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Deprecated List
Member irr::core::map< KeyType, ValueType >::isEmpty () const
Use empty() instead. This method may be removed by Irrlicht 1.9
Member irr::core::position2df
position2d is now a synonym for vector2d, but vector2d should be used directly.
Member irr::core::position2di
position2d is now a synonym for vector2d, but vector2d should be used directly.
Member irr::gui::EGDS_MESSAGE_BOX_HEIGHT
This may be removed by Irrlicht 1.9
Member irr::gui::EGDS_MESSAGE_BOX_WIDTH
This may be removed by Irrlicht 1.9
Member irr::gui::IGUITreeViewNode::clearChilds ()
Deprecated in 1.8, use clearChildren() instead. This method may be removed by Irrlicht 1.9
Member irr::gui::IGUITreeViewNode::hasChilds () const
Deprecated in 1.8, use hasChildren() instead. This method may be removed by Irrlicht 1.9
Member irr::io::IFileSystem::addFolderFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in Irrlicht 1.9, you should use addFileArchive instead. Useful for handling data which will be in a zip file
Parameters
filenameFilename of the unzipped zip archive base directory to add to the file system.
ignoreCaseIf set to true, files in the archive can be accessed without writing all letters in the right case.
ignorePathsIf set to true, files in the added archive can be accessed without its complete path.
Returns
True if the archive was added successful, false if not.
Member irr::io::IFileSystem::addPakFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in Irrlicht 1.9, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake2/KingPin/Hexen2 .pak files
Parameters
filenameFilename of the pak archive to add to the file system.
ignoreCaseIf set to true, files in the archive can be accessed without writing all letters in the right case.
ignorePathsIf set to true, files in the added archive can be accessed without its complete path.(should not use with Quake2 paks
Returns
True if the archive was added successful, false if not.
Member irr::io::IFileSystem::addZipFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in Irrlicht 1.9, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake3 .pk3 files, which are no different than .zip files.
Parameters
filenameFilename of the zip archive to add to the file system.
ignoreCaseIf set to true, files in the archive can be accessed without writing all letters in the right case.
ignorePathsIf set to true, files in the added archive can be accessed without its complete path.
Returns
True if the archive was added successfully, false if not.
Member irr::IOSOperator::getOperationSystemVersion () const
Use getOperatingSystemVersion instead. This method will be removed in Irrlicht 1.9.
Member irr::scene::IBoneSceneNode::getBoneName () const
Use getName instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::getMeshByFilename (const io::path &filename)
Use getMeshByName() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::getMeshFilename (u32 index) const
Use getMeshName() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::getMeshFilename (const IMesh *const mesh) const
Use getMeshName() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::setMeshFilename (u32 index, const io::path &filename)
Use renameMesh() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshCache::setMeshFilename (const IMesh *const mesh, const io::path &filename)
Use renameMesh() instead. This method may be removed by Irrlicht 1.9
Member irr::scene::IMeshManipulator::scaleMesh (IMesh *mesh, const core::vector3df &factor) const
Use scale() instead. This method may be removed by Irrlicht 1.9
Parameters
meshMesh on which the operation is performed.
factorScale factor for each axis.
Member irr::scene::IMeshManipulator::transformMesh (IMesh *mesh, const core::matrix4 &m) const
Use transform() instead. This method may be removed by Irrlicht 1.9
Parameters
meshMesh on which the operation is performed.
mtransformation matrix.
Member irr::scene::ISceneManager::addOctTreeSceneNode (IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)
Use addOctreeSceneNode instead. This method may be removed by Irrlicht 1.9.
Member irr::scene::ISceneManager::addOctTreeSceneNode (IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)
Use addOctreeSceneNode instead. This method may be removed by Irrlicht 1.9.
Member irr::scene::ISceneManager::createOctTreeTriangleSelector (IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)
Use createOctreeTriangleSelector instead. This method may be removed by Irrlicht 1.9.
Member irr::video::IVideoDriver::createImage (IImage *imageToCopy, const core::position2d< s32 > &pos, const core::dimension2d< u32 > &size)=0
Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
Parameters
imageToCopyImage to copy to the new image in part.
posPosition of rectangle to copy.
sizeExtents of rectangle to copy.
Returns
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.
Member irr::video::IVideoDriver::createImage (ECOLOR_FORMAT format, IImage *imageToCopy)=0
Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
Parameters
formatDesired color format of the image.
imageToCopyImage to copy to the new image.
Returns
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.
Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, core::position2d< s32 > colorKeyPixelPos, bool zeroTexels=false) const =0
If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behavior matches the legacy (buggy) behavior prior to release 1.5 and is provided for backwards compatibility only. This parameter may be removed by Irrlicht 1.9.
Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, video::SColor color, bool zeroTexels=false) const =0
If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behavior matches the legacy (buggy) behavior prior to release 1.5 and is provided for backwards compatibility only. This parameter may be removed by Irrlicht 1.9.

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated by Doxygen (1.8.9.1)