MyGUI  3.2.0
MyGUI_LayerItem.h
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1 
6 /*
7  This file is part of MyGUI.
8 
9  MyGUI is free software: you can redistribute it and/or modify
10  it under the terms of the GNU Lesser General Public License as published by
11  the Free Software Foundation, either version 3 of the License, or
12  (at your option) any later version.
13 
14  MyGUI is distributed in the hope that it will be useful,
15  but WITHOUT ANY WARRANTY; without even the implied warranty of
16  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17  GNU Lesser General Public License for more details.
18 
19  You should have received a copy of the GNU Lesser General Public License
20  along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
21 */
22 #ifndef __MYGUI_LAYER_ITEM_H__
23 #define __MYGUI_LAYER_ITEM_H__
24 
25 #include "MyGUI_Prerequest.h"
26 #include "MyGUI_LayerManager.h"
27 #include "MyGUI_ILayer.h"
28 #include "MyGUI_ILayerNode.h"
29 #include "MyGUI_ILayerItem.h"
30 #include "MyGUI_ISubWidget.h"
31 
32 namespace MyGUI
33 {
34 
36  public ILayerItem
37  {
38  public:
39  LayerItem();
40  virtual ~LayerItem();
41 
42  ILayer* getLayer() const;
43 
44  virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node);
45  virtual void detachFromLayer();
46  virtual void upLayerItem();
47 
48  void setRenderItemTexture(ITexture* _texture);
49 
50  void addChildItem(LayerItem* _item);
51  void removeChildItem(LayerItem* _item);
52 
53  void addChildNode(LayerItem* _item);
54  void removeChildNode(LayerItem* _item);
55 
56  void addRenderItem(ISubWidget* _item);
57  void removeAllRenderItems();
58 
59  void saveLayerItem();
60  void restoreLayerItem();
61 
62  protected:
63  void attachToLayerItemNode(ILayerNode* _node, bool _deep);
64  void detachFromLayerItemNode(bool _deep);
65 
66  private:
67  // актуально для рутового виджета
68  ILayer* mLayer;
69  // конкретный айтем находящийся в слое
70  ILayerNode* mLayerNode;
71  ILayerNode* mSaveLayerNode;
72 
73  typedef std::vector<LayerItem*> VectorLayerItem;
74  // список наших детей айтемов
75  VectorLayerItem mLayerItems;
76  // список наших узлов
77  VectorLayerItem mLayerNodes;
78 
79  // вектор всех детей сабскинов
80  VectorSubWidget mDrawItems;
81 
82  ITexture* mTexture;
83  };
84 
85 } // namespace MyGUI
86 
87 #endif // __MYGUI_LAYER_ITEM_H__
std::vector< ILayerItem * > VectorLayerItem
std::vector< ISubWidget * > VectorSubWidget
#define MYGUI_EXPORT