/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __AASBUILD_LOCAL_H__
#define __AASBUILD_LOCAL_H__

#include "../../../aas/AASFile.h"
#include "../../../aas/AASFile_local.h"

#include "Brush.h"
#include "BrushBSP.h"
#include "AASReach.h"
#include "AASCluster.h"


//===============================================================
//
//	idAASBuild
//
//===============================================================

typedef struct aasProcNode_s
{
	idPlane plane;
	int children[2];		// negative numbers are (-1 - areaNumber), 0 = solid
} aasProcNode_t;


class idLedge
{

public:
	idVec3					start;
	idVec3					end;
	idBrushBSPNode* 		node;
	int						numExpandedPlanes;
	int						numSplitPlanes;
	int						numPlanes;
	idPlane					planes[8];
	
public:
	idLedge();
	idLedge( const idVec3& v1, const idVec3& v2, const idVec3& gravityDir, idBrushBSPNode* n );
	void					AddPoint( const idVec3& v );
	void					CreateBevels( const idVec3& gravityDir );
	void					Expand( const idBounds& bounds, float maxStepHeight );
	idWinding* 				ChopWinding( const idWinding* winding ) const;
	bool					PointBetweenBounds( const idVec3& v ) const;
};


class idAASBuild
{

public:
	idAASBuild();
	~idAASBuild();
	bool					Build( const idStr& fileName, const idAASSettings* settings );
	bool					BuildReachability( const idStr& fileName, const idAASSettings* settings );
	void					Shutdown();
	
private:
	const idAASSettings* 	aasSettings;
	idAASFileLocal* 		file;
	aasProcNode_t* 			procNodes;
	int						numProcNodes;
	int						numGravitationalSubdivisions;
	int						numMergedLeafNodes;
	int						numLedgeSubdivisions;
	idList<idLedge>			ledgeList;
	idBrushMap* 			ledgeMap;
	
private:	// map loading
	void					ParseProcNodes( idLexer* src );
	bool					LoadProcBSP( const char* name, ID_TIME_T minFileTime );
	void					DeleteProcBSP();
	bool					ChoppedAwayByProcBSP( int nodeNum, idFixedWinding* w, const idVec3& normal, const idVec3& origin, const float radius );
	void					ClipBrushSidesWithProcBSP( idBrushList& brushList );
	int						ContentsForAAS( int contents );
	idBrushList				AddBrushesForMapBrush( const idMapBrush* mapBrush, const idVec3& origin, const idMat3& axis, int entityNum, int primitiveNum, idBrushList brushList );
	idBrushList				AddBrushesForMapPatch( const idMapPatch* mapPatch, const idVec3& origin, const idMat3& axis, int entityNum, int primitiveNum, idBrushList brushList );
	idBrushList				AddBrushesForMapEntity( const idMapEntity* mapEnt, int entityNum, idBrushList brushList );
	idBrushList				AddBrushesForMapFile( const idMapFile* mapFile, idBrushList brushList );
	bool					CheckForEntities( const idMapFile* mapFile, idStrList& entityClassNames ) const;
	void					ChangeMultipleBoundingBoxContents_r( idBrushBSPNode* node, int mask );
	
private:	// gravitational subdivision
	void					SetPortalFlags_r( idBrushBSPNode* node );
	bool					PortalIsGap( idBrushBSPPortal* portal, int side );
	void					GravSubdivLeafNode( idBrushBSPNode* node );
	void					GravSubdiv_r( idBrushBSPNode* node );
	void					GravitationalSubdivision( idBrushBSP& bsp );
	
private:	// ledge subdivision
	void					LedgeSubdivFlood_r( idBrushBSPNode* node, const idLedge* ledge );
	void					LedgeSubdivLeafNodes_r( idBrushBSPNode* node, const idLedge* ledge );
	void					LedgeSubdiv( idBrushBSPNode* root );
	bool					IsLedgeSide_r( idBrushBSPNode* node, idFixedWinding* w, const idPlane& plane, const idVec3& normal, const idVec3& origin, const float radius );
	void					AddLedge( const idVec3& v1, const idVec3& v2, idBrushBSPNode* node );
	void					FindLeafNodeLedges( idBrushBSPNode* root, idBrushBSPNode* node );
	void					FindLedges_r( idBrushBSPNode* root, idBrushBSPNode* node );
	void					LedgeSubdivision( idBrushBSP& bsp );
	void					WriteLedgeMap( const idStr& fileName, const idStr& ext );
	
private:	// merging
	bool					AllGapsLeadToOtherNode( idBrushBSPNode* nodeWithGaps, idBrushBSPNode* otherNode );
	bool					MergeWithAdjacentLeafNodes( idBrushBSP& bsp, idBrushBSPNode* node );
	void					MergeLeafNodes_r( idBrushBSP& bsp, idBrushBSPNode* node );
	void					MergeLeafNodes( idBrushBSP& bsp );
	
private:	// storing file
	void					SetupHash();
	void					ShutdownHash();
	void					ClearHash( const idBounds& bounds );
	int						HashVec( const idVec3& vec );
	bool					GetVertex( const idVec3& v, int* vertexNum );
	bool					GetEdge( const idVec3& v1, const idVec3& v2, int* edgeNum, int v1num );
	bool					GetFaceForPortal( idBrushBSPPortal* portal, int side, int* faceNum );
	bool					GetAreaForLeafNode( idBrushBSPNode* node, int* areaNum );
	int						StoreTree_r( idBrushBSPNode* node );
	void					GetSizeEstimate_r( idBrushBSPNode* parent, idBrushBSPNode* node, struct sizeEstimate_s& size );
	void					SetSizeEstimate( const idBrushBSP& bsp, idAASFileLocal* file );
	bool					StoreFile( const idBrushBSP& bsp );
	
};

#endif /* !__AASBUILD_LOCAL_H__ */
