return
{
	-- includes
	"global.inc",
	"skinning.inc",
	
	-- shaders
	"bink.pixel",
	"bink.vertex",
	"bink_gui.pixel",
	"bink_gui.vertex",
	"blendLight.pixel",
	"blendLight.vertex",
	"bloodorb1_capture.pixel",
	"bloodorb1_capture.vertex",
	"bloodorb2_capture.pixel",
	"bloodorb2_capture.vertex",
	"bloodorb3_capture.pixel",
	"bloodorb3_capture.vertex",
	"bloodorb_draw.pixel",
	"bloodorb_draw.vertex",
	"bumpyenvironment.pixel",
	"bumpyenvironment.vertex",
	"bumpyenvironment_skinned.pixel",
	"bumpyenvironment_skinned.vertex",
	"color.pixel",
	"color.vertex",
	"colorProcess.pixel",
	"colorProcess.vertex",
	"debug_shadowmap.pixel",
	"debug_shadowmap.vertex",
	"depth.pixel",
	"depth.vertex",
	"depth_skinned.pixel",
	"depth_skinned.vertex",
	"environment.pixel",
	"environment.vertex",
	"environment_skinned.pixel",
	"environment_skinned.vertex",
	"enviroSuit.pixel",
	"enviroSuit.vertex",
	"fog.pixel",
	"fog.vertex",
	"fog_skinned.pixel",
	"fog_skinned.vertex",
	"fxaa.pixel",
	"fxaa.vertex",
	"global.inc",
	"gui.pixel",
	"gui.vertex",
	"heathaze.pixel",
	"heathaze.vertex",
	"heatHazeWithMask.pixel",
	"heatHazeWithMask.vertex",
	"heatHazeWithMaskAndVertex.pixel",
	"heatHazeWithMaskAndVertex.vertex",
	"interaction.pixel",
	"interaction.vertex",
	"interactionSM.pixel",
	"interactionSM.vertex",
	"interactionAmbient.pixel",
	"interactionAmbient.vertex",
	"interactionAmbient_skinned.pixel",
	"interactionAmbient_skinned.vertex",
	"motionBlur.pixel",
	"motionBlur.vertex",
	"postprocess.pixel",
	"postprocess.vertex",
	"shadow.pixel",
	"shadow.vertex",
	"shadowDebug.pixel",
	"shadowDebug.vertex",
	"shadowDebug_skinned.pixel",
	"shadowDebug_skinned.vertex",
	"shadow_skinned.pixel",
	"shadow_skinned.vertex",
	"simpleshade.pixel",
	"simpleshade.vertex",
	"skinning.inc",
	"skybox.pixel",
	"skybox.vertex",
	"stereoDeGhost.pixel",
	"stereoDeGhost.vertex",
	"stereoInterlace.pixel",
	"stereoInterlace.vertex",
	"stereoWarp.pixel",
	"stereoWarp.vertex",
	"texture.pixel",
	"texture.vertex",
	"texture_color.pixel",
	"texture_color.vertex",
	"texture_color_skinned.pixel",
	"texture_color_skinned.vertex",
	"texture_color_texgen.pixel",
	"texture_color_texgen.vertex",
	"vertex_color.pixel",
	"vertex_color.vertex",
	"wobblesky.pixel",
	"wobblesky.vertex",
	"zcullReconstruct.pixel",
	"zcullReconstruct.vertex",
}

	
