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include
osl
game_playing
bookPlayer.h
Go to the documentation of this file.
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/* bookPlayer.h
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*/
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#ifndef GAME_PLAYING_BOOKPLAYER_H
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#define GAME_PLAYING_BOOKPLAYER_H
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#include "
osl/game_playing/computerPlayer.h
"
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namespace
osl
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{
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namespace
game_playing
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{
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class
OpeningBookTracer;
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class
BookPlayer
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:
public
ComputerPlayer
,
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public
ComputerPlayerSelectBestMoveInTime
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{
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boost::scoped_ptr<OpeningBookTracer>
book
;
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boost::scoped_ptr<ComputerPlayer>
searcher
;
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int
book_limit
;
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int
current_moves
;
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bool
valid_initial_position
;
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public
:
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BookPlayer
(
OpeningBookTracer
*,
ComputerPlayer
*);
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~BookPlayer
();
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ComputerPlayer
*
clone
()
const
;
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void
setBookLimit
(
int
new_limit);
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void
setInitialState
(
const
NumEffectState&);
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void
pushMove
(
Move
m);
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void
popMove
();
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const
MoveWithComment
selectBestMove
(
const
GameState
&,
int
seconds,
int
elapsed,
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int
byoyomi);
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const
MoveWithComment
selectBestMoveInTime
(
const
GameState
&,
const
search::TimeAssigned
&);
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bool
bookAvailable
()
const
;
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// delegations ...
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void
allowSpeculativeSearch
(
bool
value);
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virtual
bool
stopSearchNow
();
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void
setRootIgnoreMoves
(
const
container::MoveVector
*rim,
bool
prediction);
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private
:
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const
Move
moveByBook
(
const
GameState
& state);
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};
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}
// namespace game_playing
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}
// namespace osl
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#endif
/* GAME_PLAYING_BOOKPLAYER_H */
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// ;;; Local Variables:
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// ;;; mode:c++
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// ;;; c-basic-offset:2
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// ;;; End:
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