GNU CommonC++
Public Types | Public Member Functions | Related Functions
ost::Engine Class Reference

Engine. More...

#include <persist.h>

List of all members.

Public Types

enum  EngineMode { modeRead, modeWrite }
 These are the modes the Persistence::Engine can work in. More...

Public Member Functions

 Engine (std::iostream &stream, EngineMode mode, bool compress=true) THROWS(PersistException)
 Constructs a Persistence::Engine with the specified stream in the given mode.
void sync ()
 This Flushes the buffers and closes the Persistence::Engine this must happen before the underlying stream is shut down.
bool more ()
 This says there are more objects to deserialize.
virtual ~Engine ()
void write (const BaseObject &object) THROWS(PersistException)
 writes a BaseObject from a reference.
void write (const BaseObject *object) THROWS(PersistException)
 writes a BaseObject from a pointer.
void write (int8 i) THROWS(PersistException)
void write (uint8 i) THROWS(PersistException)
void write (int16 i) THROWS(PersistException)
void write (uint16 i) THROWS(PersistException)
void write (int32 i) THROWS(PersistException)
void write (uint32 i) THROWS(PersistException)
void write (float i) THROWS(PersistException)
void write (double i) THROWS(PersistException)
void write (const String &str) THROWS(PersistException)
void write (const std::string &str) THROWS(PersistException)
void writeBinary (const uint8 *data, const uint32 size) THROWS(PersistException)
void read (BaseObject &object) THROWS(PersistException)
 reads a BaseObject into a reference overwriting the object.
void read (BaseObject *&object) THROWS(PersistException)
 reads a BaseObject into a pointer allocating memory for the object if necessary.
void read (int8 &i) THROWS(PersistException)
void read (uint8 &i) THROWS(PersistException)
void read (int16 &i) THROWS(PersistException)
void read (uint16 &i) THROWS(PersistException)
void read (int32 &i) THROWS(PersistException)
void read (uint32 &i) THROWS(PersistException)
void read (float &i) THROWS(PersistException)
void read (double &i) THROWS(PersistException)
void read (String &str) THROWS(PersistException)
void read (std::string &str) THROWS(PersistException)
void readBinary (uint8 *data, uint32 size) THROWS(PersistException)

Related Functions

(Note that these are not member functions.)

__EXPORT Engine & operator>> (Engine &ar, BaseObject &ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, BaseObject *&ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, BaseObject const &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, BaseObject const *ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, int8 &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, int8 ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, uint8 &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, uint8 ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, int16 &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, int16 ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, uint16 &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, uint16 ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, int32 &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, int32 ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, uint32 &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, uint32 ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, float &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, float ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, double &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, double ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, String &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, String ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, std::string &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, std::string ob) THROWS(PersistException)
__EXPORT Engine & operator>> (Engine &ar, bool &ob) THROWS(PersistException)
__EXPORT Engine & operator<< (Engine &ar, bool ob) THROWS(PersistException)
template<class T >
Engine & operator<< (Engine &ar, typename std::vector< T > const &ob) THROWS(PersistException)
 The following are templated classes.
template<class T >
Engine & operator>> (Engine &ar, typename std::vector< T > &ob) THROWS(PersistException)
template<class T >
Engine & operator<< (Engine &ar, typename std::deque< T > const &ob) THROWS(PersistException)
template<class T >
Engine & operator>> (Engine &ar, typename std::deque< T > &ob) THROWS(PersistException)
template<class Key , class Value >
Engine & operator<< (Engine &ar, typename std::map< Key, Value > const &ob) THROWS(PersistException)
template<class Key , class Value >
Engine & operator>> (Engine &ar, typename std::map< Key, Value > &ob) THROWS(PersistException)
template<class x , class y >
Engine & operator<< (Engine &ar, std::pair< x, y > &ob) THROWS(PersistException)
template<class x , class y >
Engine & operator>> (Engine &ar, std::pair< x, y > &ob) THROWS(PersistException)

Detailed Description

Engine.

This class constructs on a standard C++ STL stream and then operates in the mode specified. The stream passed into the constructor must be a binary mode to function properly.

Author:
Daniel Silverstone stream serialization of persistent classes.

Member Enumeration Documentation

These are the modes the Persistence::Engine can work in.

Enumerator:
modeRead 
modeWrite 

Constructor & Destructor Documentation

ost::Engine::Engine ( std::iostream &  stream,
EngineMode  mode,
bool  compress = true 
)

Constructs a Persistence::Engine with the specified stream in the given mode.

