38 #ifndef vtkDepthPeelingPass_h 39 #define vtkDepthPeelingPass_h 41 #include "vtkRenderingOpenGL2Module.h" 59 void PrintSelf(ostream& os,
vtkIndent indent);
78 virtual void SetTranslucentPass(
vtkRenderPass *translucentPass);
145 unsigned int DepthFormat;
154 double OcclusionRatio;
159 int MaximumNumberOfPeels;
161 bool LastRenderingUsedDepthPeeling;
167 int DepthPeelingHigherLayer;
vtkTextureObject * TranslucentZTexture
Implement an Order Independent Transparency render pass.
vtkgl::CellBO * FinalBlendProgram
#define vtkGetMacro(name, type)
record modification and/or execution time
std::vector< float > * DepthZData
#define vtkSetClampMacro(name, type, min, max)
#define vtkTypeMacro(thisClass, superclass)
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
vtkTextureObject * OpaqueZTexture
GLubyte GLubyte GLubyte GLubyte w
a simple class to control print indentation
#define vtkGetObjectMacro(name, type)
abstracts an OpenGL texture object.
vtkTextureObject * OpaqueRGBATexture
vtkTextureObject * TranslucentRGBATexture
Perform part of the rendering of a vtkRenderer.
vtkgl::CellBO * IntermediateBlendProgram
#define vtkSetMacro(name, type)
vtkTextureObject * CurrentRGBATexture