VTK
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generate and create random data attributes More...
#include <vtkRandomAttributeGenerator.h>
Public Types | |
typedef vtkDataSetAlgorithm | Superclass |
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typedef vtkAlgorithm | Superclass |
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typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetDataType (int) |
void | SetDataTypeToBit () |
void | SetDataTypeToChar () |
void | SetDataTypeToUnsignedChar () |
void | SetDataTypeToShort () |
void | SetDataTypeToUnsignedShort () |
void | SetDataTypeToInt () |
void | SetDataTypeToUnsignedInt () |
void | SetDataTypeToLong () |
void | SetDataTypeToUnsignedLong () |
void | SetDataTypeToFloat () |
void | SetDataTypeToDouble () |
virtual int | GetDataType () |
virtual void | SetNumberOfComponents (int) |
virtual int | GetNumberOfComponents () |
virtual void | SetMinimumComponentValue (double) |
virtual double | GetMinimumComponentValue () |
virtual void | SetMaximumComponentValue (double) |
virtual double | GetMaximumComponentValue () |
virtual void | SetNumberOfTuples (vtkIdType) |
virtual vtkIdType | GetNumberOfTuples () |
virtual void | SetGeneratePointScalars (int) |
virtual int | GetGeneratePointScalars () |
virtual void | GeneratePointScalarsOn () |
virtual void | GeneratePointScalarsOff () |
virtual void | SetGeneratePointVectors (int) |
virtual int | GetGeneratePointVectors () |
virtual void | GeneratePointVectorsOn () |
virtual void | GeneratePointVectorsOff () |
virtual void | SetGeneratePointNormals (int) |
virtual int | GetGeneratePointNormals () |
virtual void | GeneratePointNormalsOn () |
virtual void | GeneratePointNormalsOff () |
virtual void | SetGeneratePointTensors (int) |
virtual int | GetGeneratePointTensors () |
virtual void | GeneratePointTensorsOn () |
virtual void | GeneratePointTensorsOff () |
virtual void | SetGeneratePointTCoords (int) |
virtual int | GetGeneratePointTCoords () |
virtual void | GeneratePointTCoordsOn () |
virtual void | GeneratePointTCoordsOff () |
virtual void | SetGeneratePointArray (int) |
virtual int | GetGeneratePointArray () |
virtual void | GeneratePointArrayOn () |
virtual void | GeneratePointArrayOff () |
virtual void | SetGenerateCellScalars (int) |
virtual int | GetGenerateCellScalars () |
virtual void | GenerateCellScalarsOn () |
virtual void | GenerateCellScalarsOff () |
virtual void | SetGenerateCellVectors (int) |
virtual int | GetGenerateCellVectors () |
virtual void | GenerateCellVectorsOn () |
virtual void | GenerateCellVectorsOff () |
virtual void | SetGenerateCellNormals (int) |
virtual int | GetGenerateCellNormals () |
virtual void | GenerateCellNormalsOn () |
virtual void | GenerateCellNormalsOff () |
virtual void | SetGenerateCellTensors (int) |
virtual int | GetGenerateCellTensors () |
virtual void | GenerateCellTensorsOn () |
virtual void | GenerateCellTensorsOff () |
virtual void | SetGenerateCellTCoords (int) |
virtual int | GetGenerateCellTCoords () |
virtual void | GenerateCellTCoordsOn () |
virtual void | GenerateCellTCoordsOff () |
virtual void | SetGenerateCellArray (int) |
virtual int | GetGenerateCellArray () |
virtual void | GenerateCellArrayOn () |
virtual void | GenerateCellArrayOff () |
virtual void | SetGenerateFieldArray (int) |
virtual int | GetGenerateFieldArray () |
virtual void | GenerateFieldArrayOn () |
virtual void | GenerateFieldArrayOff () |
void | GenerateAllPointDataOn () |
void | GenerateAllPointDataOff () |
void | GenerateAllCellDataOn () |
void | GenerateAllCellDataOff () |
void | GenerateAllDataOn () |
void | GenerateAllDataOff () |
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vtkDataObject * | GetInput () |
vtkPolyData * | GetPolyDataOutput () |
vtkStructuredPoints * | GetStructuredPointsOutput () |
vtkImageData * | GetImageDataOutput () |
vtkStructuredGrid * | GetStructuredGridOutput () |
vtkUnstructuredGrid * | GetUnstructuredGridOutput () |
vtkRectilinearGrid * | GetRectilinearGridOutput () |
vtkDataSet * | GetOutput () |
vtkDataSet * | GetOutput (int) |
void | SetInput (vtkDataObject *) |
void | SetInput (int, vtkDataObject *) |
void | SetInput (vtkDataSet *) |
void | SetInput (int, vtkDataSet *) |
void | AddInput (vtkDataObject *) |
void | AddInput (vtkDataSet *) |
void | AddInput (int, vtkDataSet *) |
void | AddInput (int, vtkDataObject *) |
virtual int | ProcessRequest (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
