/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __LISTGUILOCAL_H__
#define __LISTGUILOCAL_H__

/*
===============================================================================

	feed data to a listDef
	each item has an id and a display string

===============================================================================
*/

class idListGUILocal : protected idList<idStr, TAG_OLD_UI>, public idListGUI
{
public:
	idListGUILocal()
	{
		m_pGUI = NULL;
		m_water = 0;
		m_stateUpdates = true;
	}
	
	// idListGUI interface
	void				Config( idUserInterface* pGUI, const char* name )
	{
		m_pGUI = pGUI;
		m_name = name;
	}
	void				Add( int id, const idStr& s );
	// use the element count as index for the ids
	void				Push( const idStr& s );
	bool				Del( int id );
	void				Clear();
	int					Num()
	{
		return idList<idStr, TAG_OLD_UI>::Num();
	}
	int					GetSelection( char* s, int size, int sel = 0 ) const; // returns the id, not the list index (or -1)
	void				SetSelection( int sel );
	int					GetNumSelections();
	bool				IsConfigured() const;
	void				SetStateChanges( bool enable );
	void				Shutdown();
	
private:
	idUserInterface* 	m_pGUI;
	idStr				m_name;
	int					m_water;
	idList<int, TAG_OLD_UI>			m_ids;
	bool				m_stateUpdates;
	
	void				StateChanged();
};

#endif /* !__LISTGUILOCAL_H__ */
