72 #ifndef vtkSmartVolumeMapper_h 73 #define vtkSmartVolumeMapper_h 75 #include "vtkRenderingVolumeOpenGL2Module.h" 126 RayCastAndTextureRenderMode,
137 void SetRequestedRenderMode(
int mode);
143 void SetRequestedRenderModeToDefault();
149 void SetRequestedRenderModeToRayCast();
173 int GetLastUsedRenderMode();
198 void SetInterpolationModeToNearestNeighbor();
199 void SetInterpolationModeToLinear();
200 void SetInterpolationModeToCubic();
212 double viewDirection[3],
246 float FinalColorWindow;
247 float FinalColorLevel;
251 float MaxMemoryFraction;
254 int InterpolationMode;
259 int RequestedRenderMode;
260 int CurrentRenderMode;
266 int RayCastSupported;
267 int LowResGPUNecessary;
276 double InteractiveUpdateRate;
297 int InitializedBlendMode;
represents a volume (data & properties) in a rendered scene
#define VTK_RESLICE_NEAREST
Abstract class for a volume mapper.
GLenum GLsizei GLenum GLenum const GLvoid * image
#define VTK_RESLICE_CUBIC
void PrintSelf(ostream &os, vtkIndent indent)
#define vtkGetMacro(name, type)
record modification and/or execution time
Resamples an image to be larger or smaller.
abstract specification for renderers
#define vtkSetClampMacro(name, type, min, max)
#define vtkTypeMacro(thisClass, superclass)
window superclass for vtkRenderWindow
a simple class to control print indentation
topologically and geometrically regular array of data
virtual void Render(vtkRenderer *ren, vtkVolume *vol)=0
represents the common properties for rendering a volume.
A fixed point mapper for volumes.
create a window for renderers to draw into
virtual void ReleaseGraphicsResources(vtkWindow *)
static vtkAlgorithm * New()
Ray casting performed on the GPU.
#define vtkSetMacro(name, type)