Public Member Functions |
| SocketReceiver (Socket &s) |
bool | MustWaitForResult () |
bool | Receive (byte *buf, size_t bufLen) |
| receive data from network source, returns whether result is immediately available
|
unsigned int | GetReceiveResult () |
bool | EofReceived () const |
unsigned int | GetMaxWaitObjectCount () const |
| maximum number of wait objects that this object can return
|
void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack) |
| put wait objects into container
|
virtual bool | MustWaitToReceive () |
bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
| wait on this object
|
Detailed Description
Definition at line 126 of file socketft.h.
Member Function Documentation
put wait objects into container
- Parameters
-
callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
- or in an outer GetWaitObjects() method that itself takes a callStack parameter: innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));
|
Implements Waitable.
bool Waitable::Wait |
( |
unsigned long |
milliseconds, |
|
|
CallStack const & |
callStack |
|
) |
| |
|
inherited |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
The documentation for this class was generated from the following file: