Field3D
FieldInterp.cpp File Reference
#include "FieldInterp.h"

Go to the source code of this file.

Functions

bool isLegalVoxelCoord (const V3d &vsP, const Box3d &vsDataWindow)
 Checks whether the floating - point voxel coordinate is within the given (floating point) data window. More...
 
FIELD3D_NAMESPACE_OPEN bool isPointInField (const FieldRes::Ptr f, const V3d &wsP)
 Checks whether the point is within the given field. More...
 

Detailed Description

Contains implementations of interpolation-related functions.

Definition in file FieldInterp.cpp.

Function Documentation

FIELD3D_NAMESPACE_OPEN bool isPointInField ( const FieldRes::Ptr  f,
const V3d wsP 
)

Checks whether the point is within the given field.

Definition at line 52 of file FieldInterp.cpp.

Referenced by wsSample().

53 {
54  V3d lsP;
55  f->mapping()->worldToLocal(wsP, lsP);
56  return (lsP.x > 0.0 && lsP.x <= 1.0 &&
57  lsP.y > 0.0 && lsP.y <= 1.0 &&
58  lsP.z > 0.0 && lsP.z <= 1.0);
59 }
Imath::V3d V3d
Definition: SpiMathLib.h:74
bool isLegalVoxelCoord ( const V3d vsP,
const Box3d vsDataWindow 
)

Checks whether the floating - point voxel coordinate is within the given (floating point) data window.

Definition at line 63 of file FieldInterp.cpp.

References FIELD3D_NAMESPACE_SOURCE_CLOSE.

Referenced by wsSample().

64 {
65  return vsP.x > (vsDataWindow.min.x) &&
66  vsP.x < (vsDataWindow.max.x) &&
67  vsP.y > (vsDataWindow.min.y) &&
68  vsP.y < (vsDataWindow.max.y) &&
69  vsP.z > (vsDataWindow.min.z) &&
70  vsP.z < (vsDataWindow.max.z);
71 }