Castle Game EngineIntroduction Units Class Hierarchy Classes, Interfaces, Objects and Records Types Variables Constants Functions and Procedures Identifiers |
Unit CastlePlayer
Description
Player (TPlayer).
Uses
Overview
Classes, Interfaces, Objects and Records
Class TPlayer |
Player, 3D object controlling the camera, main enemy of hostile creatures, carries a backpack, may cause fadeout effects on screen and such. |
Types
Constants
Variables
Description
Types
TPlayerSwimming = (...); |
Values
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psNo:
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psAboveWater: Player is floating on the water. Not falling down, but also not drowning. This means that player head is above the water surface but his feet are in the water. In some sense he/she is swimming, in some not.
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psUnderWater:
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Constants
DefaultAutoOpenInventory = true; |
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Variables
AutoOpenInventory: boolean = DefaultAutoOpenInventory; |
Automatically open TCastlePlayer inventory when picking up an item. Saved/loaded to config file in this unit.
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