/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __HASHINDEX_H__
#define __HASHINDEX_H__

/*
===============================================================================

	Fast hash table for indexes and arrays.
	Does not allocate memory until the first key/index pair is added.

===============================================================================
*/

#define DEFAULT_HASH_SIZE			1024
#define DEFAULT_HASH_GRANULARITY	1024

class idHashIndex
{
public:
	static const int NULL_INDEX = -1;
	idHashIndex();
	idHashIndex( const int initialHashSize, const int initialIndexSize );
	~idHashIndex();
	
	// returns total size of allocated memory
	size_t			Allocated() const;
	// returns total size of allocated memory including size of hash index type
	size_t			Size() const;
	
	idHashIndex& 	operator=( const idHashIndex& other );
	// add an index to the hash, assumes the index has not yet been added to the hash
	void			Add( const int key, const int index );
	// remove an index from the hash
	void			Remove( const int key, const int index );
	// get the first index from the hash, returns -1 if empty hash entry
	int				First( const int key ) const;
	// get the next index from the hash, returns -1 if at the end of the hash chain
	int				Next( const int index ) const;
	
	// For porting purposes...
	int				GetFirst( const int key ) const
	{
		return First( key );
	}
	int				GetNext( const int index ) const
	{
		return Next( index );
	}
	
	// insert an entry into the index and add it to the hash, increasing all indexes >= index
	void			InsertIndex( const int key, const int index );
	// remove an entry from the index and remove it from the hash, decreasing all indexes >= index
	void			RemoveIndex( const int key, const int index );
	// clear the hash
	void			Clear();
	// clear and resize
	void			Clear( const int newHashSize, const int newIndexSize );
	// free allocated memory
	void			Free();
	// get size of hash table
	int				GetHashSize() const;
	// get size of the index
	int				GetIndexSize() const;
	// set granularity
	void			SetGranularity( const int newGranularity );
	// force resizing the index, current hash table stays intact
	void			ResizeIndex( const int newIndexSize );
	// returns number in the range [0-100] representing the spread over the hash table
	int				GetSpread() const;
	// returns a key for a string
	int				GenerateKey( const char* string, bool caseSensitive = true ) const;
	// returns a key for a vector
	int				GenerateKey( const idVec3& v ) const;
	// returns a key for two integers
	int				GenerateKey( const int n1, const int n2 ) const;
	// returns a key for a single integer
	int				GenerateKey( const int n ) const;
	
private:
	int				hashSize;
	int* 			hash;
	int				indexSize;
	int* 			indexChain;
	int				granularity;
	int				hashMask;
	int				lookupMask;
	
	static int		INVALID_INDEX[1];
	
	void			Init( const int initialHashSize, const int initialIndexSize );
	void			Allocate( const int newHashSize, const int newIndexSize );
};

/*
================
idHashIndex::idHashIndex
================
*/
ID_INLINE idHashIndex::idHashIndex()
{
	Init( DEFAULT_HASH_SIZE, DEFAULT_HASH_SIZE );
}

/*
================
idHashIndex::idHashIndex
================
*/
ID_INLINE idHashIndex::idHashIndex( const int initialHashSize, const int initialIndexSize )
{
	Init( initialHashSize, initialIndexSize );
}

/*
================
idHashIndex::~idHashIndex
================
*/
ID_INLINE idHashIndex::~idHashIndex()
{
	Free();
}

/*
================
idHashIndex::Allocated
================
*/
ID_INLINE size_t idHashIndex::Allocated() const
{
	return hashSize * sizeof( int ) + indexSize * sizeof( int );
}

/*
================
idHashIndex::Size
================
*/
ID_INLINE size_t idHashIndex::Size() const
{
	return sizeof( *this ) + Allocated();
}

/*
================
idHashIndex::operator=
================
*/
ID_INLINE idHashIndex& idHashIndex::operator=( const idHashIndex& other )
{
	granularity = other.granularity;
	hashMask = other.hashMask;
	lookupMask = other.lookupMask;
	
	if( other.lookupMask == 0 )
	{
		hashSize = other.hashSize;
		indexSize = other.indexSize;
		Free();
	}
	else
	{
		if( other.hashSize != hashSize || hash == INVALID_INDEX )
		{
			if( hash != INVALID_INDEX )
			{
				delete[] hash;
			}
			hashSize = other.hashSize;
			hash = new( TAG_IDLIB_HASH ) int[hashSize];
		}
		if( other.indexSize != indexSize || indexChain == INVALID_INDEX )
		{
			if( indexChain != INVALID_INDEX )
			{
				delete[] indexChain;
			}
			indexSize = other.indexSize;
			indexChain = new( TAG_IDLIB_HASH ) int[indexSize];
		}
		memcpy( hash, other.hash, hashSize * sizeof( hash[0] ) );
		memcpy( indexChain, other.indexChain, indexSize * sizeof( indexChain[0] ) );
	}
	
	return *this;
}

/*
================
idHashIndex::Add
================
*/
ID_INLINE void idHashIndex::Add( const int key, const int index )
{
	int h;
	
	assert( index >= 0 );
	if( hash == INVALID_INDEX )
	{
		Allocate( hashSize, index >= indexSize ? index + 1 : indexSize );
	}
	else if( index >= indexSize )
	{
		ResizeIndex( index + 1 );
	}
	h = key & hashMask;
	indexChain[index] = hash[h];
	hash[h] = index;
}

