#include "osl/eval/ml/openMidEndingEval.h"
#include "osl/game_playing/alphaBetaPlayer.h"
#include "osl/game_playing/gameState.h"
#include "osl/progress/ml/newProgress.h"
#include "osl/record/kisen.h"
#include "osl/search/moveWithComment.h"
#include "osl/sennichite.h"
#include <boost/program_options.hpp>
#include <iostream>
Go to the source code of this file.
Functions | |
int | main (int argc, char **argv) |
int main | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 14 of file pass.cc.
References osl::state::SimpleState::changeTurn(), osl::record::KisenFile::getInitialState(), osl::record::KisenFile::getMoves(), osl::OslConfig::isMemoryLimitEffective(), kisen_filename, osl::eval::max(), moves, osl::game_playing::GameState::pushMove(), result, run(), osl::game_playing::SearchPlayer::selectBestMove(), osl::game_playing::SearchPlayer::setDepthLimit(), osl::game_playing::SearchPlayer::setNodeLimit(), osl::game_playing::SearchPlayer::setTableLimit(), osl::eval::ml::OpenMidEndingEval::setUp(), osl::progress::ml::NewProgress::setUp(), osl::game_playing::GameState::state(), store(), osl::search::MoveWithComment::value, and vm.