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void | beginRendering () |
| Perform any operations required to put the system into a state ready for rendering operations to begin.
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void | endRendering () |
| Perform any operations required to finalise rendering.
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bool | isS3TCSupported () const |
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void | setupRenderingBlendMode (const BlendMode mode, const bool force=false) |
| set the render states for the specified BlendMode.
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void | setViewProjectionMatrix (const mat4Pimpl *viewProjectionMatrix) |
| Helper to set the view projection matrix. More...
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void | beginRendering () |
| Perform any operations required to put the system into a state ready for rendering operations to begin.
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void | endRendering () |
| Perform any operations required to finalise rendering.
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bool | isS3TCSupported () const |
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void | setupRenderingBlendMode (const BlendMode mode, const bool force=false) |
| set the render states for the specified BlendMode.
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void | setViewProjectionMatrix (const mat4Pimpl *viewProjectionMatrix) |
| Helper to set the view projection matrix. More...
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RenderTarget & | getDefaultRenderTarget () |
| Returns the default RenderTarget object. The default render target is is typically one that targets the entire screen (or rendering window). More...
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GeometryBuffer & | createGeometryBuffer () |
| Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from any RenderQueues and call destroyGeometryBuffer when you want to destroy the GeometryBuffer. More...
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void | destroyGeometryBuffer (const GeometryBuffer &buffer) |
| Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function. Before destroying any GeometryBuffer you should ensure that it has been removed from any RenderQueue that was using it. More...
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void | destroyAllGeometryBuffers () |
| Destroy all GeometryBuffer objects created by this Renderer.
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TextureTarget * | createTextureTarget () |
| Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose it's content from one frame to another. More...
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void | destroyTextureTarget (TextureTarget *target) |
| Function that cleans up TextureTarget objects created with the createTextureTarget function. More...
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void | destroyAllTextureTargets () |
| Destory all TextureTarget objects created by this Renderer.
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Texture & | createTexture (const String &name) |
| Create a 'null' Texture object. More...
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Texture & | createTexture (const String &name, const String &filename, const String &resourceGroup) |
| Create a Texture object using the given image file. More...
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Texture & | createTexture (const String &name, const Sizef &size) |
| Create a Texture object with the given pixel dimensions as specified by size. More...
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void | destroyTexture (Texture &texture) |
| Destroy a Texture object that was previously created by calling the createTexture functions. More...
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void | destroyTexture (const String &name) |
| Destroy a Texture object that was previously created by calling the createTexture functions. More...
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void | destroyAllTextures () |
| Destroy all Texture objects created by this Renderer.
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Texture & | getTexture (const String &name) const |
| Return a Texture object that was previously created by calling the createTexture functions. More...
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bool | isTextureDefined (const String &name) const |
| Return whether a texture with the given name exists.
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void | setDisplaySize (const Sizef &sz) |
| Set the size of the display or host window in pixels for this Renderer object. More...
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const Sizef & | getDisplaySize () const |
| Return the size of the display or host window in pixels. More...
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const Vector2f & | getDisplayDPI () const |
| Return the resolution of the display or host window in dots per inch. More...
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uint | getMaxTextureSize () const |
| Return the pixel size of the maximum supported texture. More...
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const String & | getIdentifierString () const |
| Return identification string for the renderer module. More...
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Texture & | createTexture (const String &name, GLuint tex, const Sizef &sz) |
| Create a texture that uses an existing OpenGL texture with the specified size. Note that it is your responsibility to ensure that the OpenGL texture is valid and that the specified size is accurate. More...
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void | enableExtraStateSettings (bool setting) |
| Tells the renderer to initialise some extra states beyond what it directly needs itself for CEGUI. More...
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void | grabTextures () |
| Grabs all the loaded textures from Texture RAM and stores them in a local data buffer. This function invalidates all textures, and restoreTextures must be called before any CEGUI rendering is done for predictable results.
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void | restoreTextures () |
| Restores all the loaded textures from the local data buffers previously created by 'grabTextures'.
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virtual Sizef | getAdjustedTextureSize (const Sizef &sz) const |
| Helper to return a valid texture size according to reported OpenGL capabilities. More...
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virtual const mat4Pimpl * | getViewProjectionMatrix () |
| Helper to return view projection matrix. More...
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const CEGUI::Rectf & | getActiveViewPort () |
| Helper to get the viewport. More...
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void | setActiveRenderTarget (RenderTarget *renderTarget) |
| Helper to set the active render target. More...
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RenderTarget * | getActiveRenderTarget () |
| Helper to get the active render target. More...
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bool | isTexCoordSystemFlipped () const |
| Returns if the texture coordinate system is vertically flipped or not. The original of a texture coordinate system is typically located either at the the top-left or the bottom-left. CEGUI, Direct3D and most rendering engines assume it to be on the top-left. OpenGL assumes it to be at the bottom left. More...
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RenderTarget & | getDefaultRenderTarget () |
| Returns the default RenderTarget object. The default render target is is typically one that targets the entire screen (or rendering window). More...
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GeometryBuffer & | createGeometryBuffer () |
| Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from any RenderQueues and call destroyGeometryBuffer when you want to destroy the GeometryBuffer. More...
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void | destroyGeometryBuffer (const GeometryBuffer &buffer) |
| Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function. Before destroying any GeometryBuffer you should ensure that it has been removed from any RenderQueue that was using it. More...
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void | destroyAllGeometryBuffers () |
| Destroy all GeometryBuffer objects created by this Renderer.
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TextureTarget * | createTextureTarget () |
| Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose it's content from one frame to another. More...
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void | destroyTextureTarget (TextureTarget *target) |
| Function that cleans up TextureTarget objects created with the createTextureTarget function. More...
