7 #ifndef MYGUI_DYNLIB_H_
8 #define MYGUI_DYNLIB_H_
14 #if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
15 # define MYGUI_DYNLIB_HANDLE hInstance
16 # define MYGUI_DYNLIB_LOAD( a ) LoadLibrary( a )
17 # define MYGUI_DYNLIB_GETSYM( a, b ) GetProcAddress( a, b )
18 # define MYGUI_DYNLIB_UNLOAD( a ) !FreeLibrary( a )
21 typedef struct HINSTANCE__* hInstance;
23 #elif MYGUI_PLATFORM == MYGUI_PLATFORM_LINUX
24 # define MYGUI_DYNLIB_HANDLE void*
25 # define MYGUI_DYNLIB_LOAD( a ) dlopen( a, RTLD_LAZY | RTLD_GLOBAL)
26 # define MYGUI_DYNLIB_GETSYM( a, b ) dlsym( a, b )
27 # define MYGUI_DYNLIB_UNLOAD( a ) dlclose( a )
29 #elif MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
30 # include <CoreFoundation/CFBundle.h>
31 # define MYGUI_DYNLIB_HANDLE CFBundleRef
32 # define MYGUI_DYNLIB_LOAD( a ) mac_loadExeBundle( a )
33 # define MYGUI_DYNLIB_GETSYM( a, b ) mac_getBundleSym( a, b )
34 # define MYGUI_DYNLIB_UNLOAD( a ) mac_unloadExeBundle( a )
51 DynLib(
const std::string& name);
66 std::string getName(
void)
const;
76 void* getSymbol(
const std::string& strName )
const throw();
80 std::string dynlibError()
const;
92 #endif // MYGUI_DYNLIB_H_
void * mInstance
Handle to the loaded library.
Resource holding data about a dynamic library.
std::string mName
Name of library.
#define MYGUI_DYNLIB_HANDLE
Manager of dynamic libraries.