#include <vtkVolumeMask.h>
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| vtkVolumeMask () |
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| ~vtkVolumeMask () |
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vtkTimeStamp | GetBuildTime () |
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void | Bind () |
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void | Update (vtkRenderer *ren, vtkImageData *input, int cellFlag, int textureExtent[6], int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, vtkIdType maxMemoryInBytes) |
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double * | GetLoadedBounds () |
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vtkIdType * | GetLoadedExtent () |
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int | GetLoadedCellFlag () |
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bool | IsLoaded () |
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int | GetTextureUnit (void) |
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void | ReleaseGraphicsResources (vtkWindow *window) |
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| vtkVolumeMask () |
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| ~vtkVolumeMask () |
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vtkTimeStamp | GetBuildTime () |
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void | Bind () |
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void | Update (vtkImageData *input, int cellFlag, int textureExtent[6], int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, vtkIdType maxMemoryInBytes) |
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double * | GetLoadedBounds () |
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vtkIdType * | GetLoadedExtent () |
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int | GetLoadedCellFlag () |
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bool | IsLoaded () |
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Definition at line 29 of file vtkVolumeMask.h.
vtkVolumeMask::vtkVolumeMask |
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vtkVolumeMask::~vtkVolumeMask |
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vtkVolumeMask::vtkVolumeMask |
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vtkVolumeMask::~vtkVolumeMask |
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void vtkVolumeMask::Bind |
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double* vtkVolumeMask::GetLoadedBounds |
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vtkIdType* vtkVolumeMask::GetLoadedExtent |
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int vtkVolumeMask::GetLoadedCellFlag |
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bool vtkVolumeMask::IsLoaded |
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int vtkVolumeMask::GetTextureUnit |
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void vtkVolumeMask::ReleaseGraphicsResources |
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vtkWindow * |
window | ) |
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void vtkVolumeMask::Bind |
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void vtkVolumeMask::Update |
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vtkImageData * |
input, |
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int |
cellFlag, |
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int |
textureExtent[6], |
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int |
scalarMode, |
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int |
arrayAccessMode, |
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int |
arrayId, |
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const char * |
arrayName, |
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vtkIdType |
maxMemoryInBytes |
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double* vtkVolumeMask::GetLoadedBounds |
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vtkIdType* vtkVolumeMask::GetLoadedExtent |
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int vtkVolumeMask::GetLoadedCellFlag |
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bool vtkVolumeMask::IsLoaded |
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double vtkVolumeMask::LoadedBounds |
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int vtkVolumeMask::LoadedCellFlag |
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bool vtkVolumeMask::Loaded |
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GLuint vtkVolumeMask::TextureId |
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The documentation for this class was generated from the following file:
- dox/build/vtk6-ZQ3pvR/vtk6-6.2.0+dfsg1/Rendering/VolumeOpenGL2/vtkVolumeMask.h