Unit CastleOnScreenMenu

DescriptionUsesClasses, Interfaces, Objects and RecordsFunctions and ProceduresTypesConstantsVariables

Description

On-screen menu displayed in OpenGL (TCastleOnScreenMenu).

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TMenuAccessory Attachment to a specific menu item of TCastleOnScreenMenu, for example may store a value associated with given menu option, and allow to change it by a slider.
Class TMenuArgument This is TMenuAccessory that will just display additional text (using some different color than Menu.CurrentItemColor) after the menu item.
Class TMenuBooleanArgument This is like TMenuArgument that displays boolean value (as "Yes" or "No").
Class TMenuSlider  
Class TMenuFloatSlider  
Class TMenuIntegerSlider  
Class TCastleOnScreenMenu On-screen menu displayed in OpenGL.

Functions and Procedures

procedure Register;

Variables

property MenuFont: TCastleFont read GetUIFont write SetUIFont;
property SliderFont: TCastleFont read GetUIFontSmall write SetUIFontSmall;

Description

Functions and Procedures

procedure Register;
 

Variables

property MenuFont: TCastleFont read GetUIFont write SetUIFont;

Warning: this symbol is deprecated.

Deprecated names for UIFont and UIFontSmall in CastleControls unit.

property SliderFont: TCastleFont read GetUIFontSmall write SetUIFontSmall;
 

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