The stream must be initialised properly prior to this call or problems will ensue. If built using zlib compress can be used to enable compression

virtual ost::Engine::~Engine ( )
virtual

Member Function Documentation

bool ost::Engine::more ( )

This says there are more objects to deserialize.

void ost::Engine::read ( BaseObject &  object)

reads a BaseObject into a reference overwriting the object.

void ost::Engine::read ( BaseObject *&  object)

reads a BaseObject into a pointer allocating memory for the object if necessary.

void ost::Engine::read ( int8 &  i)
inline

References CCXX_ENGINEREAD_REF.

void ost::Engine::read ( uint8 &  i)
inline

References CCXX_ENGINEREAD_REF.

void ost::Engine::read ( int16 &  i)
inline

References CCXX_ENGINEREAD_REF.

void ost::Engine::read ( uint16 &  i)
inline

References CCXX_ENGINEREAD_REF.

void ost::Engine::read ( int32 &  i)
inline

References CCXX_ENGINEREAD_REF.

void ost::Engine::read ( uint32 &  i)
inline

References CCXX_ENGINEREAD_REF.

void ost::Engine::read ( float &  i)
inline

References CCXX_ENGINEREAD_REF.

void ost::Engine::read ( double &  i)
inline

References CCXX_ENGINEREAD_REF.

void ost::Engine::read ( String &  str)
void ost::Engine::read ( std::string &  str)
void ost::Engine::readBinary ( uint8 *  data,
uint32  size 
)
void ost::Engine::sync ( )

This Flushes the buffers and closes the Persistence::Engine this must happen before the underlying stream is shut down.

void ost::Engine::write ( const BaseObject &  object)
inline

writes a BaseObject from a reference.

References write().

Referenced by write().

void ost::Engine::write ( const BaseObject *  object)

writes a BaseObject from a pointer.

void ost::Engine::write ( int8  i)
inline

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write ( uint8  i)
inline

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write ( int16  i)
inline

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write ( uint16  i)
inline

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write ( int32  i)
inline

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write ( uint32  i)
inline

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write ( float  i)
inline

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write ( double  i)
inline

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write ( const String &  str)
void ost::Engine::write ( const std::string &  str)
void ost::Engine::writeBinary ( const uint8 *  data,
const uint32  size 
)

Friends And Related Function Documentation

__EXPORT Engine & operator<< ( Engine &  ar,
BaseObject const &  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
BaseObject const *  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
int8  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
uint8  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
int16  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
uint16  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
int32  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
uint32  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
float  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
double  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
String  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
std::string  ob 
)
related
__EXPORT Engine & operator<< ( Engine &  ar,
bool  ob 
)
related
template<class T >
Engine & operator<< ( Engine &  ar,
typename std::vector< T > const &  ob 
)
related

The following are templated classes.

serialize a vector of some serializable content to the engine

template<class T >
Engine & operator<< ( Engine &  ar,
typename std::deque< T > const &  ob 
)
related

serialize a deque of some serializable content to the engine

template<class Key , class Value >
Engine & operator<< ( Engine &  ar,
typename std::map< Key, Value > const &  ob 
)
related

serialize a map with keys/values which both are serializeable to an engine.

template<class x , class y >
Engine & operator<< ( Engine &  ar,
std::pair< x, y > &  ob 
)
related

serialize a pair of some serializable content to the engine.

__EXPORT Engine & operator>> ( Engine &  ar,
BaseObject &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
BaseObject *&  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
int8 &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
uint8 &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
int16 &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
uint16 &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
int32 &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
uint32 &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
float &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
double &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
String &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
std::string &  ob 
)
related
__EXPORT Engine & operator>> ( Engine &  ar,
bool &  ob 
)
related
template<class T >
Engine & operator>> ( Engine &  ar,
typename std::vector< T > &  ob 
)
related

deserialize a vector of deserializable content from an engine.

template<class T >
Engine & operator>> ( Engine &  ar,
typename std::deque< T > &  ob 
)
related

deserialize a deque of deserializable content from an engine.

template<class Key , class Value >
Engine & operator>> ( Engine &  ar,
typename std::map< Key, Value > &  ob 
)
related

deserialize a map with keys/values which both are serializeable from an engine.

template<class x , class y >
Engine & operator>> ( Engine &  ar,
std::pair< x, y > &  ob 
)
related

deserialize a pair of some serializable content to the engine.


The documentation for this class was generated from the following file: