OpenWalnut
1.3.1
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Simple structure to store some additional node-related info like texture units and so on. More...
Public Attributes | |
bool | m_rebind |
true if the node has not been callback'ed before More... | |
size_t | m_texUnitStart |
the start index of the texture unit to use More... | |
WMatrix4d | m_preTransform |
matrix used for transforming arbitrary texture coordinates to the proper space. More... | |
Simple structure to store some additional node-related info like texture units and so on.
Definition at line 352 of file WGEColormapping.h.
WMatrix4d WGEColormapping::NodeInfo::m_preTransform |
matrix used for transforming arbitrary texture coordinates to the proper space.
Definition at line 356 of file WGEColormapping.h.
Referenced by WGEColormapping::applyInst().
bool WGEColormapping::NodeInfo::m_rebind |
true if the node has not been callback'ed before
Definition at line 354 of file WGEColormapping.h.
Referenced by WGEColormapping::applyInst(), and WGEColormapping::callback().
size_t WGEColormapping::NodeInfo::m_texUnitStart |
the start index of the texture unit to use
Definition at line 355 of file WGEColormapping.h.
Referenced by WGEColormapping::applyInst(), and WGEColormapping::callback().