------------------//
67 
69 {
70 
71 public:
72 
73  // Constructors --------------------------------------------------------------
74 
76  PluginLoader();
78  ~PluginLoader();
79 
80  // Main methods --------------------------------------------------------------
81 
83  static void loadPlugins();
84 
85 #if 0
86  bool resolveGlobalsForPlugins(const char *dso);
88  bool getDso(char *cptr,const char *dso, std::string &dsoPath);
89 #endif
90 
91 private:
92 
93  // Private data members ------------------------------------------------------
94 
96  static std::vector<std::string> ms_pluginsLoaded;
97 
98 };
99 
100 //----------------------------------------------------------------------------//
101 // Utility functions
102 //----------------------------------------------------------------------------//
103 
104 bool getDirSos(std::vector<std::string> &sos, std::string &dir);
105 
106 //----------------------------------------------------------------------------//
107 
109 
110 //----------------------------------------------------------------------------//
111 
112 #endif // Include guard
#define FIELD3D_NAMESPACE_HEADER_CLOSE
Definition: ns.h:58
static void loadPlugins()
Checks all paths in $FIELD3D_DSO_PATH and loads the plugins it finds.
static std::vector< std::string > ms_pluginsLoaded
List of plugins loaded.
Definition: PluginLoader.h:96
PluginLoader()
Default constructor.
bool getDirSos(std::vector< std::string > &sos, std::string &dir)
This class provides methods for loading Field plugins from disk.
Definition: PluginLoader.h:68
~PluginLoader()
Destructor.