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int | HasExecutive () |
vtkExecutive * | GetExecutive () |
virtual void | SetExecutive (vtkExecutive *executive) |
virtual int | ModifyRequest (vtkInformation *request, int when) |
vtkInformation * | GetInputPortInformation (int port) |
vtkInformation * | GetOutputPortInformation (int port) |
int | GetNumberOfInputPorts () |
int | GetNumberOfOutputPorts () |
void | UpdateProgress (double amount) |
vtkInformation * | GetInputArrayInformation (int idx) |
void | RemoveAllInputs () |
vtkDataObject * | GetOutputDataObject (int port) |
virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput *input) |
int | GetNumberOfInputConnections (int port) |
int | GetTotalNumberOfInputConnections () |
vtkAlgorithmOutput * | GetInputConnection (int port, int index) |
virtual void | Update () |
virtual void | UpdateInformation () |
virtual void | UpdateWholeExtent () |
void | ConvertTotalInputToPortConnection (int ind, int &port, int &conn) |
virtual double | ComputePriority () |
int | ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo) |
virtual int | ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, unsigned long *mtime) |
virtual vtkInformation * | GetInformation () |
virtual void | SetInformation (vtkInformation *) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
virtual void | SetAbortExecute (int) |
virtual int | GetAbortExecute () |
virtual void | AbortExecuteOn () |
virtual void | AbortExecuteOff () |
virtual void | SetProgress (double) |
virtual double | GetProgress () |
void | SetProgressText (const char *ptext) |
virtual char * | GetProgressText () |
virtual unsigned long | GetErrorCode () |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name) |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
virtual void | SetInputArrayToProcess (int idx, vtkInformation *info) |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName) |
vtkDataObject * | GetInputDataObject (int port, int connection) |
virtual void | SetInputConnection (int port, vtkAlgorithmOutput *input) |
virtual void | SetInputConnection (vtkAlgorithmOutput *input) |
virtual void | AddInputConnection (int port, vtkAlgorithmOutput *input) |
virtual void | AddInputConnection (vtkAlgorithmOutput *input) |
vtkAlgorithmOutput * | GetOutputPort (int index) |
vtkAlgorithmOutput * | GetOutputPort () |
virtual void | SetReleaseDataFlag (int) |
virtual int | GetReleaseDataFlag () |
void | ReleaseDataFlagOn () |
void | ReleaseDataFlagOff () |
int | UpdateExtentIsEmpty (vtkDataObject *output) |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType) |
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virtual void | DebugOn () |
virtual void | DebugOff () |
unsigned char | GetDebug () |
void | SetDebug (unsigned char debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &os) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Protected Attributes | |
int | DataType |
int | NumberOfComponents |
vtkIdType | NumberOfTuples |
double | MinimumComponentValue |
double | MaximumComponentValue |
int | GeneratePointScalars |
int | GeneratePointVectors |
int | GeneratePointNormals |
int | GeneratePointTCoords |
int | GeneratePointTensors |
int | GeneratePointArray |
int | GenerateCellScalars |
int | GenerateCellVectors |
int | GenerateCellNormals |
int | GenerateCellTCoords |
int | GenerateCellTensors |
int | GenerateCellArray |
int | GenerateFieldArray |
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vtkInformation * | Information |
double | Progress |
char * | ProgressText |
unsigned long | ErrorCode |
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unsigned char | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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int | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Additional Inherited Members | |
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int | AbortExecute |
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static vtkInformationIntegerKey * | PORT_REQUIREMENTS_FILLED () |
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static vtkExecutive * | DefaultExecutivePrototype |
generate and create random data attributes
vtkRandomAttributeGenerator is a filter that creates random attributes including scalars, vectors, normals, tensors, texture coordinates and/or general data arrays. These attributes can be generated as point data, cell data or general field data. The generation of each component is normalized between a user-specified minimum and maximum value.
