81 cout << message << endl;
#define FIELD3D_NAMESPACE_SOURCE_CLOSE
FIELD3D_API void print(Severity severity, const std::string &message)
Sends the string to the assigned output, prefixing the message with the severity. ...
Contains the Log class which can be used to redirect output to an arbitrary destination.
FIELD3D_API void setVerbosity(int level=1)
Set the verbosity level of console output: 0 = do not echo anything to the console; >=1 = echo all me...
Severity
Used by the Msg::print() call.
Contains logging-related functions.