36 #ifndef vtkInteractorStyleAreaSelectHover_h
37 #define vtkInteractorStyleAreaSelectHover_h
87 void SetHighLightColor(
double r,
double g,
double b);
91 void SetHighLightWidth(
double lw);
92 double GetHighLightWidth();
107 void GetBoundingAreaForItem(
vtkIdType id,
float *sinfo);
115 bool UseRectangularCoordinates;
virtual void SetInteractor(vtkRenderWindowInteractor *interactor)
GLboolean GLboolean GLboolean b
represents an object (geometry & properties) in a rendered scene
#define vtkGetMacro(name, type)
A rubber band interactor for a 2D view.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkInteractorStyleRubberBand2D * New()
#define vtkSetStringMacro(name)
GLdouble GLdouble GLdouble r
GLint GLint GLint GLint GLint GLint y
#define vtkTypeMacro(thisClass, superclass)
platform-independent render window interaction including picking and frame rate control.
GLint GLint GLint GLint GLint x
layout a vtkTree into a tree map
a simple class to control print indentation
virtual void OnMouseMove()
#define vtkGetStringMacro(name)
#define vtkGetObjectMacro(name, type)
represent the vtkBalloonWidget
#define vtkBooleanMacro(name, type)
A rooted tree data structure.
find world x,y,z corresponding to display x,y,z
An interactor style for an area tree view.
void PrintSelf(ostream &os, vtkIndent indent)
#define VTKVIEWSINFOVIS_EXPORT
represent and manipulate 3D points
#define vtkSetMacro(name, type)