Qt 5.4
Qt GUI
C++ Classes
QOpenGLFunctions_3_1
Qt 5.4.2 Reference Documentation
List of All Members for QOpenGLFunctions_3_1
This is the complete list of members for
QOpenGLFunctions_3_1
, including inherited members.
QOpenGLFunctions_3_1
()
~QOpenGLFunctions_3_1
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glActiveTexture
(GLenum)
glAttachShader
(GLuint, GLuint)
glBeginConditionalRender
(GLuint, GLenum)
glBeginQuery
(GLenum, GLuint)
glBeginTransformFeedback
(GLenum)
glBindAttribLocation
(GLuint, GLuint, const GLchar *)
glBindBuffer
(GLenum, GLuint)
glBindBufferBase
(GLenum, GLuint, GLuint)
glBindBufferRange
(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
glBindFragDataLocation
(GLuint, GLuint, const GLchar *)
glBindFramebuffer
(GLenum, GLuint)
glBindRenderbuffer
(GLenum, GLuint)
glBindTexture
(GLenum, GLuint)
glBindVertexArray
(GLuint)
glBlendColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glBlendEquation
(GLenum)
glBlendEquationSeparate
(GLenum, GLenum)
glBlendFunc
(GLenum, GLenum)
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
glBlitFramebuffer
(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
glBufferData
(GLenum, GLsizeiptr, const GLvoid *, GLenum)
glBufferSubData
(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
glCheckFramebufferStatus
(GLenum) : GLenum
glClampColor
(GLenum, GLenum)
glClear
(GLbitfield)
glClearBufferfi
(GLenum, GLint, GLfloat, GLint)
glClearBufferfv
(GLenum, GLint, const GLfloat *)
glClearBufferiv
(GLenum, GLint, const GLint *)
glClearBufferuiv
(GLenum, GLint, const GLuint *)
glClearColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glClearDepth
(GLdouble)
glClearStencil
(GLint)
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
glColorMaski
(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
glCompileShader
(GLuint)
glCompressedTexImage1D
(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage3D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCopyBufferSubData
(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)
glCopyTexImage1D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
glCopyTexSubImage1D
(GLenum, GLint, GLint, GLint, GLint, GLsizei)
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCopyTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCreateProgram
() : GLuint
glCreateShader
(GLenum) : GLuint
glCullFace
(GLenum)
glDeleteBuffers
(GLsizei, const GLuint *)
glDeleteFramebuffers
(GLsizei, const GLuint *)
glDeleteProgram
(GLuint)
glDeleteQueries
(GLsizei, const GLuint *)
glDeleteRenderbuffers
(GLsizei, const GLuint *)
glDeleteShader
(GLuint)
glDeleteTextures
(GLsizei, const GLuint *)
glDeleteVertexArrays
(GLsizei, const GLuint *)
glDepthFunc
(GLenum)
glDepthMask
(GLboolean)
glDepthRange
(GLdouble, GLdouble)
glDetachShader
(GLuint, GLuint)
glDisable
(GLenum)
glDisableVertexAttribArray
(GLuint)
glDisablei
(GLenum, GLuint)
glDrawArrays
(GLenum, GLint, GLsizei)
glDrawArraysInstanced
(GLenum, GLint, GLsizei, GLsizei)
glDrawBuffer
(GLenum)
glDrawBuffers
(GLsizei, const GLenum *)
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
glDrawElementsInstanced
(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)
glDrawRangeElements
(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)
glEnable
(GLenum)
glEnableVertexAttribArray
(GLuint)
glEnablei
(GLenum, GLuint)
glEndConditionalRender
()
glEndQuery
(GLenum)
glEndTransformFeedback
