TOC
1. Introduction
2. Using Scratchbox
	2.1 Automatic Installation
	2.2 Manual Installation
	2.3 Installation Continued for both Automatic and Manual Methods
	2.4 Setup Scratchbox
3. Getting the source code
4. Installing the required ARMEL packages
5. Obtaining the SGX files
6. How to compile
	6.1 Configure & Make
	6.2 Install
7. How to run
	7.1 Obtaining the Packages
	7.2 Installing the Files
	7.3 Running Kodi
8. Troubleshooting


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1. Introduction
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This is a port of Kodi for use on ARM Architecture.
As this is not an official version of Kodi, in-depth testing on various setups has not been done. USE WITH CAUTION!
For the purpose of this port, the following Hardware and Software was used.
Software: Scratchbox (cross-compiler) on a Linux (Ubuntu) machine.
Hardware: BeagleBoard (ARM Cortex-A8 with IMG POWERVR SGX).
The source code is based on Kodi for Linux - version 9.11 (Camelot).

All lines that are prefixed with the '$' character are commands that need to be typed into a standard linux terminal
All lines that are prefixed with the '>' character are commands that need to be typed into scratchbox
All lines that are prefixed with the '#' character are commands that need to be typed into a terminal on the beagleboard


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2. Using Scratchbox
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First, you need scratch box, along with some other packages.
The easiest way is to do the following automatic installation.
If you dont succeed, or want to do it manually, follow the next step instead.

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	2.1 Automatic Installation:
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		$ sudo gedit /etc/apt/sources.list
		
	Add this to the end of the file, then save and exit gedit:
		deb http://scratchbox.org/debian stable main
		deb http://scratchbox.org/debian legacy main
		
	Now enter the following command:
		$ sudo apt-get install scratchbox-core scratchbox-libs scratchbox-devkit-cputransp scratchbox-devkit-git scratchbox-devkit-mtd scratchbox-devkit-perl scratchbox-devkit-doctools scratchbox-toolchain-arm-linux-cs2007q3-51sb3 scratchbox-toolchain-host-gcc scratchbox-devkit-debian

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	2.2 Manual Installation:
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	Go to the following website:
		http://www.scratchbox.org/download/files/sbox-releases/stable/tarball/
	and download the following files (Unless specified, choose latest version):
	- core
	- libs
	- cputransp
	- doctools
	- git
	- mtd
	- perl
	- toolchain (cs2007q3-51sb3)
	- host-gcc
	- debian

	To install
		$ cd /
		$ sudo tar xvf /<location of files>/scratchbox-core.tar.gz

	Repeat for all the downloaded files.

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	2.3 Installation Continued for both Automatic and Manual Methods:
	-----------------------------------------------------------------------------

	Now, a few changes needs to me made in order for it to work correctly:
		$ sudo gedit /etc/sysctl.conf
		
	Change/Add these variables:
		vm.mmap_min_addr = 4096
        vm.vdso_enabled = 0
	Save and Close.

	Add yourself to scratchbox:
		$ sb-adduser <username>
		
	Make sure it worked by doing the following command, and see if sbox is listed.
		$ groups

	If it isnt listed, restart and try again. If it still isnt listed, then do the following:
		$ usermod -a -G sbox <username>
		
	It should now list (possibly after another logout)
	Now you have access to scratchbox.
	
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	2.4 Setup Scratchbox:
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	Before setting up your target, you need a rootstrap. Obtain the latest rootstrap from:
		http://linux.onarm.com/download/images/generic-X/
	You want to download the file 'beagleboard-<date>-rootstrap.tar.gz'.

	Do this every time you want to access scratchbox:
		$ /scratchbox/login
	
	Time to setup your target:
		> sb-menu
	
	A GUI will appear for the setup procedure.
	    - Choose Setup
	    - Create a NEW target, give it any name
	    - Select the compiler you downloaded (arm-linux-cs2007q3-51sb3)
	    - Select all development kits listed by highlighting each one and pressing enter, then Done and enter
	    - Select CPU transparency (qemu-arm-cvs-m)
	    - Yes to rootstrap. Locate the previously downloaded rootstrap to install.
	    - Yes to install files
	    - Only select DEVKIT and ETC. Remove all other files in list, then continue
	    - And finally Yes to selecting target.

	Now scratchbox is setup

	
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3. Getting the source code
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   $ sudo apt-get install git-core
   $ cd /scratchbox/users/<username>/home/<username>/
   $ git clone git://github.com/xbmc/xbmc.git

   
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4. Installing the required ARMEL packages
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There is a simple shell script that downloads a list of packages that are required and installs them into scratchbox.

  > cd tools/arm/arm-scripts/
  > ./install-pkgs.sh
  
Please check the output files for any possible errors that may have occured.