This filter provides that capability to specify the data type of the attributes, the range for each of the components, and the number of components. Note, however, that this flexibility only goes so far because some attributes (e.g., normals, vectors and tensors) are fixed in the number of components, and in the case of normals and tensors, are constrained in the values that some of the components can take (i.e., normals have magnitude one, and tensors are symmetric).
Definition at line 54 of file vtkRandomAttributeGenerator.h.
Definition at line 60 of file vtkRandomAttributeGenerator.h.
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Definition at line 280 of file vtkRandomAttributeGenerator.h.
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Create instance with minimum speed 0.0, maximum speed 1.0.
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Reimplemented from vtkDataSetAlgorithm.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkDataSetAlgorithm.
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkDataSetAlgorithm.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 67 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 68 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 69 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 70 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 71 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 72 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 73 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 74 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 75 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 76 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 77 of file vtkRandomAttributeGenerator.h.
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Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
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Specify the number of components to generate. This value only applies to those attribute types that take a variable number of components. For example, a vector is only three components so the number of components is not applicable; whereas a scalar may support multiple, varying number of components.
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Specify the number of components to generate. This value only applies to those attribute types that take a variable number of components. For example, a vector is only three components so the number of components is not applicable; whereas a scalar may support multiple, varying number of components.
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Set the minimum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
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Set the minimum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
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Set the maximum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
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Set the maximum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
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Specify the number of tuples to generate. This value only applies when creating general field data. In all other cases (i.e., point data or cell data), the number of tuples is controlled by the number of points and cells, respectively.
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Specify the number of tuples to generate. This value only applies when creating general field data. In all other cases (i.e., point data or cell data), the number of tuples is controlled by the number of points and cells, respectively.
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Indicate that point scalars are to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that point scalars are to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that point scalars are to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that point scalars are to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that point vectors are to be generated. Note that the number of components is always equal to three.
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Indicate that point vectors are to be generated. Note that the number of components is always equal to three.
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Indicate that point vectors are to be generated. Note that the number of components is always equal to three.
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Indicate that point vectors are to be generated. Note that the number of components is always equal to three.
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Indicate that point normals are to be generated. Note that the number of components is always equal to three.
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Indicate that point normals are to be generated. Note that the number of components is always equal to three.
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Indicate that point normals are to be generated. Note that the number of components is always equal to three.
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Indicate that point normals are to be generated. Note that the number of components is always equal to three.
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Indicate that point tensors are to be generated. Note that the number of components is always equal to nine.
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Indicate that point tensors are to be generated. Note that the number of components is always equal to nine.
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Indicate that point tensors are to be generated. Note that the number of components is always equal to nine.
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Indicate that point tensors are to be generated. Note that the number of components is always equal to nine.
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Indicate that point texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
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Indicate that point texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
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Indicate that point texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
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Indicate that point texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
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Indicate that an arbitrary point array is to be generated. Note that the specified number of components is used to create the array.
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Indicate that an arbitrary point array is to be generated. Note that the specified number of components is used to create the array.
