26 #ifndef vtkOpenGLRayCastImageDisplayHelper_h 27 #define vtkOpenGLRayCastImageDisplayHelper_h 29 #include "vtkRenderingVolumeOpenGL2Module.h" 49 int imageMemorySize[2],
50 int imageViewportSize[2],
51 int imageInUseSize[2],
54 unsigned char *
image );
57 int imageMemorySize[2],
58 int imageViewportSize[2],
59 int imageInUseSize[2],
62 unsigned short *
image );
66 float requestedDepth );
75 int imageMemorySize[2],
76 int imageViewportSize[2],
77 int imageInUseSize[2],
represents a volume (data & properties) in a rendered scene
represents an object (geometry & properties) in a rendered scene
GLenum GLsizei GLenum GLenum const GLvoid * image
virtual void ReleaseGraphicsResources(vtkWindow *)
abstract specification for renderers
virtual void PrintSelf(ostream &os, vtkIndent indent)
#define vtkTypeMacro(thisClass, superclass)
helper class that draws the image to the screen
vtkTextureObject * TextureObject
window superclass for vtkRenderWindow
virtual void RenderTexture(vtkVolume *vol, vtkRenderer *ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, unsigned char *image)=0
a simple class to control print indentation
OpenGL subclass that draws the image to the screen.
static vtkRayCastImageDisplayHelper * New()
vtkOpenGLTexture * Texture
abstracts an OpenGL texture object.
helper class for a ray cast image