28 #ifndef vtkImageActorPointPlacer_h
29 #define vtkImageActorPointPlacer_h
60 double worldOrient[9] );
68 double refWorldPos[2],
70 double worldOrient[9] );
82 double worldOrient[9]);
92 double worldOrient[9]);
139 double SavedBounds[6];
virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9])
Converts 2D display positions to world positions such that they lie on an ImageActor.
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent)
#define vtkTypeMacro(thisClass, superclass)
a placer that constrains a handle to a finite plane
draw an image in a rendered 3D scene
a simple class to control print indentation
vtkBoundedPlanePointPlacer * Placer
Abstract interface to translate 2D display positions to world coordinates.
#define vtkGetObjectMacro(name, type)
vtkImageActor * ImageActor
#define vtkSetVector6Macro(name, type)
virtual int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9])
virtual void SetWorldTolerance(double)
virtual int ValidateWorldPosition(double worldPos[3])
static vtkPointPlacer * New()
virtual int UpdateInternalState()
#define vtkGetVector6Macro(name, type)