35 #ifndef __vtkClustering2DLayoutStrategy_h
36 #define __vtkClustering2DLayoutStrategy_h
60 vtkGetMacro(RandomSeed,
int);
70 vtkGetMacro(MaxNumberOfIterations,
int);
79 vtkGetMacro(IterationsPerLayout,
int);
86 vtkSetClampMacro(InitialTemperature,
float, 0.0,
VTK_FLOAT_MAX);
87 vtkGetMacro(InitialTemperature,
float);
96 vtkGetMacro(CoolDownRate,
double);
102 vtkSetMacro(RestDistance,
float);
103 vtkGetMacro(RestDistance,
float);
152 vtkLayoutEdge *EdgeArray;
155 int IterationsPerLayout;
160 float CuttingThreshold;
163 void GenerateCircularSplat(
vtkImageData *splat,
int x,
int y);
164 void GenerateGaussianSplat(
vtkImageData *splat,
int x,
int y);
165 void ResolveCoincidentVertices();
dynamic, self-adjusting array of float
int MaxNumberOfIterations
abstract superclass for all graph layout strategies
dynamic, self-adjusting array of int
A splatter optimized for splatting single kernels.
a simple class to control print indentation
topologically and geometrically regular array of data
#define VTK_LARGE_INTEGER
virtual int IsLayoutComplete()
virtual void Initialize()
void PrintSelf(ostream &os, vtkIndent indent)
a simple fast 2D graph layout