VTK
vtkTextureUnitManager.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTextureUnitManager.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
29 #ifndef __vtkTextureUnitManager_h
30 #define __vtkTextureUnitManager_h
31 
32 #include "vtkObject.h"
33 
35 
37 {
38 public:
40 
41  void PrintSelf(ostream& os, vtkIndent indent);
42 
43  static vtkTextureUnitManager *New();
44 
46 
50  void SetContext(vtkOpenGLRenderWindow *context);
51  vtkGetObjectMacro(Context,vtkOpenGLRenderWindow);
53 
55  int GetNumberOfTextureUnits();
56 
62  virtual int Allocate();
63 
67  bool IsAllocated(int textureUnitId);
68 
72  virtual void Free(int textureUnitId);
73 
74 protected:
77 
80 
83  void DeleteTable();
84 
86 
88  bool *TextureUnits;
89 
90 private:
91  vtkTextureUnitManager(const vtkTextureUnitManager&); // Not implemented.
92  void operator=(const vtkTextureUnitManager&); // Not implemented.
93 };
94 
95 #endif
OpenGL rendering window.
abstract base class for most VTK objects
Definition: vtkObject.h:60
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
Definition: vtkIndent.h:37
vtkOpenGLRenderWindow * Context
#define VTK_RENDERING_EXPORT
allocate/free texture units.
static vtkObject * New()