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attackToPinned.cc
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3 
4 template void osl::move_generator::AttackToPinned<osl::BLACK>::generate<osl::move_action::Store>(const NumEffectState&, move_action::Store&);
5 template void osl::move_generator::AttackToPinned<osl::WHITE>::generate<osl::move_action::Store>(const NumEffectState&, move_action::Store&);
6 
7 void
9 generate(Player player, const NumEffectState& state,
11  assert(state.turn()==player);
12  if(player==BLACK)
14  else
16 }