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#include "positionernodeinstance.h"
#include <private/qquickpositioners_p.h>

namespace QmlDesigner {
namespace Internal {

PositionerNodeInstance::PositionerNodeInstance(QQuickBasePositioner *item)
    : QuickItemNodeInstance(item)
{
}

bool PositionerNodeInstance::isPositioner() const
{
    return true;
}

bool PositionerNodeInstance::isLayoutable() const
{
    return true;
}

bool PositionerNodeInstance::isResizable() const
{
    return true;
}

PositionerNodeInstance::Pointer PositionerNodeInstance::create(QObject *object)
{
    QQuickBasePositioner *positioner = qobject_cast<QQuickBasePositioner*>(object);

    Q_ASSERT(positioner);

    Pointer instance(new PositionerNodeInstance(positioner));

    instance->setHasContent(anyItemHasContent(positioner));
    positioner->setFlag(QQuickItem::ItemHasContents, true);

    static_cast<QQmlParserStatus*>(positioner)->classBegin();

    instance->populateResetHashes();

    return instance;
}

QQuickBasePositioner *PositionerNodeInstance::positioner() const
{
    Q_ASSERT(qobject_cast<QQuickBasePositioner*>(object()));
    return static_cast<QQuickBasePositioner*>(object());
}

void PositionerNodeInstance::refreshLayoutable()
{
    bool success = QMetaObject::invokeMethod(positioner(), "prePositioning");
    Q_ASSERT(success);
    Q_UNUSED(success)
}

PropertyNameList PositionerNodeInstance::ignoredProperties() const
{
    return PropertyNameList() << "move" << "add" << "populate";
}

}
} // namespace QmlDesigner
