36 #ifndef vtkBarChartActor_h 37 #define vtkBarChartActor_h 50 class vtkBarLabelArray;
109 void SetBarColor(
int i,
double r,
double g,
double b);
111 { this->SetBarColor(i, color[0], color[1], color[2]); }
112 double *GetBarColor(
int i);
118 void SetBarLabel(
const int i,
const char *);
119 const char* GetBarLabel(
int i);
171 vtkBarLabelArray *Labels;
172 int LegendVisibility;
182 double UpperRight[2];
200 int LastPosition2[2];
GLboolean GLboolean GLboolean b
virtual void ReleaseGraphicsResources(vtkWindow *)
abstract specification for Viewports
#define vtkGetMacro(name, type)
void SetBarColor(int i, const double color[3])
a actor that draws 2D data
record modification and/or execution time
Create an axis with tick marks and labels.
concrete dataset represents vertices, lines, polygons, and triangle strips
#define vtkSetStringMacro(name)
GLdouble GLdouble GLdouble r
#define vtkTypeMacro(thisClass, superclass)
create a bar chart from an array
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
#define VTKRENDERINGANNOTATION_EXPORT
window superclass for vtkRenderWindow
virtual int HasTranslucentPolygonalGeometry()
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
static vtkActor2D * New()
#define vtkGetStringMacro(name)
represent text properties.
#define vtkGetObjectMacro(name, type)
virtual int RenderOverlay(vtkViewport *viewport)
#define vtkBooleanMacro(name, type)
create 2D glyphs represented by vtkPolyData
general representation of visualization data
draw vtkPolyData onto the image plane
#define vtkSetMacro(name, type)