Classes
Enumerations
Functions
- tlp::GlMainWidget::GlMainWidget (QWidget *parent, View *view=NULL)
- tlp::GlMainWidget::~GlMainWidget ()
- QSize tlp::GlMainWidget::sizeHint () const
- void tlp::GlMainWidget::setData (Graph *graph, DataSet dataSet)
- DataSet tlp::GlMainWidget::getData ()
- void tlp::GlMainWidget::setGraph (Graph *graph)
- Graph * tlp::GlMainWidget::getGraph ()
- View * tlp::GlMainWidget::getView ()
- tlp::GlScene * tlp::GlMainWidget::getScene ()
- void tlp::GlMainWidget::addForegroundEntity (ForegroundEntity *entity)
- void tlp::GlMainWidget::removeForegrounEntity (ForegroundEntity *entity)
- Remove the given ForegroundEntity. If the entity don't exisits do nothing.
- void tlp::GlMainWidget::doSelect (const int x, const int y, const int width, const int height, std::vector< tlp::node > &sNode, std::vector< tlp::edge > &sEdge, tlp::GlLayer *layer=NULL)
- select nodes and edges in a region of the screen
- bool tlp::GlMainWidget::doSelect (const int x, const int y, tlp::ElementType &type, tlp::node &, tlp::edge &, tlp::GlLayer *layer=NULL)
- select a node or edge at a point select either a node or edge at point (x,y)
- unsigned char * tlp::GlMainWidget::getImage ()
- bool tlp::GlMainWidget::outputEPS (int size, int doSort, const char *filename)
- bool tlp::GlMainWidget::outputSVG (int size, const char *filename)
- static void tlp::GlMainWidget::getTextureRealSize (int width, int height, int &textureRealWidth, int &textureRealHeight)
- void tlp::GlMainWidget::getTextureShift (int width, int height, float &xTextureShift, float &yTextureShift)
- QGLFramebufferObject * tlp::GlMainWidget::createTexture (const std::string &textureName, int width, int height)
- void tlp::GlMainWidget::createPicture (const std::string &pictureName, int width, int height, bool center=true, int zoom=1, int xDec=0, int yDec=0)
- QImage tlp::GlMainWidget::createPicture (int width, int height, bool center=true, int zoom=1, int xDec=0, int yDec=0)
- bool tlp::GlMainWidget::selectGlEntities (const int x, const int y, const int width, const int height, std::vector< tlp::GlSimpleEntity * > &pickedEntities, tlp::GlLayer *layer=NULL)
- bool tlp::GlMainWidget::selectGlEntities (const int x, const int y, std::vector< tlp::GlSimpleEntity * > &pickedEntities, tlp::GlLayer *layer=NULL)
- _DEPRECATED bool tlp::GlMainWidget::selectGlEntities (const int x, const int y, const int width, const int height, std::vector< tlp::GlEntity * > &pickedEntities, tlp::GlLayer *layer=NULL)
- _DEPRECATED bool tlp::GlMainWidget::selectGlEntities (const int x, const int y, std::vector< tlp::GlEntity * > &pickedEntities, tlp::GlLayer *layer=NULL)
- virtual QImage tlp::GlMainWidget::grabFrameBuffer (bool withAlpha=false)
- void tlp::GlMainWidget::setViewLabel (bool viewLabel)
- virtual void tlp::GlMainWidget::makeCurrent ()
- void tlp::GlMainWidget::resizeGL (int w, int h)
- void tlp::GlMainWidget::computeInteractors ()
- void tlp::GlMainWidget::drawInteractors ()
- void tlp::GlMainWidget::drawForegroundEntities ()
- void tlp::GlMainWidget::useHulls (bool hasHulls)
- bool tlp::GlMainWidget::hasHulls () const
- void tlp::GlMainWidget::render (RenderingOptions options=RenderingOptions(RenderGraph|SwapBuffers))
- This function performs all the rendering process of the graph. Use this function only for advanced purpose, if you want to perform simple rendering use the draw or redraw functions instead.