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void | destroyAllTextureTargets () |
| Destory all TextureTarget objects created by this Renderer.
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Texture & | createTexture (const String &name) |
| Create a 'null' Texture object. More...
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Texture & | createTexture (const String &name, const String &filename, const String &resourceGroup) |
| Create a Texture object using the given image file. More...
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Texture & | createTexture (const String &name, const Sizef &size) |
| Create a Texture object with the given pixel dimensions as specified by size. More...
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void | destroyTexture (Texture &texture) |
| Destroy a Texture object that was previously created by calling the createTexture functions. More...
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void | destroyTexture (const String &name) |
| Destroy a Texture object that was previously created by calling the createTexture functions. More...
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void | destroyAllTextures () |
| Destroy all Texture objects created by this Renderer.
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Texture & | getTexture (const String &name) const |
| Return a Texture object that was previously created by calling the createTexture functions. More...
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bool | isTextureDefined (const String &name) const |
| Return whether a texture with the given name exists.
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void | setDisplaySize (const Sizef &sz) |
| Set the size of the display or host window in pixels for this Renderer object. More...
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const Sizef & | getDisplaySize () const |
| Return the size of the display or host window in pixels. More...
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const Vector2f & | getDisplayDPI () const |
| Return the resolution of the display or host window in dots per inch. More...
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uint | getMaxTextureSize () const |
| Return the pixel size of the maximum supported texture. More...
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const String & | getIdentifierString () const |
| Return identification string for the renderer module. More...
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Texture & | createTexture (const String &name, GLuint tex, const Sizef &sz) |
| Create a texture that uses an existing OpenGL texture with the specified size. Note that it is your responsibility to ensure that the OpenGL texture is valid and that the specified size is accurate. More...
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void | enableExtraStateSettings (bool setting) |
| Tells the renderer to initialise some extra states beyond what it directly needs itself for CEGUI. More...
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void | grabTextures () |
| Grabs all the loaded textures from Texture RAM and stores them in a local data buffer. This function invalidates all textures, and restoreTextures must be called before any CEGUI rendering is done for predictable results.
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void | restoreTextures () |
| Restores all the loaded textures from the local data buffers previously created by 'grabTextures'.
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virtual Sizef | getAdjustedTextureSize (const Sizef &sz) const |
| Helper to return a valid texture size according to reported OpenGL capabilities. More...
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virtual const mat4Pimpl * | getViewProjectionMatrix () |
| Helper to return view projection matrix. More...
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const CEGUI::Rectf & | getActiveViewPort () |
| Helper to get the viewport. More...
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void | setActiveRenderTarget (RenderTarget *renderTarget) |
| Helper to set the active render target. More...
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RenderTarget * | getActiveRenderTarget () |
| Helper to get the active render target. More...
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bool | isTexCoordSystemFlipped () const |
| Returns if the texture coordinate system is vertically flipped or not. The original of a texture coordinate system is typically located either at the the top-left or the bottom-left. CEGUI, Direct3D and most rendering engines assume it to be on the top-left. OpenGL assumes it to be at the bottom left. More...
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virtual | ~Renderer () |
| Destructor.
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virtual | ~Renderer () |
| Destructor.
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static OpenGLRenderer & | bootstrapSystem (const TextureTargetType tt_type=TTT_AUTO, const int abi=CEGUI_VERSION_ABI) |
| Convenience function that creates the required objects to initialise the CEGUI system. More...
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static OpenGLRenderer & | bootstrapSystem (const Sizef &display_size, const TextureTargetType tt_type=TTT_AUTO, const int abi=CEGUI_VERSION_ABI) |
| Convenience function that creates the required objects to initialise the CEGUI system. More...
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static void | destroySystem () |
| Convenience function to cleanup the CEGUI system and related objects that were created by calling the bootstrapSystem function. More...
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static OpenGLRenderer & | create (const TextureTargetType tt_type=TTT_AUTO, const int abi=CEGUI_VERSION_ABI) |
| Create an OpenGLRenderer object. More...
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static OpenGLRenderer & | create (const Sizef &display_size, const TextureTargetType tt_type=TTT_AUTO, const int abi=CEGUI_VERSION_ABI) |
| Create an OpenGLRenderer object. More...
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static void | destroy (OpenGLRenderer &renderer) |
| Destroy an OpenGLRenderer object. More...
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static OpenGLRenderer & | bootstrapSystem (const TextureTargetType tt_type=TTT_AUTO, const int abi=CEGUI_VERSION_ABI) |
| Convenience function that creates the required objects to initialise the CEGUI system. More...
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static OpenGLRenderer & | bootstrapSystem (const Sizef &display_size, const TextureTargetType tt_type=TTT_AUTO, const int abi=CEGUI_VERSION_ABI) |
| Convenience function that creates the required objects to initialise the CEGUI system. More...
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static void | destroySystem () |
| Convenience function to cleanup the CEGUI system and related objects that were created by calling the bootstrapSystem function. More...
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static OpenGLRenderer & | create (const TextureTargetType tt_type=TTT_AUTO, const int abi=CEGUI_VERSION_ABI) |
| Create an OpenGLRenderer object. More...
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static OpenGLRenderer & | create (const Sizef &display_size, const TextureTargetType tt_type=TTT_AUTO, const int abi=CEGUI_VERSION_ABI) |
| Create an OpenGLRenderer object. More...
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static void | destroy (OpenGLRenderer &renderer) |
| Destroy an OpenGLRenderer object. More...
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static float | getNextPOTSize (const float f) |
| Utility function that will return f if it's a power of two, or the next power of two up from f if it's not.
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static float | getNextPOTSize (const float f) |
| Utility function that will return f if it's a power of two, or the next power of two up from f if it's not.
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Renderer class to interface with desktop OpenGL.