25 #ifndef __vtkGLSLShaderDeviceAdapter_h
26 #define __vtkGLSLShaderDeviceAdapter_h
59 const void *attribute,
68 int GetAttributeLocation(
const char* attrName);
78 vtkInternal* Internal;
virtual void SendAttribute(const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)=0
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
virtual void PrepareForRender()=0
adapter to pass generic vertex attributes to the rendering pipeline to be used in a GLSL shader...
a simple class to control print indentation
virtual void PrintSelf(ostream &os, vtkIndent indent)