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Indicate that an arbitrary point array is to be generated. Note that the specified number of components is used to create the array.
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Indicate that an arbitrary point array is to be generated. Note that the specified number of components is used to create the array.
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Indicate that cell scalars are to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that cell scalars are to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that cell scalars are to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that cell scalars are to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that cell vectors are to be generated. Note that the number of components is always equal to three.
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Indicate that cell vectors are to be generated. Note that the number of components is always equal to three.
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Indicate that cell vectors are to be generated. Note that the number of components is always equal to three.
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Indicate that cell vectors are to be generated. Note that the number of components is always equal to three.
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Indicate that cell normals are to be generated. Note that the number of components is always equal to three.
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Indicate that cell normals are to be generated. Note that the number of components is always equal to three.
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Indicate that cell normals are to be generated. Note that the number of components is always equal to three.
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Indicate that cell normals are to be generated. Note that the number of components is always equal to three.
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Indicate that cell tensors are to be generated. Note that the number of components is always equal to nine.
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Indicate that cell tensors are to be generated. Note that the number of components is always equal to nine.
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Indicate that cell tensors are to be generated. Note that the number of components is always equal to nine.
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Indicate that cell tensors are to be generated. Note that the number of components is always equal to nine.
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Indicate that cell texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
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Indicate that cell texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
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Indicate that cell texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
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Indicate that cell texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
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Indicate that an arbitrary cell array is to be generated. Note that the specified number of components is used to create the array.
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Indicate that an arbitrary cell array is to be generated. Note that the specified number of components is used to create the array.
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Indicate that an arbitrary cell array is to be generated. Note that the specified number of components is used to create the array.
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Indicate that an arbitrary cell array is to be generated. Note that the specified number of components is used to create the array.
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Indicate that an arbitrary field data array is to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that an arbitrary field data array is to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that an arbitrary field data array is to be generated. Note that the specified number of components is used to create the scalar.
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Indicate that an arbitrary field data array is to be generated. Note that the specified number of components is used to create the scalar.
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Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 228 of file vtkRandomAttributeGenerator.h.
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Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 237 of file vtkRandomAttributeGenerator.h.
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Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 246 of file vtkRandomAttributeGenerator.h.
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Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 255 of file vtkRandomAttributeGenerator.h.
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Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 264 of file vtkRandomAttributeGenerator.h.
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Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 270 of file vtkRandomAttributeGenerator.h.
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This is called within ProcessRequest when a request asks the algorithm to do its work. This is the method you should override to do whatever the algorithm is designed to do. This happens during the fourth pass in the pipeline execution process.
Reimplemented from vtkDataSetAlgorithm.
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Definition at line 284 of file vtkRandomAttributeGenerator.h.
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Definition at line 285 of file vtkRandomAttributeGenerator.h.
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Definition at line 286 of file vtkRandomAttributeGenerator.h.
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Definition at line 287 of file vtkRandomAttributeGenerator.h.
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Definition at line 288 of file vtkRandomAttributeGenerator.h.
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Definition at line 290 of file vtkRandomAttributeGenerator.h.
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Definition at line 291 of file vtkRandomAttributeGenerator.h.
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Definition at line 292 of file vtkRandomAttributeGenerator.h.
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Definition at line 293 of file vtkRandomAttributeGenerator.h.
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Definition at line 294 of file vtkRandomAttributeGenerator.h.
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Definition at line 295 of file vtkRandomAttributeGenerator.h.
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Definition at line 297 of file vtkRandomAttributeGenerator.h.
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Definition at line 298 of file vtkRandomAttributeGenerator.h.
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Definition at line 299 of file vtkRandomAttributeGenerator.h.
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Definition at line 300 of file vtkRandomAttributeGenerator.h.
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Definition at line 301 of file vtkRandomAttributeGenerator.h.
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Definition at line 302 of file vtkRandomAttributeGenerator.h.
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Definition at line 304 of file vtkRandomAttributeGenerator.h.