- static QGLWidget * tlp::GlMainWidget::getFirstQGLWidget ()
- tlp::GWOverviewWidget::GWOverviewWidget (QWidget *parent=0, bool drawIfNotVisible=false)
- tlp::GWOverviewWidget::~GWOverviewWidget ()
- bool tlp::GWOverviewWidget::eventFilter (QObject *, QEvent *)
- GlMainWidget * tlp::GWOverviewWidget::getObservedView ()
- GlMainWidget * tlp::GWOverviewWidget::getView ()
- void tlp::GWOverviewWidget::setDrawIfNotVisible (bool drawIfNotVisible)
- tlp::TulipTableWidget::TulipTableWidget (QWidget *, const char *)
- tlp::TulipTableWidget::~TulipTableWidget ()
- void tlp::TulipTableWidget::setTulipNodeItem (const PropertyInterface *, const std::string propertyName, const node &, const int row, const int col)
- QString tlp::TulipTableWidget::getTulipNodeValue (const int row, const int col) const
- void tlp::TulipTableWidget::setTulipEdgeItem (const PropertyInterface *, const std::string propertyName, const edge &, const int row, const int col)
- QString tlp::TulipTableWidget::getTulipEdgeValue (const int row, const int col) const
- QColor tlp::TulipTableWidget::getBackColor1 () const
- QColor tlp::TulipTableWidget::getBackColor2 () const
- bool tlp::TulipTableWidget::getUpdateColumnTitle () const
- QColor tlp::TulipTableWidget::backgroundColor (const int row) const
Signals
Public Slots
Protected Slots
Properties
Enumeration Type Documentation
Configure the rendering process ( see render function)
- See also:
- render
- Enumerator:
RenderGraph |
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SwapBuffers |
Force to render the graph even if there is a previous buffered render. You need to call this option if the graph is updated to regenerate the buffer. If not set try to use the last buffered graph render, if there is no valid buffer this flag is forced.
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Function Documentation
Compute interactors before drawing
Take a snapshot of the Widget and put it in a picture
Take a snapshot of the Widget and return it
Take a snapshot of the Widget and put it in an OpenGl texture
void tlp::GlMainWidget::doSelect |
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const int |
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const int |
y, |
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const int |
width, |
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const int |
height, |
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std::vector< tlp::node > & |
sNode, |
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std::vector< tlp::edge > & |
sEdge, |
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tlp::GlLayer * |
layer = NULL |
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select nodes and edges in a region of the screen
select all nodes and edges lying in the area of the screen of given width and height, and with its upper-left corner at (x,y)
- Parameters:
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sNode | filled by the method with the nodes found in the region |
sEdge | filled by the method with the edges found in the region |
bool tlp::GlMainWidget::doSelect |
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const int |
x, |
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const int |
y, |
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tlp::ElementType & |
type, |
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tlp::node & |
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tlp::edge & |
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tlp::GlLayer * |
layer = NULL |
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select a node or edge at a point select either a node or edge at point (x,y)
- Parameters:
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type | tells what has been found: NODE, EDGE |
- Returns:
- true if something has been found, false otherwise
This function return the first QGLWidget created This function is use to share OpenGL context
Take a snapshot of the Widget
- Returns:
- an array of dimension width*height*3 char (8bits per color RGB). The pointer has to be freed after (with free, not delete)
Get the scene of this glMainWidget
Compute real texture size with given height and width
Grab the image of this widget
Extend makeCurrent function of QGLWidget to inform TextureManager and DisplayListManager of context changement
This function performs all the rendering process of the graph. Use this function only for advanced purpose, if you want to perform simple rendering use the draw or redraw functions instead.
- Parameters:
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options | Configure the rendering process, see the RenderingOption documentation for more informations on each rendering option effect. |
- See also:
- RenderingOption
bool tlp::GlMainWidget::selectGlEntities |
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const int |
x, |
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const int |
y, |
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const int |
width, |
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const int |
height, |
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std::vector< tlp::GlSimpleEntity * > & |
pickedEntities, |
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tlp::GlLayer * |
layer = NULL |
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Function to do picking on entities. It just calls selectEntities on the GlScene instance.
Function to do picking on entities. It just calls selectEntities on the GlScene instance with a small window of twelve pixels.
_DEPRECATED bool tlp::GlMainWidget::selectGlEntities |
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const int |
x, |
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const int |
y, |
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const int |
width, |
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const int |
height, |
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std::vector< tlp::GlEntity * > & |
pickedEntities, |
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tlp::GlLayer * |
layer = NULL |
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Deprecated, see others selectGlEntities functions.
Deprecated, see others selectGlEntities functions.
set if the label is rendered in this widget
Signals
This signal is here for compatibility with old code This signal is emit when viewDrawn is emit
Public Slots
Convinience function that call center function on the current scene and draw the view. Same thing than.
Draw the graph, the augmented dispaly and the interactors
That function is given for optimisation purpose. If the hardware enable it, it enables to redraw only the Augmented display and the interactors and not the graph it is really usefull for interactors such as zoom box etc.. Warning, if you change the graph or the porperties of element (Colors, size, etc...) applying that fonction will not display the change, in that case, use the draw function.
Protected Slots
Properties
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