()
glFinish
()
glFlush
()
glFlushMappedBufferRange
(GLenum, GLintptr, GLsizeiptr)
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
glFramebufferTexture1D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture3D
(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
glFramebufferTextureLayer
(GLenum, GLenum, GLuint, GLint, GLint)
glFrontFace
(GLenum)
glGenBuffers
(GLsizei, GLuint *)
glGenFramebuffers
(GLsizei, GLuint *)
glGenQueries
(GLsizei, GLuint *)
glGenRenderbuffers
(GLsizei, GLuint *)
glGenTextures
(GLsizei, GLuint *)
glGenVertexArrays
(GLsizei, GLuint *)
glGenerateMipmap
(GLenum)
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniformBlockName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveUniformBlockiv
(GLuint, GLuint, GLenum, GLint *)
glGetActiveUniformName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveUniformsiv
(GLuint, GLsizei, const GLuint *, GLenum, GLint *)
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
glGetAttribLocation
(GLuint, const GLchar *) : GLint
glGetBooleani_v
(GLenum, GLuint, GLboolean *)
glGetBooleanv
(GLenum, GLboolean *)
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
glGetBufferPointerv
(GLenum, GLenum, GLvoid **)
glGetBufferSubData
(GLenum, GLintptr, GLsizeiptr, GLvoid *)
glGetCompressedTexImage
(GLenum, GLint, GLvoid *)
glGetDoublev
(GLenum, GLdouble *)
glGetError
() : GLenum
glGetFloatv
(GLenum, GLfloat *)
glGetFragDataLocation
(GLuint, const GLchar *) : GLint
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
glGetIntegeri_v
(GLenum, GLuint, GLint *)
glGetIntegerv
(GLenum, GLint *)
glGetPointerv
(GLenum, GLvoid **)
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramiv
(GLuint, GLenum, GLint *)
glGetQueryObjectiv
(GLuint, GLenum, GLint *)
glGetQueryObjectuiv
(GLuint, GLenum, GLuint *)
glGetQueryiv
(GLenum, GLenum, GLint *)
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderSource
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderiv
(GLuint, GLenum, GLint *)
glGetString
(GLenum) : const GLubyte *
glGetStringi
(GLenum, GLuint) : const GLubyte *
glGetTexImage
(GLenum, GLint, GLenum, GLenum, GLvoid *)
glGetTexLevelParameterfv
(GLenum, GLint, GLenum, GLfloat *)
glGetTexLevelParameteriv
(GLenum, GLint, GLenum, GLint *)
glGetTexParameterIiv
(GLenum, GLenum, GLint *)
glGetTexParameterIuiv
(GLenum, GLenum, GLuint *)
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
glGetTexParameteriv
(GLenum, GLenum, GLint *)
glGetTransformFeedbackVarying
(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
glGetUniformBlockIndex
(GLuint, const GLchar *) : GLuint
glGetUniformIndices
(GLuint, GLsizei, const GLchar * const *, GLuint *)
glGetUniformLocation
(GLuint, const GLchar *) : GLint
glGetUniformfv
(GLuint, GLint, GLfloat *)
glGetUniformiv
(GLuint, GLint, GLint *)
glGetUniformuiv
(GLuint, GLint, GLuint *)
glGetVertexAttribIiv
(GLuint, GLenum, GLint *)
glGetVertexAttribIuiv
(GLuint, GLenum, GLuint *)
glGetVertexAttribPointerv
(GLuint, GLenum, GLvoid **)
glGetVertexAttribdv
(GLuint, GLenum, GLdouble *)
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
glHint
(GLenum, GLenum)
glIndexub
(GLubyte)
glIndexubv
(const GLubyte *)
glIsBuffer
(GLuint) : GLboolean
glIsEnabled
(GLenum) : GLboolean
glIsEnabledi
(GLenum, GLuint) : GLboolean
glIsFramebuffer
(GLuint) : GLboolean
glIsProgram
(GLuint) : GLboolean
glIsQuery
(GLuint) : GLboolean
glIsRenderbuffer
