25 #ifndef WGETEXTUREHUD_H
26 #define WGETEXTUREHUD_H
31 #include <boost/thread.hpp>
33 #include <osg/Projection>
35 #include <osg/Texture2D>
38 #include "WGEGroupNode.h"
71 WGETextureHudEntry( osg::ref_ptr< osg::Texture2D > texture, std::string name,
bool transparency =
false );
111 osg::ref_ptr< osg::Texture2D >
getTexture()
const;
137 void addTexture( osg::ref_ptr< WGETextureHudEntry > texture );
144 void removeTexture( osg::ref_ptr< WGETextureHudEntry > texture );
239 virtual void operator()( osg::Node* node, osg::NodeVisitor* nv );
248 #endif // WGETEXTUREHUD_H