38 #ifndef __vtkGLSLShaderProgram_h
39 #define __vtkGLSLShaderProgram_h
72 {
return this->Program;}
90 vtkSetStringMacro( Info );
91 vtkGetStringMacro( Info );
93 void GetProgramInfo();
100 #endif //__vtkGLSLShaderProgram_h
represents an object (geometry & properties) in a rendered scene
Represents an XML element and those nested inside.
abstract specification for renderers
unsigned int GetProgram()
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
a simple class to control print indentation
virtual void PostRender(vtkActor *, vtkRenderer *)
virtual void LoadExtensions(vtkRenderWindow *)
virtual void Render(vtkActor *, vtkRenderer *)=0
virtual vtkShader * NewShader()=0
create a window for renderers to draw into
void PrintSelf(ostream &os, vtkIndent indent)