(GLuint) : GLboolean
glIsShader
(GLuint) : GLboolean
glIsTexture
(GLuint) : GLboolean
glIsVertexArray
(GLuint) : GLboolean
glLineWidth
(GLfloat)
glLinkProgram
(GLuint)
glLogicOp
(GLenum)
glMapBuffer
(GLenum, GLenum) : GLvoid *
glMapBufferRange
(GLenum, GLintptr, GLsizeiptr, GLbitfield) : GLvoid *
glMultiDrawArrays
(GLenum, const GLint *, const GLsizei *, GLsizei)
glMultiDrawElements
(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)
glPixelStoref
(GLenum, GLfloat)
glPixelStorei
(GLenum, GLint)
glPointParameterf
(GLenum, GLfloat)
glPointParameterfv
(GLenum, const GLfloat *)
glPointParameteri
(GLenum, GLint)
glPointParameteriv
(GLenum, const GLint *)
glPointSize
(GLfloat)
glPolygonMode
(GLenum, GLenum)
glPolygonOffset
(GLfloat, GLfloat)
glPrimitiveRestartIndex
(GLuint)
glReadBuffer
(GLenum)
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
glRenderbufferStorageMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
glSampleCoverage
(GLfloat, GLboolean)
glScissor
(GLint, GLint, GLsizei, GLsizei)
glShaderSource
(GLuint, GLsizei, const GLchar * const *, const GLint *)
glStencilFunc
(GLenum, GLint, GLuint)
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
glStencilMask
(GLuint)
glStencilMaskSeparate
(GLenum, GLuint)
glStencilOp
(GLenum, GLenum, GLenum)
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
glTexBuffer
(GLenum, GLenum, GLuint)
glTexImage1D
(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage3D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexParameterIiv
(GLenum, GLenum, const GLint *)
glTexParameterIuiv
(GLenum, GLenum, const GLuint *)
glTexParameterf
(GLenum, GLenum, GLfloat)
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
glTexParameteri
(GLenum, GLenum, GLint)
glTexParameteriv
(GLenum, GLenum, const GLint *)
glTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTransformFeedbackVaryings
(GLuint, GLsizei, const GLchar * const *, GLenum)
glUniform1f
(GLint, GLfloat)
glUniform1fv
(GLint, GLsizei, const GLfloat *)
glUniform1i
(GLint, GLint)
glUniform1iv
(GLint, GLsizei, const GLint *)
glUniform1ui
(GLint, GLuint)
glUniform1uiv
(GLint, GLsizei, const GLuint *)
glUniform2f
(GLint, GLfloat, GLfloat)
glUniform2fv
(GLint, GLsizei, const GLfloat *)
glUniform2i
(GLint, GLint, GLint)
glUniform2iv
(GLint, GLsizei, const GLint *)
glUniform2ui
(GLint, GLuint, GLuint)
glUniform2uiv
(GLint, GLsizei, const GLuint *)
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
glUniform3fv
(GLint, GLsizei, const GLfloat *)
glUniform3i
(GLint, GLint, GLint, GLint)
glUniform3iv
(GLint, GLsizei, const GLint *)
glUniform3ui
(GLint, GLuint, GLuint, GLuint)
glUniform3uiv
(GLint, GLsizei, const GLuint *)
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glUniform4fv
(GLint, GLsizei, const GLfloat *)
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
glUniform4iv
(GLint, GLsizei, const GLint *)
glUniform4ui
(GLint, GLuint, GLuint, GLuint, GLuint)
glUniform4uiv
(GLint, GLsizei, const GLuint *)
glUniformBlockBinding
(GLuint, GLuint, GLuint)
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUnmapBuffer
(GLenum) : GLboolean
glUseProgram
(GLuint)
glValidateProgram
(GLuint)
glVertexAttribIPointer
(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
glViewport
(GLint, GLint, GLsizei, GLsizei)
initializeOpenGLFunctions
() : bool
owningContext
() const : QOpenGLContext *
setOwningContext
(const QOpenGLContext *)