/*
================
idHashIndex::Remove
================
*/
ID_INLINE void idHashIndex::Remove( const int key, const int index )
{
	int k = key & hashMask;
	
	if( hash == INVALID_INDEX )
	{
		return;
	}
	if( hash[k] == index )
	{
		hash[k] = indexChain[index];
	}
	else
	{
		for( int i = hash[k]; i != -1; i = indexChain[i] )
		{
			if( indexChain[i] == index )
			{
				indexChain[i] = indexChain[index];
				break;
			}
		}
	}
	indexChain[index] = -1;
}

/*
================
idHashIndex::First
================
*/
ID_INLINE int idHashIndex::First( const int key ) const
{
	return hash[key & hashMask & lookupMask];
}

/*
================
idHashIndex::Next
================
*/
ID_INLINE int idHashIndex::Next( const int index ) const
{
	assert( index >= 0 && index < indexSize );
	return indexChain[index & lookupMask];
}

/*
================
idHashIndex::InsertIndex
================
*/
ID_INLINE void idHashIndex::InsertIndex( const int key, const int index )
{
	int i, max;
	
	if( hash != INVALID_INDEX )
	{
		max = index;
		for( i = 0; i < hashSize; i++ )
		{
			if( hash[i] >= index )
			{
				hash[i]++;
				if( hash[i] > max )
				{
					max = hash[i];
				}
			}
		}
		for( i = 0; i < indexSize; i++ )
		{
			if( indexChain[i] >= index )
			{
				indexChain[i]++;
				if( indexChain[i] > max )
				{
					max = indexChain[i];
				}
			}
		}
		if( max >= indexSize )
		{
			ResizeIndex( max + 1 );
		}
		for( i = max; i > index; i-- )
		{
			indexChain[i] = indexChain[i - 1];
		}
		indexChain[index] = -1;
	}
	Add( key, index );
}

/*
================
idHashIndex::RemoveIndex
================
*/
ID_INLINE void idHashIndex::RemoveIndex( const int key, const int index )
{
	int i, max;
	
	Remove( key, index );
	if( hash != INVALID_INDEX )
	{
		max = index;
		for( i = 0; i < hashSize; i++ )
		{
			if( hash[i] >= index )
			{
				if( hash[i] > max )
				{
					max = hash[i];
				}
				hash[i]--;
			}
		}
		for( i = 0; i < indexSize; i++ )
		{
			if( indexChain[i] >= index )
			{
				if( indexChain[i] > max )
				{
					max = indexChain[i];
				}
				indexChain[i]--;
			}
		}
		for( i = index; i < max; i++ )
		{
			indexChain[i] = indexChain[i + 1];
		}
		indexChain[max] = -1;
	}
}

/*
================
idHashIndex::Clear
================
*/
ID_INLINE void idHashIndex::Clear()
{
	// only clear the hash table because clearing the indexChain is not really needed
	if( hash != INVALID_INDEX )
	{
		memset( hash, 0xff, hashSize * sizeof( hash[0] ) );
	}
}

/*
================
idHashIndex::Clear
================
*/
ID_INLINE void idHashIndex::Clear( const int newHashSize, const int newIndexSize )
{
	Free();
	hashSize = newHashSize;
	indexSize = newIndexSize;
}

/*
================
idHashIndex::GetHashSize
================
*/
ID_INLINE int idHashIndex::GetHashSize() const
{
	return hashSize;
}

/*
================
idHashIndex::GetIndexSize
================
*/
ID_INLINE int idHashIndex::GetIndexSize() const
{
	return indexSize;
}

/*
================
idHashIndex::SetGranularity
================
*/
ID_INLINE void idHashIndex::SetGranularity( const int newGranularity )
{
	assert( newGranularity > 0 );
	granularity = newGranularity;
}

/*
================
idHashIndex::GenerateKey
================
*/
ID_INLINE int idHashIndex::GenerateKey( const char* string, bool caseSensitive ) const
{
	if( caseSensitive )
	{
		return ( idStr::Hash( string ) & hashMask );
	}
	else
	{
		return ( idStr::IHash( string ) & hashMask );
	}
}

/*
================
idHashIndex::GenerateKey
================
*/
ID_INLINE int idHashIndex::GenerateKey( const idVec3& v ) const
{
	return ( ( ( ( int ) v[0] ) + ( ( int ) v[1] ) + ( ( int ) v[2] ) ) & hashMask );
}

/*
================
idHashIndex::GenerateKey
================
*/
ID_INLINE int idHashIndex::GenerateKey( const int n1, const int n2 ) const
{
	return ( ( n1 + n2 ) & hashMask );
}

/*
================
idHashIndex::GenerateKey
================
*/
ID_INLINE int idHashIndex::GenerateKey( const int n ) const
{
	return n & hashMask;
}

#endif /* !__HASHINDEX_H__ */
