30 #ifndef vtkDataTransferHelper_h
31 #define vtkDataTransferHelper_h
93 bool GetExtentIsValid(
int *
extent);
96 bool GetCPUExtentIsValid();
99 bool GetGPUExtentIsValid();
102 bool GetTextureExtentIsValid();
155 int *componentList=NULL);
186 bool DownloadAsync1();
187 bool DownloadAsync2();
190 bool GetShaderSupportsTextureInt();
191 void SetShaderSupportsTextureInt(
bool value);
207 int TextureExtent[6];
abstract base class for most VTK objects
vtkWeakPointer< vtkRenderWindow > Context
#define vtkGetMacro(name, type)
GLenum GLenum GLuint components
GLsizei const GLfloat * value
vtkSmartPointer< vtkPixelBufferObject > AsyncDownloadPBO
#define vtkTypeMacro(thisClass, superclass)
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
bool ShaderSupportsTextureInt
vtkSmartPointer< vtkPixelBufferObject > PBO
#define VTKRENDERINGOPENGL_EXPORT
abstract superclass for arrays of numeric data
abstracts an OpenGL pixel buffer object.
Interface class for querying and using OpenGL extensions.
#define vtkGetObjectMacro(name, type)
#define vtkSetVector6Macro(name, type)
abstracts an OpenGL texture object.
create a window for renderers to draw into
#define vtkGetVector6Macro(name, type)
is a helper class that aids in transferring data between CPU memory and GPU memory.
vtkTextureObject * Texture
#define vtkSetMacro(name, type)