Note. You will need the headers and shared object files for EGL and GLESv2 to continue.


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5. Obtaining the SGX files
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In order to continue, you will need the SGX SDK from TI's website.
Once you have installed said SDK on a standard Linux machine, copy the neccessary .h and .so files to the appropriate directories in scratchbox:
e.g /scratchbox/users/<username>/targets/<target_name>/usr/include/EGL/egl.h
These files will also need to be transferred over to the board eventually.
NOTE: Kodi has only been tested with the following versions of the OMAP35x Graphics SDK:
3.00.00.05, 3.00.00.06, 3.00.00.08, 3.00.00.09


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6. How to compile
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To create the Kodi executable manually perform these following steps:

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	6.1 Configure & Make:
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        $ ./bootstrap
	    > ./configure --enable-gles

    This will configure Kodi inside scratchbox ready for compilation on ARM.
    Because the default is to build for OpenGL, we require the --enable-gles flag to be set for OpenGL ES 2.0.
    (Note: No OpenGL ES 1.x available)
	Now, build with the following:
	
		> make
	
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	6.2 Install:
	-----------------------------------------------------------------------------

	There is no need to do 'make install' as we dont want it installed into scratchbox.
	There is also the slight problem of the fact that scratchbox's 'find' command is outdated and wont execute Kodi's 'make install' correctly.
	Instead, use the provided shell script:
		> cd /tools/arm/arm-scripts/
		> ./create-xbmcfile.sh
		
	This will create a tar file tools/arm/arm-scripts/xbmc.tar.bz2 containing the Kodi files, ready for you to transfer to the board.


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7. How to run
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It is assumed you have a beagleboard with all the neccessary hardware installed.
(e.g keyboard, mouse, and ethernet adapter)
It is also assumed that you have it setup with either Angstrom or Ubuntu.

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	7.1 Obtaining the Packages:
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	For Ubuntu: See README.linux for list of packages to install.
	If planning on not extracting the pkgs file, a few additional packages are required to be installed.
	These are python and liblzo2

	For Angstrom:
		# opkg update
		# opkg install subversion make g++ gcc gawk pmount libtool automake gperf unzip bison libsdl-1.2-dev libsdl-image-1.2-dev libsdl-gfx-dev libsdl-mixer-1.2-dev libfribidi-dev liblzo-dev libfreetype-dev libsqlite3-dev libasound2 python-sqlite3 libcurl4 libxrandr-dev libxrender-dev libmad-dev libogg-dev libvorbis-dev libmysqlclient-dev libpcre-dev libdbus-glib-1-dev hal-dev libjasper-dev libfontconfig-dev boost-dev libxt-dev libxmu-dev libpng-dev libjpeg-dev
	
	Unfortunately this will only install the packages that are available through opkg. There will be further packages that need to be installed.
	Either use the method mentioned below, or selectively find and install packages, mentioned at the bottom of this README.

	Alternatively, do the following:
	First make sure you have done section 4. then do the following:
		> cd xbmc_on_arm/arm-scripts/
		> ./create-pkgsfile.sh

	This will create a tar file xbmc_on_arm/arm-scripts/pkgs.tar.bz2 containing the packages, ready for you to transfer to the board.

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	7.2 Installing the Files:
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	Transfer the file(s), armel-pkgs.tar.bz2 (if using alternative method mentioned above) and xbmc.tar.bz2 to the beagleboard.
	Do the following to extract them:
		# tar xjf armel-pkgs.tar.bz2 -C /
		# tar xjf xbmc.tar.bz2 -C /usr/

	After this initial setup, during development, you should only need to replace /usr/share/kodi/kodi.bin with the newly created binary.
	
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	7.3 Running Kodi:
	-----------------------------------------------------------------------------

	Now, run Kodi by executing the binary:
		# /usr/share/kodi/kodi.bin
		
	Run the binary and not the script as the script will fail.
	
	
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8. Troubleshooting
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If it fails to run correctly, there are a few things to try out.
First, is there any helpful output on the terminal?
Check the log file, usually located ~/.kodi/temp/kodi.log
It may have failed because of a missing package.
If so, you will need to download the appropriate armel package from packages.debian.org,
Extract the files with the command: dpkg-deb -x packagename.deb /path/to/extract/to
Then tarball the extracted files: tar cjf pkg.tar.bz2 /path/to/extracted/files
Then transfer them to the board, and extract: tar xjf pkg.tar.bz2
This is because the .deb files cannot be extracted in Angstrom.

If this is not the case, try various different parameters for kodi.bin such as:
kodi.bin --standalone
kodi.bin -p
kodi.bin -fs
Or build with debug for a more in-depth kodi.log file by ommitting the line --disable-debug on configure.

Feel free to contact me on mcgeagh@xbmc.org
