Crazy Eddies GUI System 0.7.6
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00001 /*********************************************************************** 00002 filename: CEGUIDirect3D10Texture.h 00003 created: Sat Mar 7 2009 00004 author: Paul D Turner (parts based on code by Rajko Stojadinovic) 00005 *************************************************************************/ 00006 /*************************************************************************** 00007 * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team 00008 * 00009 * Permission is hereby granted, free of charge, to any person obtaining 00010 * a copy of this software and associated documentation files (the 00011 * "Software"), to deal in the Software without restriction, including 00012 * without limitation the rights to use, copy, modify, merge, publish, 00013 * distribute, sublicense, and/or sell copies of the Software, and to 00014 * permit persons to whom the Software is furnished to do so, subject to 00015 * the following conditions: 00016 * 00017 * The above copyright notice and this permission notice shall be 00018 * included in all copies or substantial portions of the Software. 00019 * 00020 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00021 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00022 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00023 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00024 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00025 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00026 * OTHER DEALINGS IN THE SOFTWARE. 00027 ***************************************************************************/ 00028 #ifndef _CEGUIDirect3D10Texture_h_ 00029 #define _CEGUIDirect3D10Texture_h_ 00030 00031 #include "../../CEGUITexture.h" 00032 #include "CEGUIDirect3D10Renderer.h" 00033 #include "../../CEGUISize.h" 00034 #include "../../CEGUIVector.h" 00035 00036 // d3d forward refs 00037 struct ID3D10Device; 00038 struct ID3D10Texture2D; 00039 struct ID3D10ShaderResourceView; 00040 00041 // Start of CEGUI namespace section 00042 namespace CEGUI 00043 { 00045 class D3D10_GUIRENDERER_API Direct3D10Texture : public Texture 00046 { 00047 public: 00053 void setDirect3DTexture(ID3D10Texture2D* tex); 00054 00062 ID3D10Texture2D* getDirect3DTexture() const; 00063 00071 ID3D10ShaderResourceView* getDirect3DShaderResourceView() const; 00072 00080 void setOriginalDataSize(const Size& sz); 00081 00082 // implement abstract members from base class. 00083 const Size& getSize() const; 00084 const Size& getOriginalDataSize() const; 00085 const Vector2& getTexelScaling() const; 00086 void loadFromFile(const String& filename, const String& resourceGroup); 00087 void loadFromMemory(const void* buffer, const Size& buffer_size, 00088 PixelFormat pixel_format); 00089 void saveToMemory(void* buffer); 00090 00091 protected: 00092 // Friends to allow Renderer to peform construction and destruction 00093 friend Texture& Direct3D10Renderer::createTexture(); 00094 friend Texture& Direct3D10Renderer::createTexture(const String&, const String&); 00095 friend Texture& Direct3D10Renderer::createTexture(const Size&); 00096 //friend Texture& Direct3D10Renderer::createTexture(ID3D10Texture2D* tex); 00097 friend void Direct3D10Renderer::destroyTexture(Texture&); 00098 00100 Direct3D10Texture(ID3D10Device& device); 00102 Direct3D10Texture(ID3D10Device& device, const String& filename, 00103 const String& resourceGroup); 00105 Direct3D10Texture(ID3D10Device& device, const Size& sz); 00107 Direct3D10Texture(ID3D10Device& device, ID3D10Texture2D* tex); 00109 virtual ~Direct3D10Texture(); 00110 00112 void cleanupDirect3D10Texture(); 00114 void updateCachedScaleValues(); 00116 void updateTextureSize(); 00118 void initialiseShaderResourceView(); 00119 00121 ID3D10Device& d_device; 00123 ID3D10Texture2D* d_texture; 00125 ID3D10ShaderResourceView* d_resourceView; 00127 Size d_size; 00129 Size d_dataSize; 00131 Vector2 d_texelScaling; 00132 }; 00133 00134 00135 } // End of CEGUI namespace section 00136 00137 #endif // end of guard _CEGUIDirect3D10Texture_h_