54 #ifndef __vtkInteractorStyleTerrain_h
55 #define __vtkInteractorStyleTerrain_h
113 void SelectRepresentation();
114 void CreateLatLong();
virtual void OnLeftButtonDown()
virtual void OnMiddleButtonDown()
virtual void OnRightButtonDown()
represents an object (geometry & properties) in a rendered scene
vtkSphereSource * LatLongSphere
virtual void OnLeftButtonUp()
static vtkInteractorStyle * New()
#define VTKINTERACTIONSTYLE_EXPORT
virtual void OnMiddleButtonUp()
#define vtkGetMacro(name, type)
manipulate camera in scene with natural view up (e.g., terrain)
#define vtkTypeMacro(thisClass, superclass)
virtual void OnRightButtonUp()
create a polygonal sphere centered at the origin
void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
map vtkPolyData to graphics primitives
provide event-driven interface to the rendering window (defines trackball mode)
#define vtkBooleanMacro(name, type)
vtkPolyDataMapper * LatLongMapper
vtkExtractEdges * LatLongExtractEdges
virtual void OnMouseMove()
#define vtkSetMacro(name, type)